90 lines
No EOL
3.9 KiB
C#
90 lines
No EOL
3.9 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Memory;
|
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using jRandomSkills.src.player;
|
|
using jRandomSkills.src.utils;
|
|
using static jRandomSkills.jRandomSkills;
|
|
|
|
namespace jRandomSkills
|
|
{
|
|
public class Armored : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Armored;
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
|
|
|
|
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
|
|
|
|
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
|
{
|
|
Instance.AddTimer(0.1f, () =>
|
|
{
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
if (!Instance.IsPlayerValid(player)) continue;
|
|
|
|
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo?.Skill != skillName) continue;
|
|
EnableSkill(player);
|
|
}
|
|
});
|
|
|
|
return HookResult.Continue;
|
|
});
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
|
|
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
|
|
playerInfo.SkillChance = newScale;
|
|
newScale = (float)Math.Round(newScale, 2);
|
|
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
|
|
}
|
|
|
|
private static HookResult OnTakeDamage(DynamicHook h)
|
|
{
|
|
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
|
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
|
|
|
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
|
|
return HookResult.Continue;
|
|
|
|
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
|
|
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
|
|
|
|
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
|
return HookResult.Continue;
|
|
|
|
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
|
return HookResult.Continue;
|
|
|
|
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
|
|
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
|
|
|
|
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
|
|
if (playerInfo == null) return HookResult.Continue;
|
|
|
|
if (playerInfo.Skill == skillName && victim.PawnIsAlive)
|
|
param2.Damage *= (float)playerInfo.SkillChance;
|
|
|
|
return HookResult.Continue;
|
|
}
|
|
|
|
public class SkillConfig : Config.DefaultSkillInfo
|
|
{
|
|
public float ChanceFrom { get; set; }
|
|
public float ChanceTo { get; set; }
|
|
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : base(skill, active, color, onlyTeam, needsTeammates)
|
|
{
|
|
ChanceFrom = chanceFrom;
|
|
ChanceTo = chanceTo;
|
|
}
|
|
}
|
|
}
|
|
} |