jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
2025-08-29 02:41:39 +02:00

54 lines
No EOL
2.1 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Prosthesis : ISkill
{
private const Skills skillName = Skills.Prosthesis;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
int damage = @event.DmgHealth;
var hitgroup = (HitGroup_t)@event.Hitgroup;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
HitGroup_t[] disabledHitbox = { HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG };
if (disabledHitbox.Contains(hitgroup))
RestoreHealth(victim, damage);
return HookResult.Stop;
});
}
private static void RestoreHealth(CCSPlayerController victim, float damage)
{
var playerPawn = victim.PlayerPawn.Value;
var newHealth = playerPawn.Health + damage;
if (newHealth > 100)
newHealth = 100;
playerPawn.Health = (int)newHealth;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
public class SkillConfig : Config.DefaultSkillInfo
{
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c9c9c", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
{
}
}
}
}