148 lines
No EOL
6 KiB
C#
148 lines
No EOL
6 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using jRandomSkills.src.player;
|
|
using jRandomSkills.src.utils;
|
|
using static jRandomSkills.jRandomSkills;
|
|
|
|
namespace jRandomSkills
|
|
{
|
|
public class Earthquake : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Earthquake;
|
|
private static readonly float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
|
|
private static readonly float amplitude = Config.GetValue<float>(skillName, "amplitude");
|
|
private static readonly float frequency = Config.GetValue<float>(skillName, "frequency");
|
|
private static readonly float duration = Config.GetValue<float>(skillName, "duration");
|
|
private static readonly float radius = Config.GetValue<float>(skillName, "radius");
|
|
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
SkillPlayerInfo.Clear();
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
|
|
{
|
|
SteamID = player.SteamID,
|
|
CanUse = true,
|
|
Cooldown = DateTime.MinValue,
|
|
};
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
SkillPlayerInfo.Remove(player.SteamID);
|
|
}
|
|
|
|
public static void PlayerDeath(EventPlayerDeath @event)
|
|
{
|
|
var player = @event.Userid;
|
|
if (player == null || !player.IsValid) return;
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo?.Skill == skillName)
|
|
SkillPlayerInfo.Remove(player.SteamID);
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo?.Skill == skillName)
|
|
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
|
UpdateHUD(player, skillInfo);
|
|
}
|
|
}
|
|
|
|
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
|
|
{
|
|
float cooldown = 0;
|
|
if (skillInfo != null)
|
|
{
|
|
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
|
|
cooldown = Math.Max(time, 0);
|
|
|
|
if (cooldown == 0 && skillInfo?.CanUse == false)
|
|
skillInfo.CanUse = true;
|
|
}
|
|
|
|
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
|
if (skillData == null) return;
|
|
|
|
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
|
|
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
|
|
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
|
|
|
|
var hudContent = infoLine + skillLine + remainingLine;
|
|
player.PrintToCenterHtml(hudContent);
|
|
}
|
|
|
|
public static void UseSkill(CCSPlayerController player)
|
|
{
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn?.CBodyComponent == null) return;
|
|
|
|
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
|
{
|
|
if (!player.IsValid || !player.PawnIsAlive) return;
|
|
if (skillInfo.CanUse)
|
|
{
|
|
skillInfo.CanUse = false;
|
|
skillInfo.Cooldown = DateTime.Now;
|
|
MakeShake(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void MakeShake(CCSPlayerController player)
|
|
{
|
|
foreach (var enemy in Utilities.GetPlayers().Where(p => p != null && p.IsValid && p.PawnIsAlive))
|
|
CreateShake(player);
|
|
}
|
|
|
|
private static void CreateShake(CCSPlayerController player)
|
|
{
|
|
var pawn = player.PlayerPawn.Value;
|
|
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
|
|
|
|
var shake = Utilities.CreateEntityByName<CEnvShake>("env_shake");
|
|
if (shake == null) return;
|
|
|
|
shake.DispatchSpawn();
|
|
if (!shake.IsValid) return;
|
|
|
|
shake.Amplitude = amplitude;
|
|
shake.Frequency = frequency;
|
|
shake.Duration = duration;
|
|
shake.Radius = radius;
|
|
|
|
shake.Teleport(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z));
|
|
shake.AcceptInput("SetParent", pawn, pawn, "!activator");
|
|
shake.AcceptInput("StartShake");
|
|
}
|
|
|
|
public class PlayerSkillInfo
|
|
{
|
|
public ulong SteamID { get; set; }
|
|
public bool CanUse { get; set; }
|
|
public DateTime Cooldown { get; set; }
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
|
|
{
|
|
public float Cooldown { get; set; } = cooldown;
|
|
public float Amplitude { get; set; } = amplitude;
|
|
public float Frequency { get; set; } = frequency;
|
|
public float Duration { get; set; } = duration;
|
|
public float Radius { get; set; } = radius;
|
|
}
|
|
}
|
|
} |