58 lines
No EOL
2.8 KiB
C#
58 lines
No EOL
2.8 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Behind : ISkill
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{
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private const Skills skillName = Skills.Behind;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var attacker = PlayerManager.GetPlayerEvent(@event!.Attacker);
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var victim = PlayerManager.GetPlayerEvent(@event!.Userid);
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(attacker!.Index);
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if (playerInfo?.Skill == skillName && victim!.PawnIsAlive)
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if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
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RotateEnemy(victim);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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float newChance = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "ChanceTo") - SkillsInfo.GetValue<float>(skillName, "ChanceFrom")) + SkillsInfo.GetValue<float>(skillName, "ChanceFrom");
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playerInfo.SkillChance = newChance;
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}",
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border: !Utilities.GetPlayers().Any(p => p.Team == player.Team && p != player) ? "tb" : "t");
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}
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private static void RotateEnemy(CCSPlayerController player)
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{
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if (player == null || !player.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (int)LifeState_t.LIFE_ALIVE) return;
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QAngle look = new(pawn.V_angle.X, pawn.V_angle.Y + 180, 0);
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pawn.Look(look);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00FF00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float ChanceFrom { get; set; } = chanceFrom;
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public float ChanceTo { get; set; } = chanceTo;
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}
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}
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} |