jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
2025-09-15 23:58:34 +02:00

159 lines
No EOL
6.7 KiB
C#

using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Ninja : ISkill
{
private const Skills skillName = Skills.Ninja;
private static readonly float idlePercentInvisibility = Config.GetValue<float>(skillName, "idlePercentInvisibility");
private static readonly float duckPercentInvisibility = Config.GetValue<float>(skillName, "duckPercentInvisibility");
private static readonly float knifePercentInvisibility = Config.GetValue<float>(skillName, "knifePercentInvisibility");
private static readonly Dictionary<nint, float> invisibilityChanged = [];
private static readonly Dictionary<ulong, List<uint>> invisibleEntities = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
invisibilityChanged.Clear();
}
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
UpdateNinja(player);
}
public static void WeaponPickup(EventItemPickup @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
UpdateNinja(player);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
foreach ((var playerId, var itemList) in invisibleEntities)
if (player.SteamID != playerId)
foreach (var item in itemList)
info.TransmitEntities.Remove(item);
}
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UpdateNinja(player);
}
}
public static void EnableSkill(CCSPlayerController _)
{
SkillUtils.EnableTransmit();
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, 0);
SetWeaponVisibility(player, 0);
invisibleEntities.Remove(player.SteamID);
}
private static void UpdateNinja(CCSPlayerController? player)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var flags = (PlayerFlags)pawn.Flags;
var buttons = player.Buttons;
var weaponServices = pawn.WeaponServices;
if (weaponServices == null) return;
var activeWeapon = weaponServices.ActiveWeapon.Value;
float percentInvisibility = 0;
if (buttons.HasFlag(PlayerButtons.Duck))
percentInvisibility += duckPercentInvisibility;
if (activeWeapon != null && activeWeapon.DesignerName == "weapon_knife")
percentInvisibility += knifePercentInvisibility;
if (!buttons.HasFlag(PlayerButtons.Moveleft) && !buttons.HasFlag(PlayerButtons.Moveright) && !buttons.HasFlag(PlayerButtons.Forward) && !buttons.HasFlag(PlayerButtons.Back) && flags.HasFlag(PlayerFlags.FL_ONGROUND))
percentInvisibility += idlePercentInvisibility;
SetWeaponVisibility(player, percentInvisibility);
if (invisibilityChanged.TryGetValue(player.Handle, out float oldInvisibility))
if (percentInvisibility == oldInvisibility)
return;
invisibilityChanged[player.Handle] = percentInvisibility;
SetPlayerVisibility(player, percentInvisibility);
}
private static void SetPlayerVisibility(CCSPlayerController player, float percentInvisibility)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility), 0), 255, 255, 255);
playerPawn.Render = color;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
}
}
private static void SetWeaponVisibility(CCSPlayerController player, float percentInvisibility)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value!;
if (playerPawn.WeaponServices == null) return;
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility * 2), 0), 255, 255, 255);
invisibleEntities.Remove(player.SteamID);
if (color.A != 0) return;
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (invisibleEntities.TryGetValue(player.SteamID, out var items))
{
if (!items.Contains(weapon.Index))
items.Add(weapon.Index);
}
else
invisibleEntities.Add(player.SteamID, [weapon.Index]);
}
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float IdlePercentInvisibility { get; set; } = idlePercentInvisibility;
public float DuckPercentInvisibility { get; set; } = duckPercentInvisibility;
public float KnifePercentInvisibility { get; set; } = knifePercentInvisibility;
}
}
}