jRandomSkills/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
2025-09-24 03:18:32 +02:00

168 lines
No EOL
7 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class SniperElite : ISkill
{
private const Skills skillName = Skills.SniperElite;
private static readonly ConcurrentDictionary<ulong, List<CEntityInstance>> playerAWPs = [];
private static readonly ConcurrentDictionary<ulong, string> sniperElites = [];
private static readonly object setLock = new();
private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
lock (setLock)
{
sniperElites.Clear();
playerAWPs.Clear();
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
}
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DeleteDroppedAWP(player);
}
public static void EnableSkill(CCSPlayerController player)
{
sniperElites.TryAdd(player.SteamID, "weapon_awp");
}
public static void DisableSkill(CCSPlayerController player)
{
sniperElites.TryRemove(player.SteamID, out _);
playerAWPs.TryRemove(player.SteamID, out _);
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (sniperElites.ContainsKey(player.SteamID))
RemoveAndGiveWeapon(player);
}
private static void RemoveAndGiveWeapon(CCSPlayerController player)
{
string holdedWeapon = "weapon_awp";
if (sniperElites.TryGetValue(player.SteamID, out string? weapon))
if (!string.IsNullOrEmpty(weapon))
holdedWeapon = weapon;
try
{
CBasePlayerWeapon? activeRifle = GetActiveRifle(player);
if (activeRifle != null && activeRifle.IsValid)
RemoveWeapon(player, activeRifle.DesignerName);
sniperElites.TryAdd(player.SteamID, (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp");
Server.NextFrame(() => {
string weapon = holdedWeapon ?? "weapon_awp";
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
var createdWeapon = player.PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<CEntityInstance>(weapon);
if (createdWeapon != null && createdWeapon.IsValid && createdWeapon.DesignerName == "weapon_awp")
{
lock (setLock)
{
if (playerAWPs.TryGetValue(player.SteamID, out var list))
list.Add(createdWeapon);
else
playerAWPs.TryAdd(player.SteamID, [createdWeapon]);
}
}
DeleteDroppedAWP(player);
});
}
catch { }
}
private static void DeleteDroppedAWP(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
var weaponServices = pawn.WeaponServices;
if (weaponServices == null) return;
ConcurrentBag<uint> playerWeapons = [.. weaponServices.MyWeapons.Where(w => w != null && w.IsValid && w.Value != null && w.Value.IsValid)
.Select(w => w.Value!.Index)];
lock (setLock)
{
if (playerAWPs.TryGetValue(player.SteamID, out var AWPs))
foreach (var awp in AWPs.ToList())
{
if (awp != null && awp.IsValid)
{
if (!playerWeapons.Contains(awp.Index))
{
awp.AcceptInput("Kill");
AWPs.Remove(awp);
}
}
else
AWPs.Remove(awp!);
}
}
}
private static CBasePlayerWeapon? GetActiveRifle(CCSPlayerController player)
{
CBasePlayerWeapon? rifle = null;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return rifle;
var weaponServices = pawn.WeaponServices;
if (weaponServices == null) return rifle;
foreach (var weapon in weaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (rifles.Contains(weapon.Value.DesignerName))
rifle = weapon.Value;
return rifle;
}
private static void RemoveWeapon(CCSPlayerController player, string designerName)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var item in pawn.WeaponServices.MyWeapons)
if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == designerName)
item.Value.AcceptInput("Kill");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}
}