110 lines
No EOL
4.6 KiB
C#
110 lines
No EOL
4.6 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using jRandomSkills.src.player;
|
|
using jRandomSkills.src.utils;
|
|
using static jRandomSkills.jRandomSkills;
|
|
|
|
namespace jRandomSkills
|
|
{
|
|
public class Jammer : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Jammer;
|
|
private static readonly HashSet<CCSPlayerController> jammedPlayers = [];
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
foreach (var player in jammedPlayers)
|
|
SetCrosshair(player, true);
|
|
jammedPlayers.Clear();
|
|
foreach (var player in Utilities.GetPlayers())
|
|
SkillUtils.CloseMenu(player);
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
if (Server.TickCount % 32 != 0) return;
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
if (!SkillUtils.HasMenu(player)) continue;
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
|
|
if (playerInfo == null || playerInfo.Skill != skillName) continue;
|
|
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
|
|
|
|
HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet();
|
|
SkillUtils.UpdateMenu(player, menuItems);
|
|
}
|
|
}
|
|
|
|
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
|
{
|
|
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo?.Skill != skillName) return;
|
|
|
|
if (playerInfo.SkillChance == 1)
|
|
{
|
|
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
|
|
return;
|
|
}
|
|
|
|
string enemyId = commands[0];
|
|
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
|
|
|
|
if (enemy == null)
|
|
{
|
|
player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
|
return;
|
|
}
|
|
|
|
jammedPlayers.Add(enemy);
|
|
SetCrosshair(enemy, false);
|
|
playerInfo.SkillChance = 1;
|
|
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("jammer_player_info", enemy.PlayerName));
|
|
enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("jammer_enemy_info"));
|
|
}
|
|
|
|
private static void SetCrosshair(CCSPlayerController player, bool enabled)
|
|
{
|
|
var pawn = player.PlayerPawn.Value;
|
|
if (pawn == null || !pawn.IsValid) return;
|
|
pawn.HideHUD = (uint)(enabled
|
|
? (pawn.HideHUD & ~(1 << 8))
|
|
: (pawn.HideHUD | (1 << 8)));
|
|
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_iHideHUD");
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo == null) return;
|
|
playerInfo.SkillChance = 0;
|
|
|
|
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
|
|
if (enemies.Length > 0)
|
|
{
|
|
HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet();
|
|
SkillUtils.CreateMenu(player, menuItems);
|
|
}
|
|
else
|
|
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
SetCrosshair(player, true);
|
|
jammedPlayers.Remove(player);
|
|
SkillUtils.CloseMenu(player);
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5a7", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
|
|
{
|
|
}
|
|
}
|
|
} |