237 lines
No EOL
9.5 KiB
C#
237 lines
No EOL
9.5 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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namespace src.player.skills
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{
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public class Noclip : ISkill
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{
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private const Skills skillName = Skills.Noclip;
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private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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SkillPlayerInfo.Clear();
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
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UpdateHUD(player, skillInfo);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo
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{
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SteamID = player.Index,
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CanUse = true,
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IsFlying = false,
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Cooldown = DateTime.MinValue,
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LastPosition = null,
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});
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryRemove(player.Index, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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float cooldown = 0;
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float flying = 0;
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if (skillInfo != null)
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{
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float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
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cooldown = Math.Max(time, 0);
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float flyingTime = (int)(skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "duration")) - DateTime.Now).TotalMilliseconds;
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flying = Math.Max(flyingTime, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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if (cooldown == 0)
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{
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playerInfo.PrintHTML = null;
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return;
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}
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playerInfo.PrintHTML =
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skillInfo?.IsFlying == true
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? $"{player.GetTranslation("active_hud_info", $"<font color='#00FF00'>{Math.Round(flying / 100, 2)}</font>")}"
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: $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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uint playerIndex = player.Index;
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if (SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo))
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{
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if (skillInfo.IsFlying)
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{
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StopFlying(player, skillInfo);
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return;
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}
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if (skillInfo.CanUse)
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{
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var duration = SkillsInfo.GetValue<float>(skillName, "duration");
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skillInfo.CanUse = false;
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skillInfo.IsFlying = true;
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skillInfo.Cooldown = DateTime.Now;
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skillInfo.LastPosition = playerPawn.AbsOrigin == null ? null : new Vector(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z);
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SetNoclip(player, true);
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skillInfo.Timer?.Kill();
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skillInfo.Timer = Instance.AddTimer(duration, () =>
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{
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var player = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (player == null || !player.IsValid) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(playerIndex);
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if (playerInfo == null) return;
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StopFlying(player, skillInfo);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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}
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}
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private static void SetNoclip(CCSPlayerController player, bool noclip = true)
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{
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if (player == null || !player.IsValid) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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playerPawn.MoveType = noclip ? MoveType_t.MOVETYPE_NOCLIP : MoveType_t.MOVETYPE_WALK;
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Schema.SetSchemaValue(playerPawn.Handle, "CBaseEntity", "m_nActualMoveType", (int)playerPawn.MoveType);
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Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_MoveType");
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}
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private static void StopFlying(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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skillInfo.Timer?.Kill();
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skillInfo.Timer = null;
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if (!skillInfo.IsFlying) return;
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skillInfo.IsFlying = false;
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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SetNoclip(player, false);
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid || skillInfo.IsFlying) return;
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Vector? safePoint = GetCorrectPosition(player, skillInfo);
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playerPawn.Teleport(safePoint ?? skillInfo.LastPosition, null, new Vector(0, 0, 0));
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}
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private static Vector? GetCorrectPosition(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return null;
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Vector currentPos = playerPawn.AbsOrigin;
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float offset = 50;
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Vector[] checkOffsets =
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{
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currentPos,
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currentPos + new Vector(offset, 0, 10),
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currentPos + new Vector(-offset, 0, 10),
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currentPos + new Vector(0, offset, 10),
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currentPos + new Vector(0, -offset, 10),
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currentPos + new Vector(offset, 0, 60),
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currentPos + new Vector(-offset, 0, 60),
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currentPos + new Vector(0, offset, 60),
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currentPos + new Vector(0, -offset, 60),
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};
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ulong mask = playerPawn.Collision.CollisionAttribute.InteractsWith;
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ulong contents = playerPawn.Collision.CollisionGroup;
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bool hasGround = false;
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Vector stuckVector = new(currentPos.X, currentPos.Y, currentPos.Z);
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foreach (Vector targetPos in checkOffsets)
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{
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Vector start = new(targetPos.X, targetPos.Y, targetPos.Z + 70);
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Vector end = new(targetPos.X, targetPos.Y, targetPos.Z - 1000);
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var groundResult = RayTrace.TraceShape(player, start, end, mask, contents);
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if (!groundResult.HasValue || !groundResult.Value.DidHit) continue;
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Vector newPos =
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groundResult.Value.EndPos.Z > targetPos.Z
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? new(groundResult.Value.EndPos.X, groundResult.Value.EndPos.Y, groundResult.Value.EndPos.Z)
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: targetPos;
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hasGround = true;
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stuckVector = newPos;
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var result = RayTrace.TraceHullShape(
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targetPos,
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targetPos,
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player
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);
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if (result.HasValue && !result.Value.DidHit)
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return newPos;
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}
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if (hasGround)
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skillInfo.Cooldown = DateTime.Now.AddSeconds(-SkillsInfo.GetValue<float>(skillName, "cooldown") + SkillsInfo.GetValue<float>(skillName, "cooldownWhenStuck"));
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return hasGround ? stuckVector : null;
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public bool IsFlying { get; set; }
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public DateTime Cooldown { get; set; }
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public Vector? LastPosition { get; set; }
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public Timer? Timer { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#44ebd4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 30f, float duration = 2f, float cooldownWhenStuck = 5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float Cooldown { get; set; } = cooldown;
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public float CooldownWhenStuck { get; set; } = cooldownWhenStuck;
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public float Duration { get; set; } = duration;
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}
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}
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} |