jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Magneto.cs
2026-05-24 23:13:56 +02:00

87 lines
No EOL
3.3 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
namespace src.player.skills
{
public class Magneto : ISkill
{
private const Skills skillName = Skills.Magneto;
private readonly static ConcurrentDictionary<uint, byte> nades = [];
private readonly static ConcurrentDictionary<uint, byte> players = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
nades.Clear();
players.Clear();
}
public static void OnTick()
{
if (Server.TickCount % 5 != 0) return;
float radius = SkillsInfo.GetValue<float>(skillName, "radius");
foreach (var nadeIndex in nades.Keys)
{
var nade = Utilities.GetEntityFromIndex<CBaseCSGrenadeProjectile>((int)nadeIndex);
if (nade == null || !nade.IsValid)
{
nades.TryRemove(nadeIndex, out _);
continue;
}
foreach (var playerIndex in players.Keys)
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid)
{
players.TryRemove(playerIndex, out _);
continue;
}
var pawn = player.PlayerPawn.Value;
double distanceMoved = SkillUtils.GetDistance(nade.AbsOrigin ?? Vector.Zero, pawn.AbsOrigin ?? Vector.Zero);
if (distanceMoved < radius && nade.TeamNum != player.TeamNum)
{
nade.Teleport(null, null, -nade.AbsVelocity);
nades.TryRemove(nadeIndex, out _);
}
}
}
}
public static void OnEntitySpawned(CEntityInstance @event)
{
var name = @event.DesignerName;
if (!name.EndsWith("_projectile")) return;
var grenade = @event.As<CBaseCSGrenadeProjectile>();
if (grenade == null || !grenade.IsValid) return;
nades.TryAdd(grenade.Index, 0);
}
public static void EnableSkill(CCSPlayerController player)
{
players.TryAdd(player.Index, 0);
}
public static void DisableSkill(CCSPlayerController player)
{
players.TryRemove(player.Index, out _);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f081ec", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float radius = 100) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float Radius { get; set; } = radius;
}
}
}