| .github | ||
| jRandomSkills - Server Files | ||
| jRandomSkills - SRC Files | ||
| WASDMenuAPI - SRC Files | ||
| .gitignore | ||
| LICENSE | ||
| README-PL.md | ||
| README.md | ||
| updater.json | ||
📌
Note
This repository is a fork of the project created by Jakub Bartosik (D3X).
💡 About
jRandomSkills is a plugin for CounterStrike 2 that brings chaos and fun to gameplay! In each round, you randomly receive one of the unique skills - from invisibility and explosive shots to camera manipulation. Surprise your opponents, take control of the match, and discover dozens of creative abilities that transform the game's dynamics!
Choose language:
💬 Available languages
- English
- Polish
- French [by: @felyjyn]
- Portuguese (Brazilian) [by: @vinicius-trev]
- German [by: @Enrory]
- Turkish [by: @brkvlr, @ByDexterTR]
- Russian [by: @213sdfsdgf]
- Simplified Chinese [by: @Ericzzrbb]
🖼️ Preview
🌐 Test Server
Join the 3v3 test server and try out the jRandomSkills plugin:
- Address:
jRandomSkills@pukawka.pl - Password:
public - Opening Hours:
22:00-17:00 UTC - Connect URL:
steam://connect/51.38.122.215:27215/public - Connect:
connect 51.38.122.215:27215; password public
Buying a server on pukawka? Use my referral code.
✨ Current Skills (124)
The table below lists all available skills in the game, along with their descriptions.
| Name | Description | Cooldown / Range |
|---|---|---|
| Aimbot | Every bullet you hit counts as a headshot | - |
| Aim Lock | Click [css_useSkill] to lock your aim on the nearest enemy | 20 s |
| Anomaly | Click [css_useSkill] to rewind a few seconds back in time | 15 s |
| Anti-Flash | You are immune to flashbangs, and your flashbangs last 7 seconds | - |
| Iron Head | You take no damage from headshots | - |
| Zone Reaper | You can choose a bomb site to deactivate | - |
| Armored | You have a random damage taken multiplier | (0.65 - 0.85)x |
| Assassin | You deal increased damage to enemies from behind | - |
| Astronaut | You receive a random gravity value at the start of the round | (0.1 - 0.7)x |
| Bankrupt | Choose the player who will lose all their money | - |
| Baseball Player | Your decoy bounces off walls and instantly kills an enemy on impact | - |
| Enemy Spin | You have a random chance to turn an enemy 180° when hitting them | (20 - 40)% |
| Blademaster | While holding a knife, you have a high chance to deflect a shot | - |
| Bunny | You get auto "BunnyHop" | - |
| C4 Camouflage | You are invisible while holding the bomb | - |
| Careful Bullets | Select a player who takes damage for every missed shot | - |
| Catapult | You have a random chance to launch an enemy upwards | (20 - 40)% |
| Chicken | You get a chicken model + 10% faster movement - 50 HP | - |
| Chillout | Planting the bomb takes significantly longer | - |
| Cutter | Instant kill with a knife | - |
| Cypher | Click [css_useSkill] to create/switch to a camera | 30 s |
| Darkness | Applies a darkness effect to a chosen enemy | - |
| Deactivator | Choose a player whose skill you want to disable | - |
| Deaf | Choose a player to mute all sounds for | - |
| Death Bomb | You explode upon death, killing nearby players | - |
| Disarmament | You have a random chance to make an enemy drop their weapon on hit | (20 - 35)% |
| Rangefinder | You can see the distance to the nearest enemy | - |
| Dash | Perform a second jump to dash | - |
| Dracula | Hitting an enemy restores health equal to a percentage of the damage dealt | - |
| Duplicator | Choose a player to copy their skill | - |
| Dwarf | Random character size at the start of the round | (60 - 95)% |
| Enemy Spawn | Click [css_useSkill] to teleport to the enemy spawn | 15 s |
| Explosive Shot | Random chance to fire an explosive bullet while shooting | (15 - 30)% |
| Falcon Eye | Click [css_useSkill] to activate a bird's-eye view camera | - |
| Fastreload | Click [css_useSkill] to reload the weapon you are currently holding | - |
| Flash | Random player speed at the beginning of the round | (1.2 - 3.0)x |
| Fortnite | Click [css_useSkill] to create a destructible barricade | 2 s |
| Fragile Bomb | Shooting the bomb damages it | - |
| Friendly Fire | Shooting teammates heals them | - |
| Freezing Decoy | Your decoy freezes all nearby players | - |
| Gambler | Select a skill from the list provided | - |
| Ghost | You are completely invisible | - |
| Glaz | You can see through smoke grenades | - |
| Glitch | Disables the radar for a chosen enemy | - |
| Glue | Your grenades stick to walls | - |
| God Mode | Click [css_useSkill] to become immortal for a short time | 30 s |
| Grenadier | You have infinite hegranade | - |
| Healing Smoke | Your smoke grenades heal | - |
| Hermit | Killing restores ammo and a portion of health | - |
| Holy Hand Grenade | Your HE grenades deal double damage and have double range | - |
| Homing Grenades | Your grenades (except smokes) are attracted to enemies | - |
| Hot Bomb | As long as you are alive, the bomb deals damage to its carrier | - |
| Hologram | Click [css_useSkill] to control your hologram for a few seconds | 30 s |
| Illiterate | As long as you are alive, your enemies cannot read | - |
| Illusionist | Click [css_useSkill] to deploy a replica that walks straight ahead | 30 s |
| Impostor | You start the round with an enemy player model | - |
| Infinite Ammo | You receive infinite ammo for all your weapons | - |
| Tracker | Choose a player who will leave a trail behind them | - |
| Jammer | Choose a player to disable their crosshair | - |
| Jester | In jester mode, you cannot get or take any damage. This mode changes every few seconds | (10 - 25) s |
| Legless | Choose a player who cannot jump | - |
| Jumping Jack | Jumping restores health | - |
| Killer Flash | Anyone fully blinded by your flashbang dies (including you) | - |
| Life Swap | Choose a player to swap health with | - |
| Long Knife | A primary knife attack deals damage regardless of distance | - |
| Long Zeus | Zeus deals damage regardless of distance | - |
| Magnetic Decoy | Your decoy attracts nearby players towards itself | - |
| Magneto | All enemy grenades are repelled away from you | - |
| Magnifier | Forces the enemy's screen to zoom in, reducing their field of view | - |
| Medic | Click [css_useSkill] to use a healing charge that restores 50 health | 1 s |
| Bomb Miner | Your HE grenade only explode when there is an enemy nearby | - |
| Taxman | Choose a player to swap money with | - |
| Ninja | Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33% | - |
| No-Nades | Grenades deal no damage to you | - |
| Focus | No recoil while shooting | - |
| NoClip | Click [css_useSkill] to enable noclip for a short time | 30 s |
| One-Shot | Hitting an enemy instantly kills them | - |
| Head Only | You only take damage to the head | - |
| Pawel Jumper | You get an extra jump | - |
| Phoenix | You have a random chance to respawn after death | (20 - 40)% |
| Psychic Defusing | When you are near the bomb, you start defusing it | 10 s |
| Pilot | Fly for a limited time. Hold [USE - E] to fly | - |
| Free Planter | You can plant the bomb anywhere, with a detonation time of 60 seconds | - |
| Poison | Choose a player who will take damage every few seconds | - |
| No Rifles | Choose a player who cannot use rifles | - |
| Prosthesis | Arms and legs are bulletproof | - |
| Pusher | You have a random chance to push an enemy back when hitting them | 100% |
| Pyro | Molotov restores health | - |
| Rapid Fire | All bullets are fired very quickly | - |
| Radar Hack | Enemies are visible on the radar | - |
| Rambo | You receive a random amount of health at the start of the round | +(50 - 501) HP |
| Random Weapon | Click [css_useSkill] to receive a random weapon | 15 s |
| Re-Zombie | After death, you respawn as a zombie with increased health and no weapons | - |
| Reactive Armor | Armor absorbs the first damage taken | 15 s |
| Regeneration | You restore health every few seconds | - |
| Replicator | Click [css_useSkill] to create a replica that deals damage on hit | 15 s |
| Retreat | Click [css_useSkill] to return to spawn | 15 s |
| Return to Sender | The first hit on an enemy sends them back to their spawn | - |
| Rich Boy | You receive a random amount of money at the start of the round | (5000 - 15000)$ |
| Robin Hood | Dealing damage to an enemy steals their money | - |
| Rubber Bullets | Your bullets significantly slow down players | - |
| Sapper | You can plant and defuse bombs faster | - |
| Second Chance | After death, you respawn with the same amount of health | - |
| Shade | You teleport behind the back of a hit enemy | - |
| Short Fuse | The bomb explodes much faster | - |
| Silent | Your footsteps and jumps are silent to other players | - |
| Smoker | Your smoke grenades never run out | - |
| Sniper Elite | Click [css_useSkill] to swap your current weapon for an AWP | 0 s |
| Soldier | You have a random damage multiplier | (1.15 - 1.35)x |
| Soundmaker | Every now and then, you hear player screams | 2 s |
| Spectator | Click [css_useSkill] to spectate a random enemy | 0 s |
| Position Swap | Click [css_useSkill] to swap places with a random enemy | 30 s |
| Teleporter | You swap places with the hit enemy | - |
| Thief | You can steal a skill from a chosen player | - |
| Third Eye | Click [css_useSkill] to activate third-person view | 0 s |
| Thorns | Your opponent will receive a portion of the damage that they inflicted on you | - |
| Throwing Knife | Click [css_useSkill] to throw a knife. But watch out for others | - |
| Toxic Smoke | Your smoke grenades deal damage | - |
| Wallhack | You can see enemies through walls | - |
| Watchmaker | Every grenade throw alters the round time | - |
| Weapon Swap | Click [css_useSkill] to swap weapons with a random enemy | 30 s |
| Weightlessness | Your grenades are not affected by gravity and fly faster | - |
| Wild Throws | Choose a player who will have trouble throwing grenades | - |
| Zeus | Zeus x27 instantly recharges | - |
💻 Installation
- install / buy a CS2 server.
- Install Metamod.
- Download Metamod:Source 2.x
- Extract it to the
C2Server/game/csgo/folder. - Edit the
gameinfo.gifile by adding a new lineGame_LowViolence csgo_lv // Perfect World content override Game csgo/addons/metamod // <-- Line to add Game csgo
- Install CounterStrikeSharp.
- Download CounterStrikeSharp-With-Runtime.
- Extract it to the
C2Server/game/csgo/folder.
- Install Ray-Trace
- Download RayTrace-CSS-API
- Extract folder
conterstrikesharpto theCS2Server/game/csgo/addons/folder. - Download RayTrace-MM
- Extract it to the
CS2Server/game/csgo/addons/folder.
- Install jRandomSkills
- Download jRandomSkills
</> Server Commands
Tip
Bind to use skills:
bind x css_useSkill
The table below lists all available commands in the game, along with their descriptions.
| Command | Example | Description | Permissions |
|---|---|---|---|
!setskill <playerName/steamID> <skill> |
!setskill Juzlus Aimbot |
Giving skill to a player | @jRandomSkills/admin |
!lang <IsoCode> |
!lang en |
Change the language | - |
!skills |
!skills |
List of skills | - |
!map <mapName> |
!map de_nuke |
Change map | @jRandomSkills/admin |
!map <mapWorkshopId> |
!map 3332005394 |
Change map from workshop | @jRandomSkills/admin |
!start |
!start |
Start game with conditions: mp_forcecamera 0, mp_freezetime 15, mp_overtime_enable 1, sv_cheats 0 |
@jRandomSkills/admin |
!start sv |
!start sv |
Start the game with conditions: mp_forcecamera 0, mp_freezetime 0, mp_overtime_enable 1, sv_cheats 1 |
@jRandomSkills/admin |
!console <command> |
!console sv_cheats 1 |
Run a command on the server | @jRandomSkills/owner |
!swap |
!swap |
Switch sides | @jRandomSkills/admin |
!shuffle |
!shuffle |
Randomly assign players to teams | @jRandomSkills/admin |
!pause |
!pause |
Pause the game | @jRandomSkills/admin |
!heal |
!heal |
Restore 100 health points | @jRandomSkills/admin |
!hud |
!hud |
Enable/Disable hud | - |
!setscore <CT> <TT> |
!setscore 10 7 |
Set the game score | @jRandomSkills/owner |
!setstaticskill <playerName/steamID> <skill> |
!setstaticskill Juzlus Aimbot |
Giving a player a permanent skill | @jRandomSkills/admin |
!setstaticskill <playerName/steamID> None |
!setstaticskill Juzlus None |
Back to normal | @jRandomSkills/admin |
!botplace [slot] [godmode] |
!botplace 2 1 |
Teleport a bot to your location | @jRandomSkills/admin |
!next_skill <name/steamID> [idx] |
!next_skill Juzlus |
Switch skill for a player (next, previous -1, or specific idx) | @jRandomSkills/admin |
!plantedbomb [time] |
!plantedbomb 35 |
Spawn a planted C4 bomb at your position with custom or default (40s) detonation time | @jRandomSkills/admin |
!sethealth <amount> |
!sethealth 150 |
Set a specific health amount for yourself | @jRandomSkills/admin |
!reload |
!reload |
Reload translations | - |
Most commands require permissions, which must be set in the file: game/csgo/addons/counterstrikesharp/configs/admins.json
🔑 Permissions
To grant administrative permissions in CounterStrikeSharp:
- In the
game/csgo/addons/counterstrikesharp/configs/folder, create a file namedadmins.json. - Add the following content to it:
You can find your{ "Juzlus": { "identity": "STEAM_0:0:94913632", "flags": ["@jRandomSkills/admin", "@jRandomSkills/owner"] } }steamIDusing the steamidfinder website. - Save the file and restart the server to apply the changes.
⚙️ Configuration
All skills can be customized in the config.cfg / skillsInfo.json file located in the game/csgo/addons/counterstrikesharp/plugins/jRandomSkills/configs/ folder.
-
config.json
{
"Settings": {
"GameMode": 3, // Game mode:
// 0 - Random skills for each player (It can't be the same twice in a row)
// 1 - Same skills for the whole team
// 2 - Same skills for all players
// 3 - Random skills for each player (It can't be the same until the map changes)
// 4 - Random skills for each player (Full random)
// 5 - Debug: Skills are assigned in turn
"YourSkillChatInfo": true, // Show your skill in chat
"KillerSkillChatInfo": true, // Show killer's skill in chat
"TeamMateSkillChatInfo": true, // Show allies' skills in chat
"SummaryAfterTheRound": true, // Show summary of the last round
"EnableBotSkills": true, // Enable skills for bots
"EnableBotKickDebug": false, // Kick a random bot every 45s (for debug/testing)
"DebugMode": false, // Save debug logs (player events and plugin activity) to the Debug folder
"PerfMode": false, // Save performance measurements to the logs folder
"AlternativeSkillButton": null, // Possible buttons:
// null, "Attack", "Jump", "Duck", "Forward", "Back",
// "Use", "Cancel", "Left", "Right", "Moveleft",
// "Moveright", "Attack2", "Run", "Reload", "Alt1",
// "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
// "Weapon2", "Bullrush", "Grenade1", "Grenade2",
// "Attack3", "Scoreboard", "Inspect"
"SkillTimeBeforeStart": 7.0, // How many seconds before freeze time ends should skills
// drawing be completed? (freezetime - SkillTimeBeforeStart)
"SkillHudDuration": -1.0, // How long should the HUD be visible for?
"SkillDescriptionDuration": 7.0, // How long should the skill description be visible for?
"DisplayAlwaysDescription":false,// Always display skill description (SkillDescriptionDuration = 9999)
"DisableSpectateHUD": false, // Disable HTML HUD when spectating
"EnableFlashingHtmlHudFix": false,// Enable FlashingHtmlHudFix
"TraceRayBeam": false, // Enable trail visibility for 'Long Knife', 'Long Zeus'
"DisableHUDOnDeathPermission": "@jRandomSkills/death", // Disable the HUD after death for players with this permission
"DisableSkillsOnRoundEnd": false,// Disable all skills at the end of the round (when the summary is visible)
"LanguageSystem": {
"DefaultLangCode": "en", // Default language: en, pl, fr, pt-br, zh
"DisableGeoLite": false, // Disable player language search by geolocation GeoLite2 (MaxMind)
"LanguageInfos": [...] // Setting to change ISO languages to translations
},
"HtmlHudCustomisation": { // Settings for changing colours and font sizes
... // xxxl: 64px, xxl: 40px, xl: 32px
} // l: 24px, ml: 20px, m: 18px
... // sm: 16px, s: 12px, xs: 8px
},
-
skillsInfo.json
[
{
"NeedsTeammates": false, // Requires other players on the team
"DisableOnFreezeTime": false, // Disable the skill during freeze time
"OnlyTeam": 0, // Skill availability:
// 0 - Everyone
// 2 - Terrorist
// 3 - CounterTerrorist
"Color": "#ff0000", // Skill color
"Active": true, // Enabled on startup
"Name": "Aimbot", // Skill name
"HudDuration": null, // Overrides the global SkillHudDuration for this skill.
// null = use SkillHudDuration from config.json,
// -1 = never hide the HUD,
// >= 0 = display duration in seconds.
"DescriptionHudDuration":null,// Overrides the global DescriptionHudDuration for this skill.
// null = use DescriptionHudDuration from config.json,
// -1 = never hide the description,
// >= 0 = display duration in seconds.
"RequiredPermission": "", // Required permission
"MaxPerServer": -1, // Maximum number of players allowed to have
// this skill on the server (-1 for unlimited)
"Rarity": "Common" // Rarity tier of the skill:
// Common (70x), Uncommon (14x),
// Rare (10x), Epic (5x), Legendary (1x)
},
...
]
-
playersLanguage.json
{
"76561198150092992": "en", // "SteamID": "name of the translation file"
...
}
🔗 Credits
This plugin uses content from the following projects:
- dRandomSkills by Jakub Bartosik (D3X) - Random skills system
- CS2TraceRay by schwarper - Old Trace Ray system
- Ray-Trace by SlynxCZ - New Trace Ray system
- CS2FlashingHtmlHudFix by girlglock - A fix for window flickering
- ChaseMod by ipsvn - Round score management
- WASDMenuAPI by Interesting-exe - API to easily create WASD menus
- GeoLocationLanguageManagerPlugin by aprox2 - Geolocation language manager
- GeoLite2 by MaxMind - Geolocation data
- CServerSideClient by SLAYER
❤️ Special thanks
Juzlus | vinicius-trev | github-actions[bot] | ByDexterTR | jakubbartosik | Ericzzrbb |
brkvlr | vladimir214sd | felyjyn | Enrory | 213sdfsdgf |
If you are a contributor and want your profile removed from this list, please contact me.
Ryuu Jin | cj☭ | k4chen | luno |
If you are on this list and want your profile removed, please contact me.
📋 Changelog
v1.2.3.b1
-
General (Performance and Stability)
-
CServerSideClient.ForceFullUpdatenow bails on a null client handle. -
Added a per-tick player/bomb cache.
-
Migrated 82 skills from per-skill
Utilities.GetPlayers()to the one shared per-tick scan, and the HUD loop reuses it. Much lower per-tick cost at high player counts (verified 10v10). -
Print a single notice when the RayTrace is not installed.
-
-
Skill improvements:
-
Second Chance / Phoenix / Re-Zombie:
-
Intercept the lethal hit before it is applied. Previously they reacted after the death was already committed, so one-shots, fall damage and skill-based kills were missed.
-
-
Killer Flash:
-
Kills through real damage instead of forcing a suicide, so revive skills can intercept.
-
-
Baseball:
-
Fixed a rare server crash from decoy grenades (decoy's entity index could be reused by another entity).
-
-
Aimbot:
-
Guard the hit-group native pointer before writing (avoids writing to freed/null memory).
-
-
Wallhack:
-
Detach the glow when the target dies or disconnects.
-
-
Spectator / Cypher / FalconEye / ThirdEye:
-
null-guard the camera SceneNode walk and re-validate the target before teleport/parent.
-
-
v1.2.2.b9
-
General
-
Fixed Jester's no-damage effect affecting players without the skill.
-
Fixed Jester state not clearing if the holder died before round end.
-
All skill data now resets every round, even for unused skills.
-
Skills tracking players now clear targets when they disconnect (Poison, Deaf, Darkness, Glitch, Magnifier, Legless, No Rifles, Jammer, Jester).
-
Fixed Aimbot keeping invalid native pointers, preventing possible crashes.
-
An error in one skill's
OnTickno longer stops other skills from updating. -
Fixed zero cooldown values causing errors (Poison, Regeneration, Hot Bomb, Healing Smoke, Toxic Smoke).
-
Improved round change performance by removing unnecessary cleanup.
-
-
Skill improvements
-
Second Chance:
-
Now handles multiple lethal hits in the same tick and restores health instantly after damage. It also works correctly with damage-modifying skills.
-
-
Spectator:
-
Fixed rapid-fire caused by returning to your own view.
-
-
Radar Hack:
-
Players disguised as Chickens are visible on radar again.
-
-
Focus:
-
No-spread now stays active while at least one player has the skill.
-
-
Friendly Fire:
-
Restores
mp_autokickat round end and no longer updates it on every team hit.
-
-
Reactive Armor / Iana:
-
No longer restore health after the skill is lost.
-
-
Free Planter / Short Fuse:
-
Restore
mp_c4timeronly if they changed it.
-
-
Illusionist:
-
Replica movement timer now stops on map change.
-
-
Ghost / Ninja / C4 Camouflage:
-
Improved hidden-player processing for better performance.
-
-
Full update contributed by @ByDexterTR in pull request #41. Thanks to ByDexterTR!
v1.2.2.b8
-
General:
-
Added per-skill HUD duration override. Skills can now define their own
HudDuration/DescriptionHudDurationinskillsInfo.json, allowing specific skills to keep their HUD visible permanently (-1) or use a custom duration instead of the globalSkillHudDurationsetting.
-
v1.2.2.b7
-
General:
-
Updated the gamedata signatures for the latest CS2 update (build 24134959) and bumped CounterStrikeSharp to 1.0.371. [by: @ByDexterTR]
-
Fixed a NullReferenceException thrown on weapon pickup when the weapon data pointed at freed schema memory. [by: @ByDexterTR]
-
FullFoceUpdate has been changed to an optional setting in the configuration. Enabling it reduces the risk of PVS errors, but places a significant load on the server (disabled by default). [by: @Juzlus]
-
-
Skill improvements:
-
Ghost:
-
Can now plant the C4. [by: @ByDexterTR]
-
-
Free Planter / Short Bomb:
-
The on-screen bomb countdown now matches the configured detonation time (
mp_c4timeris set at round start instead of only the blow time being overridden after the plant). [by: @ByDexterTR]
-
-
Rich Boy:
-
The money bonus now respects
mp_maxmoneyinstead of being capped at a hardcoded 16000. [by: @ByDexterTR]
-
-
Second Chance:
-
Now reliably respawns at base on a lethal hit, including fall damage (the revive moved to a pre-damage hook so the death is cancelled before it is committed). [by: @ByDexterTR]
-
-
Shadow:
-
Fixed a false "no suitable area" when teleporting behind a target at close range. [by: @ByDexterTR]
-
-
Radar Hack:
-
Now reveals enemies only to the skill holder instead of the holder's whole team, and no longer reveals invisible or camouflaged enemies. [by: @ByDexterTR]
-
-
C4 Camouflage:
-
The disguised bomb carrier no longer appears on the enemy radar. [by: @ByDexterTR]
-
-
Hot Bomb:
-
The "hot bomb" hint no longer shows in a round where nobody has the skill. [by: @ByDexterTR]
-
-
Jester:
-
Fixes crashes that occur when a skill is being disabled. [by: @Juzlus]
-
-
v1.2.2.b6
-
General:
-
Performance: much faster round changes - only skills that were actually active in the previous round are reset, instead of every loaded skill (
DisableAlldropped from ~89ms to ~5ms on a full server). [by: @ByDexterTR] -
Performance & memory: removed per-tick LINQ and skill-name allocations in the tick loop, made HUD skill lookups O(1), and moved translation color/button substitutions to load time. [by: @ByDexterTR]
-
ForceFullUpdatenow creates the network service once per broadcast, and the round-start view-angle guard only skips a genuine (0, 0, 0) spawn placeholder instead of over-skipping valid angles. [by: @ByDexterTR] -
Debug logging is only installed when
DebugModeis enabled and writes through a single reused writer instead of reopening the file for every line. [by: @ByDexterTR] -
Player skill state unified to a single collection (removed a duplicate list), closing a rare desync/race on player disconnect. [by: @ByDexterTR]
-
Gamedata signatures are now resolved lazily and in isolation, so one broken signature after a CS2 update no longer takes down the whole utility layer. [by: @ByDexterTR]
-
Hardened many tick/transmit code paths against invalid player handles to prevent rare crashes. [by: @ByDexterTR]
-
The skill description HUD honours "always show" /
-1duration consistently across every assignment path. [by: @ByDexterTR]
-
-
Skill improvements:
-
Jester (Joker):
-
Fixed the no-damage effect leaking onto a player after their skill was changed mid-round (e.g. stolen by Thief or removed by Deactivator) - the internal state is now cleared when the skill is disabled. [by: @ByDexterTR]
-
-
Jackal:
-
Fixed trail entities piling up over a round - the previous trail is now removed before a new one is spawned. [by: @ByDexterTR]
-
-
Falcon Eye / Third Eye / Spectator:
-
Camera state is now fully cleared when the skill is disabled. [by: @ByDexterTR]
-
-
v1.2.2.b5
-
General:
-
Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: @ByDexterTR] and Juzlus].
-
Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: @ByDexterTR]].
-
Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: @ByDexterTR]].
-
-
Skill improvements:
-
Re-Zombie:
-
Fixed the player dying instead of respawning with full zombie health. [by: @ByDexterTR]].
-
-
Jester:
-
Armor no longer drains while the skill is active. [by: @ByDexterTR]].
-
-
Soundmaker / Anomaly:
-
Updated the description. [by: @ByDexterTR]].
-
-
v1.2.2.b4
-
General:
-
Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).
-
-
Skill improvements:
-
Ninja:
-
Removed debug chat messages that were used for testing.
-
-
v1.2.2.b3
-
General:
-
Updated Chinese language translation by [by: @Ericzzrbb].
-
Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: @ByDexterTR]
-
Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: @ByDexterTR]
-
RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: @ByDexterTR]
-
Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: @ByDexterTR]
-
Performance: cached reflection lookups in
SkillActionandSkillsInfo.GetValue, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: @ByDexterTR] -
Stability: removed dead methods that threw
NotImplementedException, hardened team-score handling, and reset all skill state on round start / map change. [by: @ByDexterTR] -
Build: post-build copy paths now follow the active
$(Configuration)and$(TargetFramework). [by: @ByDexterTR] -
Added new Turkish translation strings for the skill notifications listed below. [by: @ByDexterTR]
-
Fixed bot-related messages so they now display correctly in the chat of the controlling player.
-
When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
-
Prevented bots from automatically using skills while being controlled by a player.
-
-
Skill improvements:
-
Wallhack:
-
Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: @ByDexterTR]
-
-
Area Reaper:
-
Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: @ByDexterTR]
-
-
Wild Throw:
-
Now notifies the targeted player, consistent with other targeted skills. [by: @ByDexterTR]
-
-
Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
-
The targeted player is now notified when the effect ends after the skill holder dies. [by: @ByDexterTR]
-
-
Careful Bullets:
-
Added damage-taken sound effects when missing a shot
-
-
C4 Camouflage / Ninja:
-
Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
-
-
Poison:
-
Added damage-taken sound effects.
-
-
Primary Ban:
-
Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
-
-
Hot Bomb:
-
Replaced the bomb-burning sound effects.
-
Added a notification when the burning effect ends and the bomb returns to its normal color.
-
-
v1.2.2.b2
-
General:
-
Updated CSS dependency to version 1.0.369.
-
Upgraded the project from .NET 8.0 to .NET 10.0.
-
Updated Turkish language translation by @ByDexterTR].
-
Added Russian language translation by @213sdfsdgf].
-
Fixed an issue with incorrect display of Arabic nicknames.
-
Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
-
Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
-
Added new signatures to gamedata.
-
Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).
-
-
Skill improvements:
-
Re-Zombie:
-
Fixed weapon switching issues when a player is holding a Zeus and a knife.
-
Weapons are now removed for bots in zombie mode.
-
Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
-
-
Ghost:
-
Blocked the ability to use the Zeus.
-
Blocked the ability to use the SG556 (
weapon_sg556).
-
-
Thorns:
-
Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
-
-
Second Life:
-
Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
-
-
Phoenix:
-
Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
-
-
Chicken:
-
Blocked the ability to use the SG556 (
weapon_sg556).
-
-
Wallhack:
-
Fixed a bug that caused temporary enemy highlighting right after death.
-
-
Cypher:
-
Added camera position persistence.
-
-
God Mode:
-
Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
-
-
Weapons Swap:
-
The ammo count is now also transferred when weapons are swapped.
-
-
Muhammed:
-
Renamed the skill to "DeathBomb".
-
-
Spectator:
-
Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
-
-
Friendly Fire:
-
The skill now works even when the server's mp_friendlyfire setting is set to 0.
-
-
Baseball:
-
Disabled teammate killing.
-
-
v1.2.2.b1
-
General:
-
Updated project dependencies.
-
Implemented
EntityManagerfor automated entity cleanup and memory management. -
Added configuration to enable or disable skills for bots.
-
Stability and performance improvements.
-
-
Skill improvements:
-
Invisibility-based skills: Now visible to teammates and spectators.
-
Fortnite:
-
Fixed an issue with indestructible barricades after player death.
-
-
Wallhack:
-
Improved detection logic for invisible players.
-
-
Soundmaker / Jackal / Spectator:
-
Updated to correctly work with invisible players.
-
-
And more...
-
v1.2.1.b9
-
General:
-
Added Crash Handler to improve server stability (Thanks to cj for help).
-
Added Skill Rarity (added rarity levels to skills).
-
Added 'MaxPerServer' limit (limits how many people can use the same skill).
-
Replaced model "ghost_speaker.vmd" with "spray_plane.vmdl".
-
-
Skill improvements:
-
Focus:
-
Fixed and improved recoil control.
-
-
ReZombie / Phoenix:
-
Blocked respawn exploit when changing teams.
-
-
v1.2.1.b8
-
General:
-
Replaced CS2TraceRay with RayTraceApi.
-
Updated CounterStrikeSharp to the latest version.
-
New command for skill testing:
css_next_skill <(null)/index>. -
Updated gamedata signatures.
-
Replaced CS2TraceRay with
RayTraceApi. -
Replaced direct object references with entity indices to improve memory safety.
-
Fixed agent model paths.
-
Skills are now automatically disabled when a player leaves the server.
-
Added null-pointer checks for improved stability.
-
-
Skill improvements:
-
AimLock:
-
Aiming at the opponent's head has been improved.
-
-
Anomaly / Behind / Cypher / Push / SwapPosition / Teleporter:
-
Improved camera positioning during teleportation.
-
-
CarefulBullets / ExplosiveShot / FragileBomb:
-
Redesigned logic due to changes in the
OnTakeDamageevent.
-
-
FriendlyFire:
-
Fixed skill functionality when friendly fire is disabled on the server (Casual mode).
-
-
Hologram:
-
Blocked weapon dropping and picking up while in hologram form.
-
-
Illiterate:
-
Fixed a bug with correct text display.
-
-
Tracker:
-
Fixed issues related to timers.
-
-
Ninja:
-
Fixed a bug where the initial invisibility state never update.
-
-
NoRecoil / QuickShot:
-
Updated to match the new
AimPunchServicesstructure.
-
-
Noclip / Shade / Iana:
-
Migrated to
TraceHullShapefor more accurate collision detection.
-
-
ReZombie:
-
Disabled weapon usage in zombie mode and increased HP to 500.
-
-
-
Known Issues:
-
LongKnife:
-
Right-click detection is currently broken on Linux (despite valid signatures).
-
-
Illusionist:
-
T-Pose bug: After adding animgraph_2, the character models don't have any animations built in. So, for now, there isn't really any way to do this without adding your own from the Workshop.
-
-
v1.2.1.b7
-
General:
-
Bumped module version to 1.2.1.b7.
-
Implemented HTMLEncoder for improved message security and protection.
-
Updated
SkillActionto return the invoked method result (object?) ornullif not found. -
Reworked player event dispatching to call
SkillActiononce per distinct active skill, reducing redundant invocations. -
Switched timing logic to use
Server.CurrentTimeinstead ofEngineTime. -
Added startup console information and an automated version check on plugin load.
-
Implemented automatic copying of gamedata, DLLs, and language files during the build process (by @vinicius-trev).
-
Updated core dependencies:
CounterStrikeSharp.APIto 1.0.364 andMaxMind.Dbto 5.0.0 (by @vinicius-trev). -
Added geolocation support for Turkey (
tr) and Czechia (cz). -
Added Turkish (
tr) language support (by @brkvlr) and improved Portuguese-Brazil (pt-br) translations (by @vinicius-trev). -
If a translation is missing, the system now falls back to English text instead of displaying the raw translation key.
-
SkillUtils: Fixed spawn point selection bugs, memory referencing issues, and added
maxHealthparameter support forAddHealth. -
Fixed an issue where the E key (interact/defuse) was interrupted by skill usage; players can now defuse and interact with objects without interference.
-
Vote system timer now correctly resets after each vote.
-
-
Skill improvements:
-
Pilot (Rework):
-
Completely rewritten jump and fuel logic. Flight now requires a double-click of the jump key to activate.
-
-
Jester (Rework):
-
Refactored to a per-player system with improved timer stability. The Jester timer now resets when the player attempts to plant or defuse the bomb.
-
-
Noclip (Rework):
-
Total rework of the movement logic; improved collision detection to prevent getting stuck in objects and ensured smoother flight.
-
-
Ghost / C4 Camouflage / Ninja:
-
Observers can now see invisible players.
-
Improved bomb hiding function and fixed console spam issues.
-
-
Retreat / Enemy Spawn:
-
Fixed an error with incorrect spawn point interpretation.
-
-
Teleporter:
-
The mechanic has been changed to a percentage chance of swapping places with an enemy, rather than a guaranteed 100%.
-
-
Gambler:
-
Fixed a bug that allowed the skill to be refreshed without having the required money.
-
-
Shade:
-
Fixed issues related to teleportation logic.
-
-
Muhammed:
-
Blocked skill usage during team switching to prevent exploits.
-
-
Baseball:
-
Decoy grenades now have the same collision as players (PlayerClip).
-
-
Sniper Elite:
-
Major refactoring and fix for server crashes related to weapon swapping.
-
-
Replicator:
-
Added crouching animations for replicas to match player movement.
-
-
Blade Master / Cutter / Disarmament / Long Knife / Long Zeus / Killer Flash:
-
Improved handling for Bayonet weapon types.
-
Added friendlyFire configuration options for
LongKnife,LongZeus, andKillerFlash.
-
-
Planter / Short Bomb / Chill Out:
-
Notifications now reach all valid players regardless of life status; added
BombAbortPlantsupport.
-
-
Area Reaper:
-
Added a message while being on a disabled bombsite.
-
-
Wallhack:
-
Glow is now correctly disabled for dead players.
-
-
Sound Maker (Rework):
-
Reworked to automatically play a sound every 2 seconds (audible only for the player with skill).
-
-
-
New skills:
-
Aim Lock:
-
Lock your aim on the nearest enemy for a limited duration.
-
-
Homing Nades:
-
Your grenades (except smokes) are attracted to nearby enemies.
-
-
Magneto:
-
Pushes incoming enemy grenades away from the player.
-
-
Miner:
-
Deploys HE grenades that only detonate when an enemy is within range.
-
-
Illiterate:
-
While the user is alive, enemies are unable to read chat or HUD information.
-
-
Hot Bomb:
-
The C4 deals constant damage to the carrier as long as the skill owner is alive.
-
-
Illusionist:
-
Deploys a replica that walks straight ahead to distract enemies.
-
-
Magnetic Decoy:
-
Decoy grenades attract nearby players towards the center of the decoy.
-
-
Throwing Knife:
-
Adds the ability to throw a lethal knife at enemies.
-
-
Weightless:
-
Grenades fly faster and are no longer affected by gravity.
-
-
Wild Throw:
-
Causes a selected player to "forget their lineups," resulting in randomized grenade trajectories.
-
-
Smoker:
-
Your smoke grenades never run out.
-
-
-
New commands:
-
css_bot_place <slot : int> <godmode : bool>- Teleports a bot to the player's position with optional godmode. -
!sethealth <health : int>- Admin command for health management and testing. -
!plantedbomb <seconds : float>- Command for testing bomb-related states and logic.
-
v1.2.0
-
General:
-
Renamed the plugin from
!jRandomSkillstojRandomSkills. -
Fixed a typo in permissions from
@jRandmosSkillsto@jRandomSkills. -
Disabled
DebugModeby default in the config. (by: @vinicius-trev) -
Updated GeoLite dependencies. (by: @vinicius-trev)
-
Improved
pt-brlanguage translations. (by: @vinicius-trev) -
Added German language support. (by: @Enrory)
-
Fixed language detection based on ISO codes.
-
Fixed incorrect references to language files.
-
-
Skill improvements:
-
Enemy Spawn:
-
Fixed an error with incorrect spawn point interpretation.
-
-
Cypher:
-
Improved camera positioning.
-
Restricted camera placement to walls only.
-
Key stability fixes.
-
-
Darkness / Hologram:
-
Added additional validation.
-
Fixed an issue with an infinite timer.
-
-
Jackal:
-
Minor optimization and fixed a bug where tracks were visible to everyone.
-
-
C4 Camouflage / Ghost / Ninja:
-
Improved bomb hiding function.
-
Fixed console spam issues.
-
-
AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor:
-
Fixed the health restoration function.
-
-
NoNades:
-
Added immunity to Decoy grenades.
-
-
RichBoy:
-
Fixed a bug where all money was removed after a round.
-
Money is deducted based on spending, where the final amount cannot be less than $3,000.
-
-
Dash:
-
Added
anyDirectionoptions to the configuration, which define whether a dash can be performed in any direction or only forwards.
-
-
BunnyHop / Dash / Pawel Jumper:
-
Improved jump logic.
-
Skills can now be triggered using the mouse scroll wheel.
-
-
Jumping Jack / Legless:
-
The ConVar
sv_legacy_jumphas been set to1to enable jump detection.
-
-
Long Zeus / Long Knife:
-
Shots are now calculated based on hitboxes instead of collisions.
-
Fixed RayTrace functionality.
-
-
Shade:
-
Fixed RayTrace functionality.
-
-
Planter / Short Bomb:
-
Added a notification message when the bomb is planted.
-
-
Sniper Elite:
-
General refactoring.
-
Fixed an issue where weapons were not swapped correctly.
-
Fixed a weapon duplication bug.
-
-
Toxic Smoke:
-
Skill is now enabled only for Linux systems.
-
-
Watchmaker:
-
Removed the round timer from the center HUD.
-
Round timer now updates for everyone after throwing utilities.
-
-
-
New skills:
-
Careful Bullets:
-
Select a player who loses HP for every missed shot at another player.
-
-
v1.1.9f
-
General:
-
Updated dependencies to the latest version (CSS v1.0.361).
-
Updated WSADMenu compatibility to the latest CSS version.
-
-
Skill improvements:
-
Earthquake:
-
Temporarily disabled.
-
-
Cypher:
-
Temporarily disabled.
-
Improved camera positioning.
-
-
Hologram:
-
Temporarily disabled.
-
Replica can now receive headshot damage.
-
-
Toxic Smoke:
-
Changed distance calculation for triggers.
-
-
v1.1.9e
-
General:
-
Improved display of text frame / content.
-
Added customisation options for chat message appearance.
-
v1.1.9d
-
General:
-
Updated the appearance of chat messages.
-
-
Skill improvements:
-
C4Camouflage:
-
Ghost:
-
Ninja:
-
Now the entire model is hidden instead of just the weapon and setting the model's transparency.
-
-
ReZombie:
-
Increased zombie health from 200 HP to 250 HP.
-
-
Replicator:
-
ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP
-
Added the option to customize replica damage in
skillsInfo.json.
-
-
ToxicSmoke:
-
Skill temporarily disabled to test trigger logic.
-
-
Watchmaker:
-
Reduced time change from 10 seconds to 7 seconds.
-
-
-
New skills:
-
Cypher:
-
Click [css_useSkill] to create/switch to a camera.
-
-
Hologram:
-
Click [css_useSkill] to control your hologram for a few seconds (the hologram cannot shoot).
-
-
v1.1.9c
-
General:
-
Updated dependency to the latest version.
-
Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated).
-
Added the
requiredPermissionoption to every skill config, defining the permission required for a player to receive that skill.
-
-
Skill improvements:
-
Gambler:
-
Added text notification when the player has no money.
-
-
Darkness:
-
Removed the old post-processing logic (did not work on every map).
-
Added UTIL_ScreenFade for a more reliable and consistent darkness effect.
-
-
Distancer:
-
Limited the maximum display distance to 3000 units.
-
-
Fortnite:
-
mproved the placement angle of barricades.
-
-
Jackal:
-
Reworked the bean trail logic to a particle system for better performance.
-
-
Poison:
-
Slightly increased the poison tick speed.
-
Added a minimum health threshold (30 HP) below which poison no longer works (configurable).
-
-
Spectator:
-
Fixed an issue with the camera after death.
-
-
v1.1.9b
-
General:
-
Updated dependency to the latest version.
-
Fixed an issue with empty permissions for commands.
-
Added
SkillHudExpiredoption to the config file that controls how long (in seconds) the central HUD is visible. -
Added logic for trigger enter / exit handling.
-
Automatic case adjustment for the
AlternativeSkillButtonoption in the config. -
Fixed an issue with automatic language detection.
-
Attempt to fix model resizing issue.
-
-
Skill improvements:
-
Bankrupt:
-
Darkness:
-
Deactivator:
-
Deaf:
-
Glitch:
-
Jammer:
-
JumpBan:
-
LifeSwap:
-
Magnifier:
-
MoneySwap:
-
Poison:
-
PrimaryBan:
-
Thief:
-
Fixed message being shown in the other player's language.
-
-
C4Camouflage:
-
Ghost:
-
Glaz:
-
Jackal:
-
Ninja:
-
Wallhack:
-
Possible fix for missing entity when showing the entity again.
-
-
AreaReaper:
-
Fixed incorrect bomb placement order.
-
-
Gambler:
-
Fixed issue where players could reroll their skill even without money.
-
-
SoundMaker:
-
Added separate sounds for both teams (configurable).
-
-
ToxicSmoke:
-
Updated logic to use triggers (offset not found for Windows system).
-
-
Watchmaker:
-
Added a sound when the time updates (configurable).
-
-
v1.1.9a
-
General:
-
Update the dependency to the latest version.
-
Signature update (jRandomSkills.gamedata.json).
-
FlashingHtmlHudFix is disabled during warm-up.
-
Fixed incorrect debug text display when using the command.
-
Improved the functionality of the !map command.
-
Added the
YourSkillChatInfooption to the configuration to disable the description of your skill in chat. -
Disabling player skill when changing maps.
-
-
Skill improvements:
-
Third Eye:
-
Model added to camera.
-
-
Spectator:
-
Model added to camera.
-
-
Falcon Eye:
-
Model added to camera.
-
-
Jackal:
-
Temporarily disabled for rewrite.
-
-
v1.1.8
-
General:
-
Added
DisableHUDOnDeathPermissionoptions to the config, to disable the HUD after death for players with this specific permission. -
Added
DisableSkillsOnRoundEndoption to the config, to disable all skills at the end of the round (when the summary is visible). -
The permission
@jRandomSkills/roothas been changed to@jRandomSkills/ownerto prevent domain issues. -
Added
!hudcommand to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear). -
Disabling first skill if two skills are drawn during the first round.
-
The
!reloadcommand also refreshes the skill activity status.
-
-
Skill improvements:
-
Replicator:
-
Fixed a bug causing server crashes after a bomb explosion.
-
Replica collisions are now more accurate.
-
-
v1.1.7
-
General:
-
Update the dependency to the latest version.
-
Information about skills is available in
skillsInfo.jsoninstead ofconfig.json. -
Added the
jRandomSkills.gamedata.jsonfile. -
Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly).
-
Added
LanguageSystemoptions to the config for detailed language assignment management. -
The
StartGameCommandcommand now includes a changeable start parameter in config. -
Added
DisplayAlwaysDescriptionoption to the config to show the description all the time. -
Added
HtmlHudCustomisationoptions to config for setting colours and font size. -
Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info.
-
Option to set the obtained value in the name/description of the skill (
{0}). -
Fixed skill cooldown time display (Rounding up).
-
The
!reloadcommand now refreshes all parameters from the all configs. -
Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777).
-
-
Skill improvements:
-
Long Knife:
-
A secondary knife attack also deals damage.
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Wallhack:
-
Glows are created just once, instead of being created again for each player.
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Jackal:
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Position Swap:
-
Added a configurable cooldown at the start of the round.
-
-
Spectator:
-
The method used to attach the camera has changed.
-
-
NoClip:
-
Return to the last place where you used skill if you fall below 3,000 units.
-
Added an option to disable the noclip when it is active.
-
-
Ninja:
-
Fixed an issue with weapons not being visible after death.
-
-
Muhammed:
-
The message at the explosion is configurable (in languages/).
-
Fixed a bug with the grenade not detonating.
-
-
Ghost:
-
Fixed an issue with weapons not being visible after death.
-
-
Explosive Shot:
-
Fixed a bug with the grenade not detonating.
-
-
Enemy Spawn:
-
Added a configurable cooldown at the start of the round.
-
-
Disarmament:
-
Back to dropping weapons instead of changing to slot3.
-
The chance of dropping weapons has been reduced: (20-50)% → (20-35)%
-
-
Chicken:
-
The method used to attach the chicken has changed.
-
Player with skill can see a model of your chicken.
-
Fixed hitboxes after returning to normal model.
-
Fixed a bug that added extra health after deactivating skill.
-
-
C4 Camouflage:
-
Fixed an issue with weapons not being visible after death.
-
-
Blade Master:
-
Movement speed with a knife has been reduced by 10% (configurable).
-
-
AntyFlash:
-
Added the option in config to change the flash duration of your flashes.
-
-
Jester:
-
Fixed an issue where you could take damage from other skills or bombs.
-
Fixed a bug where the player was always purple.
-
-
Shade:
-
Added an option to set the chance of teleportation after hitting an enemy in the config.
-
-
Impostor:
-
Setting the player model after deactivating the skill.
-
The default model for terrorists has been changed.
-
-
v1.1.6
-
General:
-
Added French language (by @felyjyn).
-
-
Skill improvements:
-
Dash:
-
Added the ability to dash in any direction.
-
-
v1.1.5
-
General:
-
Update the dependency to the latest version.
-
Added language recognition based on geolocation (MaxMind GeoLite2).
-
Each player can choose a different language.
-
Directory names have been changed.
-
Automatic config refresh has been removed.
-
Added the
FlashingHtmlHudFixoption to the config. -
Added the
CS2TraceRayDebugoption to the config, showing the "bullet" path for the LongKnife and LongZeus skills. -
Added the
DisableSpectateHUDoption to the config, allowing the HTML HUD to be disabled for spectators. -
The name of the project has been changed from
jRandomSkillsto!jRandomSkillsto allow other plugins to load into memory later. -
Added the command
!lang ento change the language -
Added the
!reloadcommand to reload translations. -
Restrictions on welcome messages removed.
-
-
Skill improvements:
-
Weapon Swap:
-
Fixed a bug with bomb duplication on the HUD.
-
-
Thief:
-
The ability to steal skill that is unavailable to your team has been blocked.
-
The HTML Menu is disabled when no players are found.
-
-
Sniper Elite:
-
Fixed all bugs and enabled the skill.
-
-
Second Chance:
-
Return to original health when skill are deactivated.
-
-
Planter:
-
Planting a bomb during freezing has been blocked.
-
-
Jackal:
-
Added 'null' check.
-
-
Astronaut:
-
Fixed gravity scale not showing on HTML.
-
-
Duplicator:
-
The HTML Menu is disabled when no players are found.
-
-
Deactivator:
-
The HTML Menu is disabled when no players are found.
-
-
-
New skills:
-
Grenadier:
-
You have infinite hegranade.
-
-
Dash:
-
Perform a second jump to dash.
-
-
v1.1.4
-
General:
-
The
SkillTimeBeforeStartoption has been added to the config file, which specifies how many seconds before the end of freeze time the skills drawing should stop. -
The
SkillDescriptionDurationoption has been added to the config file, which specifies how many seconds the skill description HTML message should be visible. -
Skills are no longer disabled at the end of the round.
-
The logic for granting skills has been changed.
-
Nicknames that are too long are shortened when spectating players.
-
The player selection has been changed via the Chat Menu to the WSAD Menu.
-
Skill descriptions added at the start of the round using PrintToCenterHtml.
-
Skill descriptions with player selection have been shortened.
-
Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server.
-
The parameters of the
!startcommand have been changed.
-
-
Skill improvements:
-
Legless:
-
Legless's skill completely disables Bunny's skill.
-
-
Rich Boy:
-
The cap has been set at $16,000.
-
-
Pilot:
-
The jetpack has been redesigned.
-
The amount of fuel has been increased.
-
From now on, the amount of fuel is always visible.
-
It is no longer possible to use a jetpack while defusing a bomb.
-
-
Explosive Shot:
-
The damage and range of attack have increased a little.
-
-
Flash:
-
Fixed a bug causing players to be launched upwards on stairs/ramps.
-
-
Magnifier:
-
Unnecessary Server.PrintToChatAll have been removed.
-
-
Weapon Swap:
-
Fixed a bug with the option to change weapons with a dead player.
-
-
Dwarf:
-
Fixed a bug with unchanged hitboxes.
-
-
Chicken:
-
Fixed a bug with unchanged hitboxes.
-
-
-
New skills:
-
Jester:
-
In jester mode, you cannot get or take any damage. This mode changes every few seconds.
-
-
Gambler:
-
Select a skill from the list provided.
-
-
Bankrupt:
-
Choose the player who will lose all their money.
-
-
v1.1.3
-
General:
-
Added
AlternativeSkillButtonoptions to the config file so that the player button can be used to activate skills. -
Spectators are no longer selected when choosing a specific player when using a skill.
-
-
Skill improvements:
-
Jackal:
-
Now, all opponents are leaving a trail, not just the selected ones.
-
-
Darkness:
-
All postprocessing volumes are replaced instead of just the first one.
-
-
v1.1.2
-
General:
-
Skills disabled during warm-up.
-
Added general validation for undefined values.
-
Added command usage and map changes to debug log.
-
The
!setstaticskillcommand has been added, which permanently assigns a specific skill to a player. -
Commands can have custom permissions set in the config file.
-
New game mode: Skills can't be repeated until the map changes (Set as default).
-
Added a voting system for commands such as:
!start,!map,!swap,!shuffle,!pause,!setscore(configurable) -
Added the ability to search for players by steamID for the !setskill command.
-
-
Skill improvements:
-
Pawel Jumper:
-
Gives a random number of extra jumps instead of just one.
-
Added to config: minimum and maximum number of extra jumps.
-
-
Chicken:
-
The chicken is invisible to the player with skill.
-
-
Fortnite:
-
The barricade now has 115 HP instead of disappearing after one shot.
-
Added to config: hp barricade and barricade model.
-
-
Glaz:
-
Players observing you also cannot see smoke grenades.
-
-
Wallhack:
-
Players observing you can also see through walls.
-
-
Rubber Bullets:
-
Fixed an error with adding an existing key.
-
-
Ninja:
-
Weapon transmit has been disabled, so charms and name tags are not visible.
-
-
Ghost:
-
Weapon transmit has been disabled, so charms and name tags are not visible.
-
-
C4 Camouflage:
-
Weapon transmit has been disabled, so charms and name tags are not visible.
-
-
-
New skills:
-
Magnifier:
-
Forces the enemy's screen to zoom in, reducing their field of view.
-
-
Thorns:
-
Your opponent will receive a portion of the damage that they inflicted on you.
-
-
v1.1.1
-
General:
-
Added validation for undefined values for the skills: Silent and Flash.
-
v1.1.0
-
General:
-
Added Brazilian Portuguese language (Grok AI).
-
Added Chinese language (Grok AI).
-
Added game modes.
-
Added configuration for each skill.
-
Added Debug Mode.
-
Added weapon receiving for skills associated with them (suggested by ToRRent1812).
-
Introduced general fixes and resolved bugs.
-
-
New skills:
-
Anomaly:
-
You rewind a few seconds back in time. Cooldown: 15 s.
-
-
Zone Reaper:
-
You can choose a bomb site to deactivate.
-
-
Assassin:
-
You deal increased damage to enemies from behind.
-
-
Baseball Player:
-
Your decoy bounces off walls and instantly kills an enemy on impact.
-
-
Blademaster:
-
While holding a knife, you have a high chance to deflect a shot.
-
-
C4 Camouflage:
-
You are invisible while holding the bomb.
-
-
Chillout:
-
Planting the bomb takes significantly longer.
-
-
Cutter:
-
Instant kill with a knife.
-
-
Darkness:
-
Applies a darkness effect to a chosen enemy.
-
-
Deactivator:
-
Choose a player whose skill you want to disable.
-
-
Deaf:
-
Choose a player to mute all sounds for.
-
-
Rangefinder:
-
You can see the distance to the nearest enemy.
-
-
Duplicator:
-
Choose a player to copy their skill.
-
-
Explosive Shot:
-
Random chance to fire an explosive bullet while shooting. Chance: (15 - 30)%.
-
-
Falcon Eye:
-
Click [css_useSkill] to activate a bird's-eye view camera.
-
-
Fastreload:
-
Click [css_useSkill] to reload the weapon you are currently holding.
-
-
Fortnite:
-
Click [css_useSkill] to create a destructible barricade. Cooldown: 2 s.
-
-
Fragile Bomb:
-
Shooting the bomb damages it.
-
-
Friendly Fire:
-
Shooting teammates heals them.
-
-
Glaz:
-
You can see through smoke grenades.
-
-
Glitch (suggested by ToRRent1812):
-
Disables the radar for a chosen enemy.
-
-
Glue (suggested by ToRRent1812):
-
Your grenades stick to walls.
-
-
Healing Smoke:
-
Your smoke grenades heal.
-
-
Hermit (suggested by ToRRent1812):
-
Killing restores ammo and a portion of health.
-
-
Holy Hand Grenade:
-
Your HE grenades deal double damage and have double range.
-
-
Tracker:
-
Choose a player who will leave a trail behind them.
-
-
Jammer (suggested by ToRRent1812):
-
Choose a player to disable their crosshair.
-
-
Legless:
-
Choose a player who cannot jump.
-
-
Jumping Jack:
-
Jumping restores health.
-
-
Life Swap:
-
Choose a player to swap health with.
-
-
Long Knife:
-
A primary knife attack deals damage regardless of distance.
-
-
Long Zeus:
-
Zeus deals damage regardless of distance.
-
-
Taxman:
-
Choose a player to swap money with.
-
-
Ninja:
-
Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%.
-
-
No-Nades:
-
Grenades deal no damage to you.
-
-
Focus (suggested by ToRRent1812):
-
No recoil while shooting.
-
-
NoClip:
-
Click [css_useSkill] to enable noclip for a short time. Cooldown: 30 s.
-
-
Head Only:
-
You only take damage to the head.
-
-
Poison:
-
Choose a player who will take damage every few seconds.
-
-
No Rifles:
-
Choose a player who cannot use rifles.
-
-
Prosthesis:
-
Arms and legs are bulletproof.
-
-
Psychic Defusing:
-
When you are near the bomb, you start defusing it. Cooldown: 10 s.
-
-
Pusher:
-
You have a random chance to push an enemy back when hitting them. Chance: 100%.
-
-
Pyro:
-
Molotov restores health.
-
-
Reactive Armor:
-
Armor absorbs the first damage taken. Cooldown: 15 s.
-
-
Regeneration:
-
You restore health every few seconds.
-
-
Replicator:
-
Click [css_useSkill] to create a replica that deals damage on hit. Cooldown: 15 s.
-
-
Return to Sender:
-
The first hit on an enemy sends them back to their spawn.
-
-
Re-Zombie:
-
After death, you respawn as a zombie with increased health and no weapons.
-
-
Robin Hood (suggested by ToRRent1812):
-
Dealing damage to an enemy steals their money.
-
-
Rubber Bullets (suggested by ToRRent1812):
-
Your bullets significantly slow down players.
-
-
Second Chance:
-
After death, you respawn with the same amount of health.
-
-
Short Fuse (suggested by ToRRent1812):
-
The bomb explodes much faster.
-
-
Sniper Elite:
-
Click [css_useSkill] to swap your current weapon for an AWP.
-
-
Soundmaker:
-
Click [css_useSkill] to trigger a sound for every enemy. Cooldown: 5 s.
-
-
Spectator:
-
Click [css_useSkill] to spectate a random enemy.
-
-
Thief:
-
You can steal a skill from a chosen player.
-
-
Third Eye:
-
Click [css_useSkill] to activate third-person view.
-
-
Toxic Smoke:
-
Your smoke grenades deal damage.
-
-
Wallhack:
-
You can see enemies through walls.
-
-
Watchmaker:
-
Every grenade throw alters the round time.
-
-
-
Skill improvements:
-
Improved skill descriptions.
-
Fixed all noticeable bugs.
-
v1.0.3
-
General:
-
English language added.
-
Added welcome message.
-
Added summary of last round.
-
Added preview of spectated player's skills.
-
Blocked the possibility of having the same skill twice in a row.
-
Added simple configuration for each skill.
-
Reworked all skills so they can be manipulated at any time (Fixed setskill command)
-
Changed activation of skills to bind css_useSkill
-
-
New skills:
-
Freezing Decoy
-
Your decoy freezes all nearby players.
-
-
Soldier:
-
You have a random damage multiplier (1.15 - 1.35)x.
-
-
Tank:
-
You have a random received damage multiplier (0.65 - 0.85)x.
-
-
Aimbot:
-
Each bullet you hit is counted as a head.
-
-
Retreat:
-
Return to spawn. Click [css_useSkill], cooldown 15s.
-
-
Enemy Respawn:
-
Teleport to enemy spawn. Click [css_useSkill], cooldown 15s.
-
-
Zeus:
-
Zeus x27 instant reload.
-
-
Radar Hack:
-
You see enemies on radar.
-
-
Quick-Shot:
-
No cooldown when shooting.
-
-
Planter:
-
You can plant a bomb anywhere, bomb detonation time is 60s.
-
-
Silent:
-
Your steps and jumps are unheard by OTHER players.
-
-
Deadly Flash:
-
Anyone completely blinded by your grenade dies (including you).
-
-
Time Slow:
-
Time slowdown for everyone for 6 seconds. Click [css_useSkill], cooldown 30s.
-
-
God Mode:
-
You are immortal for 2 seconds. Click [css_useSkill], cooldown 30s.
-
-
Random Weapon:
-
You are given a random weapon. Click [css_useSkill], cooldown 15s.
-
-
Weapon Swap:
-
You swap weapons with a random enemy. Click [css_useSkill], cooldown 30s.
-
-
-
Skill improvements:
-
Sapper:
-
Fixed bug with instantly planting a bomb as anyone on the server had the skill ‘Sapper’.
-
-
Ghost:
-
Fixed being invisible after death.
-
-
Minor fixes for the rest of the powers.
-
v1.0.2
-
New skills:
-
Dwarf:
-
Random character size range (60% - 95%).
-
-
Swapper:
-
Swap places with a random enemy when clicking the [css_useSkill] button. Cooldown is 30s.
-
-
-
Skill improvements:
-
Anti-Flash:
-
Added: Your flash takes longer (7s).
-
-
Astronaut:
-
Changed: Gravity multiplier from (0.2 - 0.7) to (0.1 - 0.7).
-
Added: Player can now see their gravity multiplier in chat.
-
-
Dracula:
-
Changed: Dracula can now have excess health from now on.
-
-
Ghost:
-
Added: Blocking the use of weapons other than a knife.
-
Added: Any weapon picked up by a ghost becomes invisible.
-
-
Flash:
-
Fixed not getting speed.
-
Changed: Speed multiplier from (1.2 - 2.5) to (1.2 - 3.0).
-
Added: Player can now see their speed multiplier in chat.
-
-
Catapult:
-
Added: Random toss chances (20% - 40%).
-
Added: The player now sees their chances in chat.
-
-
Chicken:
-
Fixed not getting the chicken model.
-
Added: Blocking the use of weapons other than a knife or gun.
-
Added: Chicken can only have 50 hp.
-
-
Medic:
-
Fixed not getting first aid kits.
-
Changed: From now on everyone loses first aid kits at the end of the round.
-
-
Infinite Ammo:
-
Added: From now on, grenades are also infinite.
-
-
Enemy Rotation:
-
Added: Random chance of enemy rotation (20% - 40%).
-
Added: Player can now see their chances in chat.
-
-
Phoenix:
-
Fixed not being reborn after death.
-
Added: Random revival chances (20% - 40%).
-
Added: Player can now see their chances in chat.
-
-
Pilot:
-
Changed: The description of this skill has been improved.
-
-
Rambo:
-
Fixed not getting extra health.
-
-
Disarmament:
-
Added: Random chances to throw away enemy weapons after hit (20% - 40%).
-
Added: Player can now see their chances in chat.
-
Changed: Now only active enemy weapon is thrown (Knife throwing bug fixed).
-
-
Eliminator -> Sapper:
-
Changed: Renamed the power from ‘Eliminator’ to ‘Sapper’.
-
-
Teleporter:
-
Fixed a bug where only the player with the skill was being teleported.
-
-
💝 Donate
⠀
📝 Contact
If you have a question, please write to juzlus.biznes@gmail.com or jRandomSkills Discord.

