## Added - **`CurseSkillPerPlayer`** (config.json) — limits how many curse skills (Darkness, JumpBan, PrimaryBan, Bankrupt and 14 others) can be stacked on a single player per round. `null` = unlimited (default), `1` = one curse per player, `2` = two. When the limit is reached the target is rejected and the curser gets a chat warning. Enforced centrally in `SkillAction`, so no per-skill code is needed. - **Tripwire cooldown mode** — replaces the fixed wire limit with a Replicator-style cooldown. Players can place as many wires as they want as long as the cooldown is up; remaining time is shown on the HUD. Configurable via `Cooldown` in skillsInfo.json (default 20s). - **Tripwire team colors** — T wires red (255, 64, 64), CT wires blue (64, 128, 255). ## Fixed - **ExpensiveAmmo** also charged money for knife swings and grenade throws. It now only charges when a bullet-firing weapon is fired. - **Knockback** also triggered on grenade throws; bound to the same allowlist. ## Removed - Dead code: `Earthquake.cs` and `HealingChicken.cs` (neither was registered in the `Skills` enum, so neither ever ran), `EntityManager.CreateTrackedEnvShake`, `EntityManager.CreateTrackedChicken`, `PlayerManager.UpdatePlayerSkill`. ## Changed - **Tripwire wires are now removed when the owner dies or loses the skill.** Previously they stayed on the map until the end of the round. - `PlayerEvents.cs` split into three partial files: player events in `PlayerEvents.cs`, round and skill dispatch in `RoundEvents.cs`, entity and weapon hooks in `EntityEvents.cs`. Behaviour is unchanged; all members stay in the same `Event` class. - 28 copy-pasted enemy-gathering LINQ chains reduced to the shared helper (Bankrupt, CarefulBullets, Darkness, Deactivator, Deaf, ExpensiveAmmo, Giant, Glitch, Jammer, JumpBan, JumpCurse, LifeSwap, Magnifier, MoneySwap, Nightmare, Poison, PrimaryBan, WildThrow).
204 lines
8.2 KiB
C#
204 lines
8.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class WildThrow : ISkill
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{
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private const Skills skillName = Skills.WildThrow;
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private readonly static ConcurrentDictionary<uint, byte> infectedPlayers = [];
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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if (infectedPlayers.IsEmpty && playersToTarget.IsEmpty) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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DisableSkill(player);
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infectedPlayers.Clear();
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playersToTarget.Clear();
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SkillUsed = false;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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infectedPlayers.TryRemove(targetIndex, out _);
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
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target.PrintToChat($" {ChatColors.Green}{target.GetTranslation("wildthrow_disable_info")}");
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}
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SkillUtils.CloseMenu(player);
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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infectedPlayers.TryRemove(player.Index, out _);
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SkillUtils.CloseMenu(player);
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = PlayerManager.GetTickPlayers().Where(p =>
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p != null &&
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p.IsValid)
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.Select(p => PlayerManager.GetPlayerEvent(p))
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.Where(p =>
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p != null &&
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p.IsValid &&
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p.Team != player.Team &&
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p.PlayerPawn?.Value != null &&
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p.PlayerPawn.Value.IsValid &&
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p.PlayerPawn.Value.Health > 0 &&
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!p.IsHLTV &&
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p.Team != CsTeam.Spectator
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&& p.Team != CsTeam.None
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).ToArray();
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (playerInfo.SkillUsed)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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infectedPlayers.TryAdd(enemy.Index, 0);
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playersToTarget[player.Index] = enemy.Index;
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playerInfo.SkillUsed = true;
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("wildthrow_player_info", enemy.PlayerName));
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("wildthrow_enemy_info"));
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}
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public static void OnEntitySpawned(CEntityInstance @event)
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{
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var name = @event.DesignerName;
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if (!name.EndsWith("_projectile")) return;
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var grenade = @event.As<CBaseCSGrenadeProjectile>();
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if (grenade == null || !grenade.IsValid) return;
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if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
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var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
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if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
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var player = pawn.Controller.Value.As<CCSPlayerController>();
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player = PlayerManager.GetPlayerEvent(player);
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if (player == null || !player.IsValid) return;
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if (!infectedPlayers.ContainsKey(player.Index)) return;
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Server.NextFrame(() =>
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{
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if (grenade == null || !grenade.IsValid) return;
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float forceMultiplier = (float)(Instance.Random.NextDouble() * .6 + .7);
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float min = 150;
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float max = 450;
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float devX = GetRandom(min, max);
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float devY = GetRandom(min, max);
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float devZ = GetRandom(min, max);
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Vector randomDev = new(devX, devY, devZ);
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Vector newVelocity = new(
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(grenade.Velocity.X + randomDev.X) * forceMultiplier,
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(grenade.Velocity.Y + randomDev.Y) * forceMultiplier,
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(grenade.Velocity.Z + randomDev.Z) * forceMultiplier
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);
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grenade.Teleport(null, null, newVelocity);
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});
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}
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private static float GetRandom(float min, float max)
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{
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float val = (float)(Instance.Random.NextDouble() * (max - min) + min);
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return Instance.Random.Next(0, 2) == 0 ? val : -val;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#384728", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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}
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}
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}
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