89 lines
No EOL
3.4 KiB
C#
89 lines
No EOL
3.4 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class SecondLife : ISkill
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{
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private const Skills skillName = Skills.SecondLife;
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private static readonly int secondLifeHealth = Config.GetValue<int>(skillName, "startHealth");
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private static readonly HashSet<nint> secondLifePlayers = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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secondLifePlayers.Clear();
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var victim = @event.Userid;
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int damage = @event.DmgHealth;
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if (!Instance.IsPlayerValid(victim)) return;
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var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
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if (victimInfo == null || victimInfo.Skill != skillName) return;
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var victimPawn = victim!.PlayerPawn.Value;
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if (victimPawn!.Health > 0 || secondLifePlayers.TryGetValue(victim.Handle, out _) == true)
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return;
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secondLifePlayers.Add(victim.Handle);
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SetHealth(victim, secondLifeHealth);
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var spawn = GetSpawnVector(victim);
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if (spawn != null)
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victimPawn.Teleport(spawn, victimPawn.AbsRotation, null);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SetHealth(player, secondLifeHealth);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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secondLifePlayers.Remove(player.Handle);
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if (player.PlayerPawn.Value == null) return;
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SetHealth(player, Math.Min(player.PlayerPawn.Value.Health + secondLifeHealth, 100));
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}
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private static void SetHealth(CCSPlayerController player, int health)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) return;
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pawn.Health = health;
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
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pawn.ArmorValue = 0;
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Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
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}
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private static Vector? GetSpawnVector(CCSPlayerController player)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) return null;
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var abs = pawn.AbsOrigin;
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var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
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if (spawns.Count != 0)
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{
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var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
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return randomSpawn.AbsOrigin;
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}
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return abs == null ? null : new Vector(abs.X, abs.Y, abs.Z);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int startHealth = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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{
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public int StartHealth { get; set; } = startHealth;
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}
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}
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} |