jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
Juzlus 42e5453fd4 v1.2.2.b4
- #### General:
    - ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).

- #### Skill improvements:
    - ###### Ninja:
        - ###### Removed debug chat messages that were used for testing.
2026-06-29 16:10:59 +02:00

168 lines
No EOL
7.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
namespace src.player.skills
{
public class Magnifier : ISkill
{
private const Skills skillName = Skills.Magnifier;
private static readonly ConcurrentDictionary<uint, uint> playersFOV = [];
private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
foreach (var playerIndex in playersFOV.Keys)
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) continue;
DisableSkill(player);
}
playersFOV.Clear();
playersToTarget.Clear();
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in Utilities.GetPlayers())
{
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (playerInfo.SkillUsed)
{
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}" );
return;
}
string enemyId = commands[0];
if (!uint.TryParse(enemyId, out uint enemyIndex)) {
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
playersFOV.AddOrUpdate(enemy.Index, enemy.DesiredFOV, (k, v) => enemy.DesiredFOV);
playersToTarget[player.Index] = enemy.Index;
var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
if (enemyEvent == null || !enemyEvent.IsValid) return;
enemyEvent.DesiredFOV = SkillsInfo.GetValue<uint>(skillName, "customFOV");
Utilities.SetStateChanged(enemyEvent, "CBasePlayerController", "m_iDesiredFOV");
playerInfo.SkillUsed = true;
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("magnifier_player_info", enemy.PlayerName));
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("magnifier_enemy_info"));
}
public static void BotTakeover(EventBotTakeover @event)
{
var bot = PlayerManager.GetPlayerEvent(@event.Botid);
if (bot == null || !bot.IsValid) return;
var player = @event.Userid;
if (player == null || !player.IsValid) return;
if (!playersFOV.ContainsKey(bot.Index)) return;
player.DesiredFOV = SkillsInfo.GetValue<uint>(skillName, "customFOV");
Utilities.SetStateChanged(player, "CBasePlayerController", "m_iDesiredFOV");
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = Utilities.GetPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
SkillUtils.CreateMenu(player, menuItems);
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
{
var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
if (target != null && target.IsValid)
{
if (playersFOV.TryGetValue(targetIndex, out uint fov))
{
target.DesiredFOV = fov;
Utilities.SetStateChanged(target, "CBasePlayerController", "m_iDesiredFOV");
}
if (target.PawnIsAlive && !SkillUtils.IsFreezeTime())
target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("magnifier_disable_info"));
}
playersFOV.TryRemove(targetIndex, out _);
}
SkillUtils.ResetPrintHTML(player);
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
player.DesiredFOV = 0;
Utilities.SetStateChanged(player, "CBasePlayerController", "m_iDesiredFOV");
SkillUtils.ResetPrintHTML(player);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9ba882", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, uint customFOV = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public uint CustomFOV { get; set; } = customFOV;
}
}
}