136 lines
No EOL
5.2 KiB
C#
136 lines
No EOL
5.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.UserMessages;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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namespace src.player.skills
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{
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public class SoundMaker : ISkill
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{
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private const Skills skillName = Skills.SoundMaker;
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private static readonly ConcurrentDictionary<uint, byte> SkillPlayerInfo = [];
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private static readonly object setLock = new();
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private const string soundEventName = "Hostage.Pain";
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private const uint soundEventHash = 1876781570;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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SkillPlayerInfo.Clear();
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryAdd(player.Index, 0);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryRemove(player.Index, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill == skillName)
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SkillPlayerInfo.TryRemove(player.Index, out _);
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}
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public static void PlayerMakeSound(UserMessage um)
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{
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if (SkillPlayerInfo.IsEmpty) return;
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var soundevent = um.ReadUInt("soundevent_hash");
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if (soundevent != soundEventHash) return;
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var entityIndex = um.ReadUInt("source_entity_index");
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if (entityIndex == 0) return;
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CCSPlayerController? emitter = null;
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foreach (var p in PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid))
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{
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if (p.PlayerPawn.Value?.Index == entityIndex)
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{
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emitter = p;
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break;
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}
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var entities = EntityManager.GetPlayerEntities(p.Index, "empty_prop");
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if (entities.Count > 0 && entities[0] == entityIndex)
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{
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emitter = p;
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break;
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}
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}
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List<CCSPlayerController> allowed = [];
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if (emitter != null)
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foreach (var recipient in um.Recipients)
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{
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if (recipient == null || !recipient.IsValid) continue;
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if (recipient.Team == emitter.Team) continue;
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bool hasSkill = SkillPlayerInfo.ContainsKey(recipient.Index);
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var bot = PlayerManager.GetPlayerEvent(recipient);
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bool botSkill = bot != null && bot.IsValid && SkillPlayerInfo.ContainsKey(bot.Index);
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if (!hasSkill && !botSkill) continue;
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allowed.Add(recipient);
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}
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um.Recipients.Clear();
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foreach (var recipient in allowed)
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um.Recipients.Add(recipient);
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}
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public static void OnTick()
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{
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if (SkillPlayerInfo.IsEmpty) return;
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if (Server.TickCount % 60 != 0) return;
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int cooldown = SkillsInfo.GetValue<int>(skillName, "cooldown");
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if (cooldown < 1) cooldown = 1;
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if ((Server.TickCount / 60) % cooldown != 0) return;
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float volume = SkillsInfo.GetValue<float>(skillName, "soundVolume");
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foreach (var player in PlayerManager.GetTickPlayers()
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.Where(p => p != null && p.IsValid && p.PlayerPawn.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0))
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{
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var entities = EntityManager.GetPlayerEntities(player.Index, "empty_prop");
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if (entities.Count == 0)
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{
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player.PlayerPawn.Value!.EmitSound(soundEventName, volume: volume);
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continue;
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}
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var entity = Utilities.GetEntityFromIndex<CDynamicProp>((int)entities[0]);
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if (entity != null && entity.IsValid)
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entity.EmitSound(soundEventName, volume: volume);
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e3ed8c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, int cooldown = 2, float soundVolume = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public float SoundVolume { get; set; } = soundVolume;
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public int Cooldown { get; set; } = cooldown;
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}
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}
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} |