jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
2025-09-24 05:31:41 +02:00

56 lines
No EOL
2.5 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Astronaut : ISkill
{
private const Skills skillName = Skills.Astronaut;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void EnableSkill(CCSPlayerController player)
{
ApplyGravityModifier(player);
}
public static void NewRound()
{
foreach (var player in Utilities.GetPlayers())
DisableSkill(player);
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
player.PlayerPawn.Value.ActualGravityScale = 1;
}
private static void ApplyGravityModifier(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "ChanceTo") - SkillsInfo.GetValue<float>(skillName, "chanceFrom")) + SkillsInfo.GetValue<float>(skillName, "chanceFrom"), 1);
playerInfo.SkillChance = gravityModifier;
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, gravityModifier)}", false);
player.PlayerPawn.Value.ActualGravityScale = gravityModifier;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7E10AD", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .1f, float chanceTo = .7f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
}
}
}