45 lines
No EOL
1.9 KiB
C#
45 lines
No EOL
1.9 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class FriendlyFire : ISkill
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{
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private const Skills skillName = Skills.FriendlyFire;
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private static readonly string[] nades = ["inferno", "flashbang", "smokegrenade", "decoy", "hegrenade"];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var damage = @event.DmgHealth;
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var victim = @event.Userid;
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var attacker = @event.Attacker;
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var weapon = @event.Weapon;
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HitGroup_t hitgroup = (HitGroup_t)@event.Hitgroup;
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if (nades.Contains(weapon)) return;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (playerInfo?.Skill != skillName || attacker!.Team != victim!.Team) return;
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Server.ExecuteCommand("mp_autokick 0");
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var pawn = victim.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) return;
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SkillUtils.AddHealth(pawn, damage + (int)(damage * SkillsInfo.GetValue<float>(skillName, "healthMultiplier")), pawn.MaxHealth);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = true, float healthMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float HealthMultiplier { get; set; } = healthMultiplier;
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}
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}
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} |