jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Regeneration.cs
2025-08-29 02:41:39 +02:00

46 lines
No EOL
1.8 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Regeneration : ISkill
{
private const Skills skillName = Skills.Regeneration;
private static int cooldown = Config.GetValue<int>(skillName, "cooldown");
private static int healthToAdd = Config.GetValue<int>(skillName, "healthToAdd");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterListener<Listeners.OnTick>(OnTick);
}
private static void OnTick()
{
if (Server.TickCount % (64 * cooldown) != 0) return;
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
SkillUtils.AddHealth(pawn, healthToAdd);
}
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int HealthToAdd { get; set; }
public int Cooldown { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 1, int cooldown = 1) : base(skill, active, color, onlyTeam, needsTeammates)
{
HealthToAdd = healthToAdd;
Cooldown = cooldown;
}
}
}
}