73 lines
No EOL
3.2 KiB
C#
73 lines
No EOL
3.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class FrozenDecoy : ISkill
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{
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private const Skills skillName = Skills.FrozenDecoy;
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private static readonly ConcurrentDictionary<Vector, byte> decoys = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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decoys.Clear();
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}
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public static void DecoyStarted(EventDecoyStarted @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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decoys.TryAdd(new Vector(@event.X, @event.Y, @event.Z), 0);
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}
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public static void DecoyDetonate(EventDecoyDetonate @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
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decoys.TryRemove(decoy, out _);
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}
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public static void OnTick()
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{
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foreach (Vector decoyPos in decoys.Keys)
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foreach (var player in Utilities.GetPlayers().Where(p => p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist))
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{
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var decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
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double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);
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if (distance <= decoyRadius)
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{
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double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
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pawn.VelocityModifier = (float)Math.Pow(modifier, SkillsInfo.GetValue<int>(skillName, "slownessMultiplier"));
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}
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00eaff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float triggerRadius = 180, int slownessMultiplier = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float TriggerRadius { get; set; } = triggerRadius;
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public int SlownessMultiplier { get; set; } = slownessMultiplier;
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}
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}
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} |