137 lines
No EOL
5.4 KiB
C#
137 lines
No EOL
5.4 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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namespace src.player.skills
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{
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public class PsychicDefusing : ISkill
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{
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private const Skills skillName = Skills.PsychicDefusing;
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private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
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private static Vector? bombLocation = null;
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private static readonly float tickRate = 64f;
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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SkillPlayerInfo.Clear();
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bombLocation = null;
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}
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill == skillName)
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SkillPlayerInfo.TryRemove(player.Index, out _);
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}
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public static void BombPlanted(EventBombPlanted _)
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{
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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bombLocation = plantedBomb.AbsOrigin;
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}
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public static void OnTick()
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{
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if (bombLocation == null) return;
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foreach (var skillInfo in SkillPlayerInfo)
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{
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var playerIndex = skillInfo.Key;
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var info = skillInfo.Value;
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var player = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (player == null || !player.IsValid || player.PlayerPawn == null) continue;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) continue;
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if (pawn.AbsOrigin == null || SkillUtils.GetDistance(pawn.AbsOrigin, bombLocation) > SkillsInfo.GetValue<float>(skillName, "maxDefusingRange"))
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{
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info.Defusing = false;
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info.DefusingTime = SkillsInfo.GetValue<float>(skillName, "defusingTime");
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SkillUtils.ResetPrintHTML(player);
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continue;
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}
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if (!info.Defusing)
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pawn.EmitSound("c4.disarmstart");
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info.Defusing = true;
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info.DefusingTime -= (1f / tickRate);
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if (info.DefusingTime <= 0)
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{
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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{
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plantedBomb.AddEntityIOEvent("Kill", plantedBomb, delay: 0.1f);
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SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
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}
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SkillUtils.ResetPrintHTML(player);
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SkillPlayerInfo.Clear();
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}
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UpdateHUD(player, info);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) return;
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SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo
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{
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SteamID = player.Index,
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Defusing = false,
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DefusingTime = SkillsInfo.GetValue<float>(skillName, "defusingTime"),
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});
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillUtils.ResetPrintHTML(player);
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SkillPlayerInfo.TryRemove(player.Index, out _);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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if (!skillInfo.Defusing) return;
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int cooldown = (int)Math.Ceiling(skillInfo.DefusingTime);
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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if (cooldown == 0)
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playerInfo.PrintHTML = null;
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else
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playerInfo.PrintHTML = $"{player.GetTranslation("psychicdefusing_hud_info", $"<font color='#00d5ff'>{cooldown}</font>")}";
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool Defusing { get; set; }
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public float DefusingTime { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float maxDefusingRange = 80f, float defusingTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float MaxDefusingRange { get; set; } = maxDefusingRange;
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public float DefusingTime { get; set; } = defusingTime;
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}
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}
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} |