jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
2025-08-29 02:41:39 +02:00

93 lines
No EOL
3.9 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Watchmaker : ISkill
{
private const Skills skillName = Skills.Watchmaker;
private static int roundTime = Config.GetValue<int>(skillName, "changeRoundTime");
private static bool bombPlanted = false;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
bombPlanted = false;
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
{
bombPlanted = true;
return HookResult.Continue;
});
Instance.RegisterListener<OnEntitySpawned>(@event =>
{
var name = @event.DesignerName;
if (!name.EndsWith("_projectile"))
return;
var grenade = @event.As<CBaseCSGrenadeProjectile>();
if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
var player = pawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
Instance.GameRules.RoundTime += player.Team == CsTeam.Terrorist ? roundTime : -roundTime;
if (player.Team == CsTeam.Terrorist)
Server.PrintToChatAll($" {ChatColors.Orange}{Localization.GetTranslation("watchmaker_tt", roundTime)}");
else
Server.PrintToChatAll($" {ChatColors.LightBlue}{Localization.GetTranslation("watchmaker_ct", roundTime)}");
});
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
if (bombPlanted) return;
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UpdateHUD(player);
}
}
private static void UpdateHUD(CCSPlayerController player)
{
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
int seconds = 1 + (int)(Instance.GameRules.RoundTime - (Server.CurrentTime - Instance.GameRules.RoundStartTime));
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = $"<font class='fontSize-m' color='#FFFFFF'>{SkillUtils.SecondsToTimer(seconds)}</font> <br>";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int ChangeRoundTime { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int changeRoundTime = 10) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChangeRoundTime = changeRoundTime;
}
}
}
}