jRandomSkills/jRandomSkills - SRC Files/src/player/skills/BunnyHop.cs
2025-09-24 03:18:32 +02:00

67 lines
No EOL
2.7 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class BunnyHop : ISkill
{
private const Skills skillName = Skills.BunnyHop;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
GiveBunnyHop(player);
}
}
private static void GiveBunnyHop(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
if (JumpBan.bannedPlayers.ContainsKey(playerPawn)) return;
var flags = (PlayerFlags)playerPawn.Flags;
var buttons = player.Buttons;
if (buttons.HasFlag(PlayerButtons.Jump) && flags.HasFlag(PlayerFlags.FL_ONGROUND) && !playerPawn.MoveType.HasFlag(MoveType_t.MOVETYPE_LADDER))
{
playerPawn.AbsVelocity.Z = SkillsInfo.GetValue<float>(skillName, "jumpVelocity");
var maxSpeed = SkillsInfo.GetValue<float>(skillName, "maxSpeed");
var vX = playerPawn.AbsVelocity.X;
var vY = playerPawn.AbsVelocity.Y;
var speed2D = Math.Sqrt(vX * vX + vY * vY);
var scale = 1d;
if (speed2D < maxSpeed)
{
var newSpeed = Math.Min(speed2D * SkillsInfo.GetValue<float>(skillName, "jumpBoost"), maxSpeed);
scale = newSpeed / (speed2D == 0 ? 1 : speed2D);
}
else if (speed2D > maxSpeed)
scale = maxSpeed / speed2D;
playerPawn.AbsVelocity.X = (float)(vX * scale);
playerPawn.AbsVelocity.Y = (float)(vY * scale);
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxSpeed = 500f, float jumpVelocity = 300f, float jumpBoost = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float MaxSpeed { get; set; } = maxSpeed;
public float JumpVelocity { get; set; } = jumpVelocity;
public float JumpBoost { get; set; } = jumpBoost;
}
}
}