jRandomSkills/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
Juzlus a8890bde6a Updates & Fixes
# Updates & Fixes
- New Commands: Added `css_bot_place` which teleports a bot to the player's position with optional godmode and translation support.
- Miner (New Skill): Added a new skill that allows for detonating HE grenades near enemies.
- Bomb Abort Support: Introduced `BombAbortplant` support across `ISkill` and event registration; added handlers for aborting plants in Planter, ChillOut, and other skills.
- System (Rework & Optimization):
    - Reworked player event dispatching to call `SkillAction` once per distinct active skill, reducing redundant invocations.
    - Switched timing logic to use `Server.CurrentTime` (replacing `EngineTime`).
    - Added extensive null and validity guards for player and pawn objects.
- Skill-specific Changes:
    - AimLock: Fixed vector/validation issues and updated config defaults (cooldown, duration, and offset).
    - AreaReaper: Now uses `BombPlantedHere` state and includes `OnTick` alerts.
    - ChillOut & Planter: Improved tracking for planting players with center-print and HUD updates.
    - HomingNades: Simplified callbacks and fixed detonation timing.
    - Muhammed: Tweaked explosion delay handling and reduced friendly fire damage.
- Core & Utils:
    - TraceRay: Implemented `CS2TraceRay` for skills to prevent activation through doors or on dropped weapons.
    - Dependencies: Bumped `CounterStrikeSharp.API` to 1.0.364 and `MaxMind.Db` to 5.0.0.
    - Bug Fixes: Resolved multiple HUD/print update issues and fixed various translation keys.
2026-04-05 03:08:43 +02:00

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No EOL
50 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
using CS2TraceRay.Enum;
using CS2TraceRay.Struct;
using src.player.skills;
using src.utils;
using System.Collections.Concurrent;
using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player
{
public static partial class Event
{
private static Timer? setSkillTimer = null;
private static DateTime freezeTimeEnd = DateTime.MinValue;
private static bool isTransmitRegistered = false;
public static readonly jSkill_SkillInfo noneSkill = new(Skills.None, SkillsInfo.GetValue<string>(Skills.None, "color"), false);
private static jSkill_SkillInfo ctSkill = noneSkill;
private static jSkill_SkillInfo tSkill = noneSkill;
private static jSkill_SkillInfo allSkill = noneSkill;
private static List<jSkill_SkillInfo> debugSkills = [.. SkillData.Skills];
public static readonly SkillsInfo.DefaultSkillInfo[] terroristSkills = [.. SkillsInfo.LoadedConfig.Where(s => s.OnlyTeam == (int)CsTeam.Terrorist)];
public static readonly SkillsInfo.DefaultSkillInfo[] counterterroristSkills = [.. SkillsInfo.LoadedConfig.Where(s => s.OnlyTeam == (int)CsTeam.CounterTerrorist)];
private static readonly SkillsInfo.DefaultSkillInfo[] allTeamsSkills = [.. SkillsInfo.LoadedConfig.Where(s => s.OnlyTeam == 0)];
private static readonly ConcurrentDictionary<ulong, ConcurrentBag<jSkill_SkillInfo>> playersSkills = [];
public static readonly ConcurrentDictionary<ulong, jSkill_SkillInfo> staticSkills = [];
private static readonly object setLock = new();
public static void Load()
{
Instance.RegisterEventHandler<EventPlayerConnectFull>(PlayerConnectFull);
Instance.RegisterEventHandler<EventPlayerDisconnect>(PlayerDisconnect);
// Instance.RegisterEventHandler<EventPlayerChat>(PlayerChat);
Instance.RegisterEventHandler<EventPlayerSpawned>(PlayerSpawned);
Instance.RegisterEventHandler<EventRoundStart>(RoundStart);
Instance.RegisterEventHandler<EventRoundEnd>(RoundEnd);
Instance.RegisterEventHandler<EventPlayerDeath>(PlayerDeath);
Instance.RegisterEventHandler<EventPlayerBlind>(PlayerBlind);
Instance.RegisterEventHandler<EventPlayerHurt>(PlayerHurt);
Instance.RegisterEventHandler<EventPlayerJump>(PlayerJump);
Instance.RegisterEventHandler<EventWeaponFire>(WeaponFire);
Instance.RegisterEventHandler<EventItemEquip>(WeaponEquip);
Instance.RegisterEventHandler<EventItemPickup>(WeaponPickup);
Instance.RegisterEventHandler<EventWeaponReload>(WeaponReload);
Instance.RegisterEventHandler<EventGrenadeThrown>(GrenadeThrown);
Instance.RegisterEventHandler<EventBombBeginplant>(BombBeginplant);
Instance.RegisterEventHandler<EventBombAbortplant>(BombAbortplant);
Instance.RegisterEventHandler<EventBombPlanted>(BombPlanted);
Instance.RegisterEventHandler<EventBombBegindefuse>(BombBegindefuse);
Instance.RegisterEventHandler<EventDecoyStarted>(DecoyStarted);
Instance.RegisterEventHandler<EventDecoyDetonate>(DecoyDetonate);
Instance.RegisterEventHandler<EventSmokegrenadeDetonate>(SmokegrenadeDetonate);
Instance.RegisterEventHandler<EventSmokegrenadeExpired>(SmokegrenadeExpired);
Instance.RegisterListener<OnPlayerButtonsChanged>(CheckUseSkill);
Instance.RegisterListener<OnEntitySpawned>(EntitySpawned);
Instance.RegisterListener<OnTick>(OnTick);
Instance.HookUserMessage(208, PlayerMakeSound);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(OnTriggerEnter, HookMode.Post);
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(OnTriggerExit, HookMode.Pre);
}
private static HookResult PlayerMakeSound(UserMessage um)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "PlayerMakeSound", [um]);
return HookResult.Continue;
}
}
private static HookResult WeaponFire(EventWeaponFire @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "WeaponFire", [@event]);
return HookResult.Continue;
}
}
private static HookResult WeaponEquip(EventItemEquip @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "WeaponEquip", [@event]);
return HookResult.Continue;
}
}
private static HookResult WeaponPickup(EventItemPickup @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "WeaponPickup", [@event]);
return HookResult.Continue;
}
}
private static HookResult WeaponReload(EventWeaponReload @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "WeaponReload", [@event]);
return HookResult.Continue;
}
}
private static HookResult GrenadeThrown(EventGrenadeThrown @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "GrenadeThrown", [@event]);
return HookResult.Continue;
}
}
private static HookResult BombBeginplant(EventBombBeginplant @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "BombBeginplant", [@event]);
return HookResult.Continue;
}
}
private static HookResult BombAbortplant(EventBombAbortplant @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "BombAbortplant", [@event]);
return HookResult.Continue;
}
}
private static HookResult BombPlanted(EventBombPlanted @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "BombPlanted", [@event]);
return HookResult.Continue;
}
}
private static HookResult BombBegindefuse(EventBombBegindefuse @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "BombBegindefuse", [@event]);
return HookResult.Continue;
}
}
private static HookResult DecoyStarted(EventDecoyStarted @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "DecoyStarted", [@event]);
return HookResult.Continue;
}
}
private static HookResult DecoyDetonate(EventDecoyDetonate @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "DecoyDetonate", [@event]);
return HookResult.Continue;
}
}
private static HookResult SmokegrenadeDetonate(EventSmokegrenadeDetonate @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "SmokegrenadeDetonate", [@event]);
return HookResult.Continue;
}
}
private static HookResult SmokegrenadeExpired(EventSmokegrenadeExpired @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "SmokegrenadeExpired", [@event]);
return HookResult.Continue;
}
}
private static HookResult PlayerHurt(EventPlayerHurt @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "PlayerHurt", [@event]);
return HookResult.Continue;
}
}
private static HookResult PlayerJump(EventPlayerJump @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "PlayerJump", [@event]);
return HookResult.Continue;
}
}
private static HookResult PlayerBlind(EventPlayerBlind @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "PlayerBlind", [@event]);
return HookResult.Continue;
}
}
private static HookResult OnTakeDamage(DynamicHook h)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "OnTakeDamage", [h]);
return HookResult.Continue;
}
}
private static HookResult OnTriggerEnter(DynamicHook hook)
{
lock (setLock)
{
CBaseTrigger trigger = hook.GetParam<CBaseTrigger>(0);
CBaseEntity entity = hook.GetParam<CBaseEntity>(1);
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "OnTriggerEnter", [trigger, entity]);
return HookResult.Continue;
}
}
private static HookResult OnTriggerExit(DynamicHook hook)
{
lock (setLock)
{
CBaseTrigger trigger = hook.GetParam<CBaseTrigger>(0);
CBaseEntity entity = hook.GetParam<CBaseEntity>(1);
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "OnTriggerExit", [trigger, entity]);
return HookResult.Continue;
}
}
private static void OnTick()
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill)
.Distinct()
.OrderBy(skill => skill.ToString() == "AreaReaper")
.ThenBy(skill => skill.ToString() == "ChillOut");
foreach (var skill in activeSkills)
if (SkillsInfo.GetValue<bool>(skill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
continue;
else
Instance.SkillAction(skill.ToString(), "OnTick");
}
}
private static HookResult PlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
lock (setLock)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
Instance.SkillPlayer.Add(new jSkill_PlayerInfo
{
SteamID = player.SteamID,
PlayerName = player.PlayerName,
Skill = Skills.None,
SpecialSkill = Skills.None,
IsDrawing = false,
SkillChance = 1,
PrintHTML = null,
DisplayHUD = true,
SkillUsed = false,
});
string welcomeMsg = player.GetTranslation("welcome_message", "welcome");
foreach (string line in welcomeMsg.Split("\n"))
player.PrintToChat($" {ChatColors.Green}" + line.Replace("{PLAYER}", $" {ChatColors.Red}{player.PlayerName}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{SERVER_NAME}", $" {ChatColors.Red}{ConVar.Find("hostname")?.StringValue ?? "Default Server"}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{VERSION}", $" {ChatColors.Red}v{Instance.ModuleVersion}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{SKILLS_COUNT}", $" {ChatColors.Red}{SkillData.Skills.Count - 1}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR1}", $" {ChatColors.Red}Jakub Bartosik (D3X){ChatColors.Green} ({ChatColors.Red}https://github.com/jakubbartosik/dRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR2}", $" {ChatColors.Red}Juzlus{ChatColors.Green} ({ChatColors.Red}https://github.com/Juzlus/jRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase));
return HookResult.Continue;
}
}
private static HookResult PlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
lock (setLock)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) return HookResult.Continue;
var items = Instance.SkillPlayer.ToList();
Instance.SkillPlayer = [.. items.Where(p => p.SteamID != skillPlayer.SteamID)];
return HookResult.Continue;
}
}
private static HookResult PlayerChat(EventPlayerChat @event, GameEventInfo info)
{
var userID = @event.Userid;
if (userID == 0 || string.IsNullOrEmpty(@event.Text)) return HookResult.Continue;
string text = @event.Text.Split(' ')[0].Trim();
string commandName = text.StartsWith('!') || text.StartsWith('/') ? text[1..] : text;
foreach (var cmd in Instance.CommandDefinitions)
Server.PrintToChatAll("1. " + cmd.Name);
foreach (var cmd in Instance.CommandListeners.Keys)
Server.PrintToChatAll("2. " + cmd?.Target?.ToString());
var player = Utilities.GetPlayerFromUserid(userID);
if (player == null || !player.IsValid) return HookResult.Continue;
var skillPlayer = Instance?.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) return HookResult.Continue;
var temp = skillPlayer.SkillHudExpired;
skillPlayer.SkillHudExpired = DateTime.MinValue;
;
Instance.AddTimer(5f, () =>
{
if (skillPlayer.SkillHudExpired == DateTime.MinValue)
skillPlayer.SkillHudExpired = temp;
});
return HookResult.Continue;
}
private static HookResult PlayerSpawned(EventPlayerSpawned @event, GameEventInfo info)
{
lock (setLock)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) return HookResult.Continue;
if (setSkillTimer != null)
{
skillPlayer.IsDrawing = true;
return HookResult.Continue;
}
skillPlayer.IsDrawing = false;
if (Instance?.GameRules != null &&
Instance?.GameRules.WarmupPeriod == false &&
skillPlayer.Skill == Skills.None &&
skillPlayer.SpecialSkill == Skills.None)
SetRandomSkill(player);
return HookResult.Continue;
}
}
private static HookResult RoundStart(EventRoundStart @event, GameEventInfo info)
{
lock (setLock)
{
isTransmitRegistered = false;
Instance.AddTimer(.1f, () => DisableAll());
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
{
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) continue;
skillPlayer.IsDrawing = true;
skillPlayer.PrintHTML = null;
}
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
int freezetime = ConVar.Find("mp_freezetime")?.GetPrimitiveValue<Int32>() ?? 0;
freezeTimeEnd = DateTime.Now.AddSeconds(freezetime + (Instance?.GameRules?.TeamIntroPeriod == true ? 7 : 0));
setSkillTimer?.Kill();
float timeToDraw = (Instance?.GameRules?.TeamIntroPeriod == true ? 7 : 0) + Math.Max(freezetime - Config.LoadedConfig.SkillTimeBeforeStart, 0) + .3f;
setSkillTimer = Instance?.AddTimer(timeToDraw, SetSkill);
return HookResult.Continue;
}
}
private static void DisableAll()
{
lock (setLock)
{
foreach (var player in Utilities.GetPlayers().Where(p => p != null && !p.IsBot && p.IsValid))
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) continue;
Instance.SkillAction(playerInfo.Skill.ToString(), "DisableSkill", [player]);
Instance.SkillAction(playerInfo.Skill.ToString(), "NewRound");
playerInfo.Skill = noneSkill.Skill;
playerInfo.SpecialSkill = noneSkill.Skill;
playerInfo.PrintHTML = null;
playerInfo.SkillChance = 1;
playerInfo.SkillUsed = false;
}
}
}
public static void OnMapChange()
{
lock (setLock)
{
isTransmitRegistered = false;
Instance.AddTimer(.1f, () => {
DisableAll();
ConVar.Find("sv_legacy_jump")?.SetValue("1");
});
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
playersSkills.Clear();
staticSkills.Clear();
ctSkill = noneSkill;
tSkill = noneSkill;
allSkill = noneSkill;
}
}
private static HookResult RoundEnd(EventRoundEnd @event, GameEventInfo info)
{
Illiterate.Disable();
lock (setLock)
{
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid))
{
Instance.AddTimer(.5f, () =>
{
var _players = Utilities.GetPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist).OrderBy(p => p.Team);
string skillsText = "";
foreach (var _player in _players)
{
var _playerSkill = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == _player.SteamID);
if (_playerSkill != null)
{
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == _playerSkill.Skill);
var specialSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == _playerSkill.SpecialSkill);
if (skillInfo == null) continue;
skillsText += $" {ChatColors.DarkRed}{_player.PlayerName}{ChatColors.Lime}: {(_playerSkill.SpecialSkill == Skills.None || specialSkillInfo == null ? player.GetSkillName(skillInfo.Skill, _playerSkill.SkillChance) : $"{player.GetSkillName(specialSkillInfo.Skill)} -> {player.GetSkillName(skillInfo.Skill, _playerSkill.SkillChance)}")}\n";
}
}
if (Config.LoadedConfig.SummaryAfterTheRound && !string.IsNullOrEmpty(skillsText))
{
SkillUtils.PrintToChat(player, string.Empty, title: player.GetTranslation("summary"), border: "t");
foreach (string text in skillsText.Split("\n"))
if (!string.IsNullOrEmpty(text))
SkillUtils.PrintToChat(player, text, title: player.GetTranslation("teammate_skills"), border: "");
SkillUtils.PrintToChat(player, string.Empty, border: "b");
}
});
}
if (Config.LoadedConfig.DisableSkillsOnRoundEnd)
{
isTransmitRegistered = false;
Instance.AddTimer(1f, () => DisableAll());
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
}
return HookResult.Continue;
}
}
private static HookResult PlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "PlayerDeath", [@event]);
var victim = @event.Userid;
var attacker = @event.Attacker;
if (victim == null || attacker == null) return HookResult.Continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
if (playerInfo == null || playerInfo.IsDrawing) return HookResult.Continue;
Instance.SkillAction(playerInfo.Skill.ToString(), "DisableSkill", [victim]);
if (victim == attacker) return HookResult.Continue;
if (Config.LoadedConfig.KillerSkillChatInfo)
{
var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo != null)
{
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == attackerInfo.Skill);
var specialSkillData = SkillData.Skills.FirstOrDefault(s => s.Skill == attackerInfo.SpecialSkill);
if (skillData == null || specialSkillData == null) return HookResult.Continue;
string skillDesc = victim.GetSkillDescription(skillData.Skill);
SkillUtils.PrintToChat(victim,
$"{ChatColors.DarkRed}{(attackerInfo.SpecialSkill == Skills.None ? victim.GetSkillName(skillData.Skill) : $"{victim.GetSkillName(specialSkillData.Skill)} -> {victim.GetSkillName(skillData.Skill)}")}{ChatColors.Lime} - {skillDesc}",
title: $"{victim.GetTranslation("enemy_skill")} {ChatColors.DarkRed}{attacker.PlayerName}{ChatColors.Lime}");
}
}
return HookResult.Continue;
}
}
private static void CheckUseSkill(CCSPlayerController player, PlayerButtons pressed, PlayerButtons released)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
lock (setLock)
{
string? button = Config.LoadedConfig.AlternativeSkillButton;
if (string.IsNullOrEmpty(button) || button.Length < 2) return;
string buttonName = $"{char.ToUpper(button[0])}{button[1..].ToLower()}";
if (!Enum.TryParse<PlayerButtons>(buttonName, out var skillButton)) return;
if ((pressed & skillButton) == 0) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null || playerInfo.IsDrawing) return;
if (SkillsInfo.GetValue<bool>(playerInfo.Skill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
return;
if (skillButton == PlayerButtons.Use)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
if (pawn.AbsOrigin == null || pawn.AbsRotation == null) return;
if (pawn.IsDefusing) return;
Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * 80;
ulong mask = pawn.Collision.CollisionAttribute.InteractsWith | (ulong)(Contents.Solid | Contents.Hitbox | Contents.Pickup | Contents.TouchAll | Contents.CarriedObject | Contents.CarriedWeapon | Contents.Debris);
ulong contents = 0;
CGameTrace trace = TraceRay.TraceShape(eyePos, endPos, mask, contents, player);
if (trace.DidHit())
{
var entity = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity;
if (entity == null || !entity.IsValid) return;
string designer = entity.DesignerName;
if (designer.Contains("door") || designer.Contains("button") || designer.Contains("weapon") || designer.Contains("blocker")) return;
}
}
Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill} by PlayerButtons: {pressed}");
Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]);
}
}
private static void EntitySpawned(CEntityInstance entity)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "OnEntitySpawned", [entity]);
}
}
private static void SetSkill()
{
setSkillTimer = null;
lock (setLock)
{
var validPlayers = Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist).ToList();
if (Config.LoadedConfig.GameMode == (int)Config.GameModes.TeamSkills)
{
List<jSkill_SkillInfo> tSkills = [.. SkillData.Skills];
tSkills.RemoveAll(s => s.Skill == tSkill.Skill || s.Skill == Skills.None || counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
tSkill = tSkills.Count == 0 ? noneSkill : tSkills[Instance.Random.Next(tSkills.Count)];
List<jSkill_SkillInfo> ctSkills = [.. SkillData.Skills];
ctSkills.RemoveAll(s => s.Skill == ctSkill.Skill || s.Skill == Skills.None || terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
ctSkill = ctSkills.Count == 0 ? noneSkill : ctSkills[Instance.Random.Next(ctSkills.Count)];
}
else if (Config.LoadedConfig.GameMode == (int)Config.GameModes.SameSkills)
{
List<jSkill_SkillInfo> allSkills = [.. SkillData.Skills];
allSkills.RemoveAll(s => s.Skill == allSkill.Skill || s.Skill == Skills.None || !allTeamsSkills.Any(s2 => s2.Name == s.Skill.ToString()));
allSkill = allSkills.Count == 0 ? noneSkill : allSkills[Instance.Random.Next(allSkills.Count)];
}
else if (Config.LoadedConfig.GameMode == (int)Config.GameModes.Debug && debugSkills.Count == 0)
debugSkills = [.. SkillData.Skills];
foreach (var player in validPlayers)
{
if (player == null) continue;
var teammates = validPlayers.Where(p => p.Team == player.Team && p != player);
string teammateSkills = "";
var skillPlayer = Instance?.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) continue;
skillPlayer.IsDrawing = false;
if (player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid)
{
skillPlayer.Skill = Skills.None;
continue;
}
jSkill_SkillInfo randomSkill = noneSkill;
if (Instance?.GameRules != null && Instance?.GameRules.WarmupPeriod == false)
{
Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
randomSkill = staticSkill;
else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
{
List<jSkill_SkillInfo> skillList = [.. SkillData.Skills];
skillList.RemoveAll(s => s?.Skill == Skills.None);
skillList.RemoveAll(s => !string.IsNullOrEmpty(SkillsInfo.GetValue<string>(s.Skill, "requiredPermission")) && !AdminManager.PlayerHasPermissions(player, SkillsInfo.GetValue<string>(s.Skill, "requiredPermission")));
if (gameMode != Config.GameModes.FullRandom)
skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
if (validPlayers.Count(p => p.Team == player.Team) == 1)
{
SkillsInfo.DefaultSkillInfo[] skillsNeedsTeammates = [.. SkillsInfo.LoadedConfig.Where(s => s.NeedsTeammates)];
skillList.RemoveAll(s => skillsNeedsTeammates.Any(s2 => s2.Name == s.Skill.ToString()));
}
if (player.Team == CsTeam.Terrorist)
skillList.RemoveAll(s => counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
else
skillList.RemoveAll(s => terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.SteamID, out ConcurrentBag<jSkill_SkillInfo>? skills))
{
skillList.RemoveAll(s => skills.Any(s2 => s2.Skill == s.Skill));
if (skillList.Count == 0) skills.Clear();
}
randomSkill = skillList.Count == 0 ? noneSkill : skillList[Instance.Random.Next(skillList.Count)];
if (gameMode == Config.GameModes.NoRepeat)
{
if (playersSkills.TryGetValue(player.SteamID, out ConcurrentBag<jSkill_SkillInfo>? value))
value.Add(randomSkill);
else
playersSkills.TryAdd(player.SteamID, [randomSkill]);
}
}
else if (gameMode == Config.GameModes.TeamSkills)
randomSkill = player.Team == CsTeam.Terrorist ? tSkill : ctSkill;
else if (gameMode == Config.GameModes.SameSkills)
randomSkill = allSkill;
else if (gameMode == Config.GameModes.Debug)
{
if (debugSkills.Count == 0)
debugSkills = [.. SkillData.Skills];
randomSkill = debugSkills[0];
debugSkills.RemoveAt(0);
player.PrintToChat($"{SkillData.Skills.Count - debugSkills.Count}/{SkillData.Skills.Count}");
}
}
if (randomSkill.Display)
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(randomSkill.Skill)}",
border: !Utilities.GetPlayers().Any(p => p.Team == player.Team && !p.IsBot && p != player) ? "tb" : "t");
Instance?.SkillAction(skillPlayer.Skill.ToString(), "DisableSkill", [player]);
skillPlayer.Skill = randomSkill.Skill;
skillPlayer.SpecialSkill = Skills.None;
if (randomSkill.Skill == Skills.Illiterate)
Illiterate.Enable();
Instance?.AddTimer(.2f, () =>
{
if (SkillsInfo.GetValue<bool>(randomSkill.Skill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
Instance?.AddTimer(Config.LoadedConfig.SkillTimeBeforeStart, () =>
{
if (Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID && p.Skill == randomSkill.Skill) == null) return;
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
});
else
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
});
Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
float hudExpired = Config.LoadedConfig.SkillHudDuration;
skillPlayer.SkillHudExpired = hudExpired == -1 ? DateTime.MaxValue : DateTime.Now.AddSeconds(hudExpired);
float descriptionHudExpired = Config.LoadedConfig.SkillHudDuration;
skillPlayer.SkillDescriptionHudExpired = descriptionHudExpired == -1 ? DateTime.MaxValue : DateTime.Now.AddSeconds(descriptionHudExpired);
if (Config.LoadedConfig.TeamMateSkillChatInfo)
{
Instance?.AddTimer(.6f, () =>
{
foreach (var teammate in teammates)
{
var teammateInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == teammate.SteamID);
if (teammateInfo != null && teammateInfo?.Skill != null)
{
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == teammateInfo.Skill);
teammateSkills += $" {ChatColors.DarkRed}{teammate.PlayerName}{ChatColors.Lime}: {(skillInfo == null ? player.GetSkillName(Skills.None) : player.GetSkillName(skillInfo.Skill, teammateInfo.SkillChance))}\n";
}
}
if (!string.IsNullOrEmpty(teammateSkills))
{
SkillUtils.PrintToChat(player, string.Empty, title: player.GetTranslation("teammate_skills"), border: "t");
foreach (string text in teammateSkills.Split("\n"))
if (!string.IsNullOrEmpty(text))
SkillUtils.PrintToChat(player, text, title: player.GetTranslation("teammate_skills"), border: "");
SkillUtils.PrintToChat(player, string.Empty, title: player.GetTranslation("teammate_skills"), border: "b");
}
});
}
}
}
}
public static void SetRandomSkill(CCSPlayerController player)
{
lock (setLock)
{
var validPlayers = Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist).ToList();
if (Config.LoadedConfig.GameMode == (int)Config.GameModes.TeamSkills)
{
List<jSkill_SkillInfo> tSkills = [.. SkillData.Skills];
tSkills.RemoveAll(s => s.Skill == tSkill.Skill || s.Skill == Skills.None || counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
tSkill = tSkills.Count == 0 ? noneSkill : tSkills[0];
List<jSkill_SkillInfo> ctSkills = [.. SkillData.Skills];
ctSkills.RemoveAll(s => s.Skill == ctSkill.Skill || s.Skill == Skills.None || terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
ctSkill = ctSkills.Count == 0 ? noneSkill : ctSkills[0];
}
if (player == null) return;
var skillPlayer = Instance?.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) return;
skillPlayer.IsDrawing = false;
if (player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid)
{
skillPlayer.Skill = Skills.None;
return;
}
jSkill_SkillInfo randomSkill = noneSkill;
if (Instance?.GameRules != null && Instance?.GameRules.WarmupPeriod == false)
{
Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
randomSkill = staticSkill;
else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
{
List<jSkill_SkillInfo> skillList = [.. SkillData.Skills];
skillList.RemoveAll(s => s?.Skill == Skills.None);
skillList.RemoveAll(s => !string.IsNullOrEmpty(SkillsInfo.GetValue<string>(s.Skill, "requiredPermission")) && !AdminManager.PlayerHasPermissions(player, SkillsInfo.GetValue<string>(s.Skill, "requiredPermission")));
if (gameMode != Config.GameModes.FullRandom)
skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
if (validPlayers.Count(p => p.Team == player.Team) == 1)
{
SkillsInfo.DefaultSkillInfo[] skillsNeedsTeammates = [.. SkillsInfo.LoadedConfig.Where(s => s.NeedsTeammates)];
skillList.RemoveAll(s => skillsNeedsTeammates.Any(s2 => s2.Name == s.Skill.ToString()));
}
if (player.Team == CsTeam.Terrorist)
skillList.RemoveAll(s => counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
else
skillList.RemoveAll(s => terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.SteamID, out ConcurrentBag<jSkill_SkillInfo>? skills))
{
skillList.RemoveAll(s => skills.Any(s2 => s2.Skill == s.Skill));
if (skillList.Count == 0) skills.Clear();
}
randomSkill = skillList.Count == 0 ? noneSkill : skillList[Instance.Random.Next(skillList.Count)];
if (gameMode == Config.GameModes.NoRepeat)
{
if (playersSkills.TryGetValue(player.SteamID, out ConcurrentBag<jSkill_SkillInfo>? value))
value.Add(randomSkill);
else
playersSkills.TryAdd(player.SteamID, [randomSkill]);
}
}
else if (gameMode == Config.GameModes.TeamSkills)
randomSkill = player.Team == CsTeam.Terrorist ? tSkill : ctSkill;
else if (gameMode == Config.GameModes.Debug)
return;
}
if (randomSkill.Display && Config.LoadedConfig.YourSkillChatInfo)
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(randomSkill.Skill)}",
border: !Utilities.GetPlayers().Any(p => p.Team == player.Team && !p.IsBot && p != player) ? "tb" : "t");
skillPlayer.Skill = randomSkill.Skill;
skillPlayer.SpecialSkill = Skills.None;
if (randomSkill.Skill == Skills.Illiterate)
Illiterate.Enable();
Instance?.AddTimer(.2f, () =>
{
if (SkillsInfo.GetValue<bool>(randomSkill.Skill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
Instance?.AddTimer(Config.LoadedConfig.SkillTimeBeforeStart, () =>
{
if (Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID && p.Skill == randomSkill.Skill) == null) return;
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
});
else
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
});
Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.SkillDescriptionDuration);
}
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
lock (setLock)
{
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
foreach (string skillName in activeSkills)
Instance.SkillAction(skillName, "CheckTransmit", [infoList]);
}
}
public static void UpdateSkillHUD(CCSPlayerController? player, string? headerLine, string? centerLine, string? extraLine, bool isDescription)
{
lock (setLock)
{
if (player == null || !player.IsValid) return;
if (Illiterate.CheckIlliterateSkill(player))
{
headerLine = Illiterate.GetRandomText(headerLine);
centerLine = Illiterate.GetRandomText(centerLine);
extraLine = Illiterate.GetRandomText(extraLine);
}
var config = Config.LoadedConfig.HtmlHudCustomisation;
var emptySymbol = $"<font class='fontSize-{(string.IsNullOrEmpty(headerLine) ? "l" : "ml")}'> </font>";
var emptySymbol2 = $"<font class='fontSize-ml'> </font>";
string infoLine = string.IsNullOrEmpty(headerLine)
? ""
: $"<font class='fontWeight-Bold fontSize-{config.HeaderLineSize}' color='{config.HeaderLineColor}'>{headerLine}:</font><br>";
string skillLine = $"{emptySymbol2}<font class='fontWeight-Bold fontSize-{config.SkillLineSize}'>{centerLine}</font>{emptySymbol2}";
string remainingLine = string.IsNullOrWhiteSpace(extraLine)
? ""
: $"<br>{emptySymbol}<font class='fontSize-{(isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize)}' color='{(isDescription ? config.SkillDescriptionLineColor : config.InfoLineColor)}'>{extraLine}</font>{emptySymbol}";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
}
public static void EnableTransmit()
{
if (!isTransmitRegistered)
{
Instance?.RegisterListener<CheckTransmit>(CheckTransmit);
isTransmitRegistered = true;
}
}
public static DateTime GetFreezeTimeEnd() => freezeTimeEnd;
}
}