jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Armored.cs
2025-08-29 02:41:39 +02:00

90 lines
No EOL
3.9 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Armored : ISkill
{
private const Skills skillName = Skills.Armored;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
}
private static HookResult OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
return HookResult.Continue;
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return HookResult.Continue;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
if (playerInfo == null) return HookResult.Continue;
if (playerInfo.Skill == skillName && victim.PawnIsAlive)
param2.Damage *= (float)playerInfo.SkillChance;
return HookResult.Continue;
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
}
}
}
}