jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Silent.cs

45 lines
No EOL
1.7 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Silent : ISkill
{
private const Skills skillName = Skills.Silent;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.HookUserMessage(208, um =>
{
var soundevent = um.ReadUInt("soundevent_hash");
var userIndex = um.ReadUInt("source_entity_index");
if (userIndex == 0) return HookResult.Continue;
if (!Instance.footstepSoundEvents.Contains(soundevent) && !Instance.silentSoundEvents.Contains(soundevent))
return HookResult.Continue;
var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn?.Value != null && p.Pawn.Value.IsValid && p.Pawn.Value.Index == userIndex);
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
um.Recipients.Clear();
return HookResult.Handled;
}, HookMode.Pre);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#333333", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
{
}
}
}
}