jRandomSkills/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
2025-09-15 23:58:34 +02:00

201 lines
No EOL
8.9 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class WeaponsSwap : ISkill
{
private const Skills skillName = Skills.WeaponsSwap;
private static readonly float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly string[] weapons = [ "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000",
"weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a4", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
SkillPlayerInfo.Clear();
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
FindedEnemy = true,
HaveWeapon = true,
};
}
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.Remove(player.SteamID);
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
UpdateHUD(player, skillInfo, true);
else
UpdateHUD(player, skillInfo, false);
}
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo, bool showInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
string remainingLine = "";
if (showInfo)
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
: skillInfo != null && !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{player.GetTranslation("hud_info_no_enemy")}</font> <br>"
: skillInfo != null && !skillInfo.HaveWeapon ? $"<font class='fontSize-m' color='#FF0000'>{player.GetTranslation("weaponsswap_hud_info2")}</font> <br>"
: "";
else
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
CCSPlayerController? enemy = GetRandomEnemy(player);
if (enemy == null)
{
skillInfo.FindedEnemy = false;
skillInfo.LastClick = DateTime.Now;
return;
}
string[]? playerWeapon = GetWeapons(player);
string[]? enemyWeapon = GetWeapons(enemy);
if (playerWeapon == null || playerWeapon.FirstOrDefault(w => weapons.Contains(w)) == null)
{
skillInfo.FindedEnemy = true;
skillInfo.HaveWeapon = false;
skillInfo.LastClick = DateTime.Now;
return;
}
skillInfo.HaveWeapon = true;
skillInfo.FindedEnemy = true;
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
RemoveC4(player);
RemoveC4(enemy);
Server.NextFrame(() =>
{
player.RemoveWeapons();
enemy.RemoveWeapons();
GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4"));
GiveWeapons(enemy, playerWeapon, (enemyWeapon != null && enemyWeapon.Contains("weapon_c4")));
});
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static string[]? GetWeapons(CCSPlayerController player)
{
List<string> playerWeapons = [];
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return null;
if (pawn.WeaponServices == null) return null;
foreach (var weapon in pawn.WeaponServices.MyWeapons)
if (weapon.Value != null && weapon.Value.IsValid)
playerWeapons.Add(SkillUtils.GetDesignerName(weapon.Value));
return playerWeapons.Count == 0 ? null : [.. playerWeapons];
}
private static void GiveWeapons(CCSPlayerController player, string[]? weapons, bool addC4)
{
if (weapons == null) return;
foreach (var weapon in weapons)
if (weapon != "weapon_c4")
player.GiveNamedItem(weapon);
if (addC4)
player.GiveNamedItem("weapon_c4");
}
private static CCSPlayerController? GetRandomEnemy(CCSPlayerController player)
{
CCSPlayerController[] enemies = [.. Utilities.GetPlayers().FindAll(e => e.Team != player.Team && e.PawnIsAlive)];
if (enemies.Length == 0) return null;
return enemies[Instance.Random.Next(enemies.Length)];
}
private static void RemoveC4(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var item in pawn.WeaponServices.MyWeapons)
if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == "weapon_c4")
item.Value.AcceptInput("Kill");
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
public bool FindedEnemy { get; set; }
public bool HaveWeapon { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c7e03a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 30f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float Cooldown { get; set; } = cooldown;
}
}
}