jRandomSkills/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/en.json
2025-09-15 23:58:34 +02:00

456 lines
No EOL
17 KiB
JSON

{
"none": "None",
"none_desc": "You have no skill",
"aimbot": "Aimbot",
"aimbot_desc": "Every bullet you hit counts as a headshot",
"anomaly": "Anomaly",
"anomaly_desc": "You rewind a few seconds back in time",
"antyflash": "Anti-Flash",
"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
"antyhead": "Iron Head",
"antyhead_desc": "You take no damage from headshots",
"areareaper": "Zone Reaper",
"areareaper_desc": "You can choose a bomb site to deactivate",
"areareaper_incorrect_site": "No such bomb site found.",
"areareaper_no_site": "No bomb sites found.",
"areareaper_select_info": "Select site to deactivate:",
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
"areareaper_used_info": "Your skill has already been used.",
"armored": "Armored",
"armored_desc": "You have a random damage taken multiplier",
"armored_desc2": "Your damage taken multiplier is: {0}x",
"assassin": "Assassin",
"assassin_desc": "You deal increased damage to enemies from behind",
"astronaut": "Astronaut",
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
"moneyswap": "Taxman",
"moneyswap_desc": "Choose a player to swap money with",
"moneyswap_enemy_info": "The tax office got you.",
"moneyswap_player_info": "You swapped money with player '{0}'.",
"moneyswap_select_info": "Swap money with player:",
"baseball": "Baseball Player",
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
"behind": "Enemy Spin",
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
"blademaster": "Blademaster",
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
"bunnyhop": "Bunny",
"bunnyhop_desc": "You get auto \"BunnyHop\"",
"c4camouflage": "C4 Camouflage",
"c4camouflage_desc": "You are invisible while holding the bomb",
"catapult": "Catapult",
"catapult_desc": "You have a random chance to launch an enemy upwards",
"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
"chicken": "Chicken",
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
"chillout": "Chillout",
"chillout_desc": "Planting the bomb takes significantly longer",
"cutter": "Cutter",
"cutter_desc": "Instant kill with a knife",
"darkness": "Darkness",
"darkness_desc": "Applies a darkness effect to a chosen enemy",
"darkness_enemy_info": "Let the lights go out.",
"darkness_player_info": "Darkness has overtaken player '{0}'.",
"darkness_select_info": "Select player for darkness:",
"deactivator": "Deactivator",
"deactivator_desc": "Choose a player whose skill you want to disable",
"deactivator_enemy_info": "Your skill has been disabled.",
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
"deactivator_select_info": "Disable a player's skill:",
"deaf": "Deaf",
"deaf_desc": "Choose a player to mute all sounds for",
"deaf_enemy_info": "Your headphones have left the game.",
"deaf_player_info": "Sound has been disabled for player '{0}'.",
"deaf_select_info": "Mute all sounds for player:",
"disarmament": "Disarmament",
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
"distancer": "Rangefinder",
"distancer_desc": "You can see the distance to the nearest enemy",
"dash": "Dash",
"dash_desc": "Perform a second jump to dash",
"dracula": "Dracula",
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
"duplicator": "Duplicator",
"duplicator_desc": "Choose a player to copy their skill",
"duplicator_player_info": "Player '{0}'s skill has been copied.",
"duplicator_select_info": "Copy a player's skill:",
"dwarf": "Dwarf",
"dwarf_desc": "Random character size at the start of the round",
"dwarf_desc2": "Your size multiplier is: {0}x",
"enemyspawn": "Enemy Spawn",
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
"explosiveshot": "Explosive Shot",
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
"falconeye": "Falcon Eye",
"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
"fastreload": "Fastreload",
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
"flash": "Flash",
"flash_desc": "Random player speed at the beginning of the round",
"flash_desc2": "Your speed multiplier is: {0}x",
"fortnite": "Fortnite",
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
"fragilebomb": "Fragile Bomb",
"fragilebomb_desc": "Shooting the bomb damages it",
"fragilebomb_bomb_health": "Bomb health",
"friendlyfire": "Friendly Fire",
"friendlyfire_desc": "Shooting teammates heals them",
"frozendecoy": "Freezing Decoy",
"frozendecoy_desc": "Your decoy freezes all nearby players",
"gambler": "Gambler",
"gambler_desc": "Select a skill from the list provided.",
"gambler_select_info": "Select your skill:",
"gambler_more": "#00FF00|Refresh for ${0}",
"ghost": "Ghost",
"ghost_desc": "You are completely invisible",
"glaz": "Glaz",
"glaz_desc": "You can see through smoke grenades",
"glitch": "Glitch",
"glitch_desc": "Disables the radar for a chosen enemy",
"glitch_enemy_info": "Your radar has been disabled.",
"glitch_player_info": "Player '{0}'s radar has been disabled.",
"glitch_select_info": "Turn off player's radar:",
"glue": "Glue",
"glue_desc": "Your grenades stick to walls",
"godmode": "God Mode",
"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
"godmode_off": "Immortality disabled",
"godmode_on": "Immortality enabled",
"grenadier": "Grenadier",
"grenadier_desc": "You have infinite hegranade",
"healingsmoke": "Healing Smoke",
"healingsmoke_desc": "Your smoke grenades heal",
"hermit": "Hermit",
"hermit_desc": "Killing restores ammo and a portion of health",
"holyhandgrenade": "Holy Hand Grenade",
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
"impostor": "Impostor",
"impostor_desc": "You start the round with an enemy player model",
"infiniteammo": "Infinite Ammo",
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
"jackal": "Tracker",
"jackal_desc": "Every opponent leaves a trail behind them",
"jammer": "Jammer",
"jammer_desc": "Choose a player to disable their crosshair",
"jammer_enemy_info": "Your crosshair has been disabled.",
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
"jammer_select_info": "Disable player's crosshair:",
"jester": "Jester",
"jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
"jester_mode": "Jester Mode",
"jester_on": "ON",
"jester_off": "OFF",
"jumpban": "Legless",
"jumpban_desc": "Choose a player who cannot jump",
"jumpban_enemy_info": "Someone cut off your legs.",
"jumpban_player_info": "Player '{0}' can no longer jump.",
"jumpban_select_info": "Ban player from jumping:",
"jumpingjack": "Jumping Jack",
"jumpingjack_desc": "Jumping restores health",
"killerflash": "Killer Flash",
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
"lifeswap": "Life Swap",
"lifeswap_desc": "Choose a player to swap health with",
"lifeswap_enemy_info": "Someone borrowed your health.",
"lifeswap_player_info": "You swapped health with player '{0}'.",
"lifeswap_select_info": "Swap health with player:",
"longknife": "Long Knife",
"longknife_desc": "A primary knife attack deals damage regardless of distance",
"longzeus": "Long Zeus",
"longzeus_desc": "Zeus deals damage regardless of distance",
"magnifier": "Magnifier",
"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
"magnifier_enemy_info": "Your field of view has been distorted!",
"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
"magnifier_select_info": "Magnify player's screen:",
"medic": "Medic",
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
"bankrupt": "Bankrupt",
"bankrupt_desc": "Choose the player who will lose all their money",
"bankrupt_enemy_info": "You have gone bankrupt.",
"bankrupt_player_info": "Player '{0}' has gone bankrupt.",
"bankrupt_select_info": "Pick a player to go bankrupt:",
"muhammed": "Muhammed",
"muhammed_desc": "You explode upon death, killing nearby players",
"ninja": "Ninja",
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
"nonades": "No-Nades",
"nonades_desc": "Grenades deal no damage to you",
"norecoil": "Focus",
"norecoil_desc": "No recoil while shooting",
"noclip": "NoClip",
"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
"oneshot": "One-Shot",
"oneshot_desc": "Hitting an enemy instantly kills them",
"onlyhead": "Head Only",
"onlyhead_desc": "You only take damage to the head",
"paweljumper": "Pawel Jumper",
"paweljumper_desc": "You get a random number of extra jumps",
"paweljumper_desc2": "You get {0} extra jumps",
"phoenix": "Phoenix",
"phoenix_desc": "You have a random chance to respawn after death",
"phoenix_desc2": "Your chance to respawn after death: {0}%",
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
"psychicdefusing": "Psychic Defusing",
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
"pilot": "Pilot",
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
"pilot_hud_info": "Fuel",
"planter": "Free Planter",
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
"poison": "Poison",
"poison_desc": "Choose a player who will take damage every few seconds",
"poison_enemy_info": "You have been poisoned.",
"poison_player_info": "Player '{0}' has been poisoned.",
"poison_select_info": "Poison a player:",
"primaryban": "No Rifles",
"primaryban_desc": "Choose a player who cannot use rifles",
"primaryban_enemy_info": "You can no longer use rifles.",
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
"primaryban_select_info": "Ban rifles for player:",
"prosthesis": "Prosthesis",
"prosthesis_desc": "Arms and legs are bulletproof",
"push": "Pusher",
"push_desc": "You have a random chance to push an enemy back when hitting them",
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
"pyro": "Pyro",
"pyro_desc": "Molotov restores health",
"quickshot": "Rapid Fire",
"quickshot_desc": "All bullets are fired very quickly",
"radarhack": "Radar Hack",
"radarhack_desc": "Enemies are visible on the radar",
"rambo": "Rambo",
"rambo_desc": "You receive a random amount of health at the start of the round",
"randomweapon": "Random Weapon",
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
"rezombie": "Re-Zombie",
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
"reactivearmor": "Reactive Armor",
"reactivearmor_desc": "Armor absorbs the first damage taken",
"regeneration": "Regeneration",
"regeneration_desc": "You restore health every few seconds",
"replicator": "Replicator",
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
"retreat": "Retreat",
"retreat_desc": "Click [css_useSkill] to return to spawn",
"returntosender": "Return to Sender",
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
"richboy": "Rich Boy",
"richboy_desc": "You receive a random amount of money at the start of the round",
"robinhood": "Robin Hood",
"robinhood_desc": "Dealing damage to an enemy steals their money",
"rubber": "Rubber Bullets",
"rubber_desc": "Your bullets significantly slow down players",
"saper": "Sapper",
"saper_desc": "You can plant and defuse bombs faster",
"secondlife": "Second Chance",
"secondlife_desc": "After death, you respawn with the same amount of health",
"shade": "Shade",
"shade_desc": "You teleport behind the back of a hit enemy",
"shade_nospace": "No space available",
"shortbomb": "Short Fuse",
"shortbomb_desc": "The bomb explodes much faster",
"silent": "Silent",
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
"sniperelite": "Sniper Elite",
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
"soldier": "Soldier",
"soldier_desc": "You have a random damage multiplier",
"soldier_desc2": "Your damage multiplier is: {0}x",
"soundmaker": "Soundmaker",
"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
"spectator": "Spectator",
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
"swapposition": "Position Swap",
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
"teleporter": "Teleporter",
"teleporter_desc": "You swap places with the hit enemy",
"thief": "Thief",
"thief_desc": "You can steal a skill from a chosen player",
"thief_enemy_info": "Your skill has been stolen.",
"thief_player_info": "Player '{0}'s skill has been stolen.",
"thief_select_info": "Steal a player's skill:",
"thief_incorrect_skill": "This skill cannot be selected!",
"thirdeye": "Third Eye",
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
"thorns": "Thorns",
"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
"toxicsmoke": "Toxic Smoke",
"toxicsmoke_desc": "Your smoke grenades deal damage",
"wallhack": "Wallhack",
"wallhack_desc": "You can see enemies through walls",
"watchmaker": "Watchmaker",
"watchmaker_desc": "Every grenade throw alters the round time",
"watchmaker_ct": "Round time shortened by {0} seconds.",
"watchmaker_tt": "Round time extended by {0} seconds.",
"weaponsswap": "Weapon Swap",
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
"weaponsswap_hud_info2": "You have no weapon to swap",
"zeus": "Zeus",
"zeus_desc": "Zeus x27 instantly recharges",
"your_skill": "Your current skill",
"enemy_skill": "Enemy's skill",
"observer_skill": "Player's skill",
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF",
"drawing_skill": "Drawing a skill",
"disabled_weapon": "You cannot use this weapon",
"hud_info": "Wait another {0} seconds",
"hud_info_no_enemy": "No enemy found",
"active_hud_info": "Active for another {0} milliseconds",
"skills_menu": "skill List",
"no_player": "No matching player found.",
"duplicate_player": "More than one player found with the same name.",
"selectplayerskill_command": "Type /t",
"selectplayerskill_incorrect_enemy_index": "No players were found to select.",
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "skill set",
"error_setskill": "Failed to set CHATCOLORS.REDskill",
"for_setskill": "for",
"invalid_map": "Map name entered incorrectly!",
"loading_map": "Loading a new map",
"pause": "Match has been paused.",
"unpause": "Match has been resumed.",
"healed": "You have been healed.",
"game_start": "Game started!",
"reload": "Languages and configs have been reloaded.",
"vote_started": "Vote started: '{0}'",
"vote_timeout": "Vote '{0}' timed out!",
"vote_wait": "You need to wait before starting another vote!",
"vote_same_wait": "You need to wait before starting the same vote again!",
"vote_not_enough_players": "Not enough players to start a vote!",
"vote_alredy_voted": "You have already voted!",
"vote_vote": "Vote",
"bombsite_a": "Bombsite A",
"bombsite_b": "Bombsite B",
"teammate_skills": "Your teammates' skills",
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
"summary_end": "=======================================",
"menu_controlls": "<font class='fontSize-m' color='cyan'>W/S - Scroll</font> <font class='fontSize-m' color='white'> | </font> <font class='fontSize-m' color='green'>E - Select</font> <br>"
}