jRandomSkills/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
2025-09-15 23:58:34 +02:00

89 lines
No EOL
3.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class SecondLife : ISkill
{
private const Skills skillName = Skills.SecondLife;
private static readonly int secondLifeHealth = Config.GetValue<int>(skillName, "startHealth");
private static readonly HashSet<nint> secondLifePlayers = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
secondLifePlayers.Clear();
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = @event.Userid;
int damage = @event.DmgHealth;
if (!Instance.IsPlayerValid(victim)) return;
var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
if (victimInfo == null || victimInfo.Skill != skillName) return;
var victimPawn = victim!.PlayerPawn.Value;
if (victimPawn!.Health > 0 || secondLifePlayers.TryGetValue(victim.Handle, out _) == true)
return;
secondLifePlayers.Add(victim.Handle);
SetHealth(victim, secondLifeHealth);
var spawn = GetSpawnVector(victim);
if (spawn != null)
victimPawn.Teleport(spawn, victimPawn.AbsRotation, null);
}
public static void EnableSkill(CCSPlayerController player)
{
SetHealth(player, secondLifeHealth);
}
public static void DisableSkill(CCSPlayerController player)
{
secondLifePlayers.Remove(player.Handle);
if (player.PlayerPawn.Value == null) return;
SetHealth(player, Math.Min(player.PlayerPawn.Value.Health + secondLifeHealth, 100));
}
private static void SetHealth(CCSPlayerController player, int health)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.Health = health;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
pawn.ArmorValue = 0;
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
}
private static Vector? GetSpawnVector(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return null;
var abs = pawn.AbsOrigin;
var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
if (spawns.Count != 0)
{
var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
return randomSpawn.AbsOrigin;
}
return abs == null ? null : new Vector(abs.X, abs.Y, abs.Z);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int startHealth = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public int StartHealth { get; set; } = startHealth;
}
}
}