55 lines
No EOL
2.2 KiB
C#
55 lines
No EOL
2.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Pyro : ISkill
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{
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private const Skills skillName = Skills.Pyro;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var victim = @event.Userid;
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int damage = @event.DmgHealth;
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string weapon = @event.Weapon;
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if (weapon != "inferno" || !Instance.IsPlayerValid(victim)) return;
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var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
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if (victimInfo == null || victimInfo.Skill != skillName) return ;
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RestoreHealth(victim!, damage * SkillsInfo.GetValue<float>(skillName, "regenerationMultiplier"));
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, player.Team == CsTeam.CounterTerrorist ? CsItem.IncendiaryGrenade : CsItem.Molotov);
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}
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private static void RestoreHealth(CCSPlayerController victim, float damage)
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{
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var playerPawn = victim.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid) return;
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var newHealth = playerPawn.Health + damage;
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if (newHealth > 100)
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newHealth = 100;
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playerPawn.Health = (int)newHealth;
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Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float regenerationMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float RegenerationMultiplier { get; set; } = regenerationMultiplier;
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}
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}
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} |