jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Ghost.cs

195 lines
No EOL
8.2 KiB
C#

using System.Collections.Immutable;
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class Ghost : ISkill
{
private const Skills skillName = Skills.Ghost;
private static readonly string[] disabledWeapons =
[
"weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9",
"weapon_elite", "weapon_hkp2000", "weapon_ak47", "weapon_m4a1",
"weapon_m4a4", "weapon_m4a1_silencer", "weapon_famas", "weapon_galilar",
"weapon_aug", "weapon_sg553", "weapon_mp9", "weapon_mac10",
"weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_ssg08", "weapon_awp", "weapon_scar20",
"weapon_g3sg1", "weapon_nova", "weapon_xm1014", "weapon_mag7",
"weapon_sawedoff", "weapon_m249", "weapon_negev"
];
private static readonly ConcurrentDictionary<ulong, ConcurrentBag<uint>> invisibleEntities = [];
public static void LoadSkill()
{
if (SkillsInfo.LoadedConfig.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
foreach (var player in Utilities.GetPlayers())
SetWeaponAttack(player, false);
}
public static void WeaponPickup(EventItemPickup @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
SetWeaponVisibility(player!, false);
SetWeaponAttack(player!, true);
}
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
SetWeaponVisibility(player!, false);
SetWeaponAttack(player!, true);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
foreach ((var playerId, var itemList) in invisibleEntities)
if (player.SteamID != playerId)
foreach (var entityIndex in itemList)
{
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)entityIndex);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
}
}
}
public static void EnableSkill(CCSPlayerController player)
{
Event.EnableTransmit();
SetPlayerVisibility(player, false);
SetWeaponVisibility(player, false);
SetWeaponAttack(player, true);
}
public static void DisableSkill(CCSPlayerController player)
{
SkillUtils.ResetPrintHTML(player);
SetPlayerVisibility(player, true);
SetWeaponVisibility(player, true);
SetWeaponAttack(player, false);
invisibleEntities.TryRemove(player.SteamID, out _);
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UpdateHUD(player);
if (!player.PawnIsAlive)
if (invisibleEntities.ContainsKey(player.SteamID))
invisibleEntities.TryRemove(player.SteamID, out _);
}
}
private static void SetPlayerVisibility(CCSPlayerController player, bool visible)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
var shadowStrength = visible ? 1.0f : 0.0f;
playerPawn.Render = color;
playerPawn.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
}
}
private static void SetWeaponVisibility(CCSPlayerController player, bool visible)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value!;
if (playerPawn.WeaponServices == null) return;
invisibleEntities.TryRemove(player.SteamID, out _);
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (!visible)
{
if (invisibleEntities.TryGetValue(player.SteamID, out var items))
{
if (!items.Contains(weapon.Index))
items.Add(weapon.Index);
}
else
invisibleEntities.TryAdd(player.SteamID, [weapon.Index]);
}
}
}
if (visible)
invisibleEntities.TryRemove(player.SteamID, out _);
}
private static void SetWeaponAttack(CCSPlayerController player, bool disableWeapon)
{
if (player == null || !player.IsValid) return;
var pawn = player?.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var weapon in pawn.WeaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (disabledWeapons.Contains(weapon.Value.DesignerName))
{
weapon.Value.NextPrimaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
weapon.Value.NextSecondaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
}
}
private static void UpdateHUD(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || !disabledWeapons.Contains(weapon.DesignerName))
{
playerInfo.PrintHTML = null;
return;
}
playerInfo.PrintHTML = $"<font color='#FF0000'>{player.GetTranslation("disabled_weapon")}</font>";
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFFFFF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}
}