## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
94 lines
4.3 KiB
XML
94 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="tools\**" />
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<None Remove="tools\**" />
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<None Remove="src\command\Command.cs~RF4f34d1e7.TMP" />
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<None Remove="src\player\PlayerOnTick.cs~RF38b6229.TMP" />
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<None Remove="src\player\skills\RespWroga.cs~RF528d210.TMP" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.369" />
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<PackageReference Include="MaxMind.Db" Version="5.1.0">
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="RayTraceApi">
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<HintPath>libs/RayTraceApi.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!-- Relative path to the WASDMenuAPI source code -->
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<ItemGroup>
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<ProjectReference Include="..\WASDMenuAPI - SRC Files\WASDMenuAPI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<PropertyGroup>
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<SourceLangDir>$(MSBuildProjectDirectory)\src\lang</SourceLangDir>
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<ServerLangDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills\languages</ServerLangDir>
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<SourceDLL>$(MSBuildProjectDirectory)\bin\Debug\net10.0</SourceDLL>
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<ServerDLL>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills</ServerDLL>
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<SourceGamedataDir>$(MSBuildProjectDirectory)\src\gamedata</SourceGamedataDir>
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<ServerGamedataDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\gamedata</ServerGamedataDir>
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</PropertyGroup>
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<!-- Copy language files to server directory -->
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<Target Name="CopyLangFilesToServer" AfterTargets="Build">
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<Message Text="Copying language files from $(SourceLangDir) to $(ServerLangDir)" Importance="High" />
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<ItemGroup>
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<LangFiles Include="$(SourceLangDir)\**\*.*" />
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</ItemGroup>
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<MakeDir Directories="$(ServerLangDir)" Condition="!Exists('$(ServerLangDir)')" />
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<Copy SourceFiles="@(LangFiles)" DestinationFiles="@(LangFiles->'$(ServerLangDir)\\%(RecursiveDir)%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
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</Target>
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<!-- Copy compiled DLL to server directory -->
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<Target Name="CopyDLLToServer" AfterTargets="Build">
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<Message Text="Copying compiled DLL from $(SourceDLL) to $(ServerDLL)" Importance="High" />
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<ItemGroup>
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<CompiledDLL Include="$(SourceDLL)\jRandomSkills.dll" />
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<CompiledDLL Include="$(SourceDLL)\WASDMenuAPI.dll" />
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<CompiledDLL Include="$(SourceDLL)\MaxMind.Db.dll" />
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<CompiledDLL Include="$(SourceDLL)\Newtonsoft.Json.dll" />
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</ItemGroup>
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<MakeDir Directories="$(ServerDLL)" Condition="!Exists('$(ServerDLL)')" />
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<Copy SourceFiles="@(CompiledDLL)" DestinationFiles="@(CompiledDLL->'$(ServerDLL)\\%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
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</Target>
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<!-- Copy gamedata files to server directory -->
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<Target Name="CopyGamedataFilesToServer" AfterTargets="Build">
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<Message Text="Copying gamedata files from $(SourceGamedataDir) to $(ServerGamedataDir)" Importance="High" />
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<ItemGroup>
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<GamedataFiles Include="$(SourceGamedataDir)\**\*.*" />
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</ItemGroup>
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<MakeDir Directories="$(ServerGamedataDir)" Condition="!Exists('$(ServerGamedataDir)')" />
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<Copy SourceFiles="@(GamedataFiles)" DestinationFiles="@(GamedataFiles->'$(ServerGamedataDir)\\%(RecursiveDir)%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
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</Target>
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</Project>
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