jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
2025-10-16 19:12:57 +02:00

145 lines
No EOL
6.3 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using System.Drawing;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class Spectator : ISkill
{
private const Skills skillName = Skills.Spectator;
private static readonly ConcurrentDictionary<ulong, (uint, CDynamicProp, CCSPlayerPawn)> cameras = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
foreach (var camera in cameras)
if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
camera.Value.Item2.AcceptInput("Kill");
cameras.Clear();
}
public static void WeaponPickup(EventItemPickup @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
var pawn = player!.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item1 != pawn.CameraServices.ViewEntity.Raw)
BlockWeapon(player, true);
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
ChangeCamera(player);
}
public static void DisableSkill(CCSPlayerController player)
{
ChangeCamera(player, true);
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
{
var pawn = cameraInfo.Item3;
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
ChangeCamera(player, true);
}
}
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
{
uint orginalCameraRaw;
uint newCameraRaw;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2 != null && cameraInfo.Item2.IsValid)
{
orginalCameraRaw = cameraInfo.Item1;
cameraInfo.Item2.AcceptInput("Kill");
newCameraRaw = CreateCamera(player);
} else
{
orginalCameraRaw = pawn.CameraServices.ViewEntity.Raw;
newCameraRaw = CreateCamera(player);
}
if (newCameraRaw == 0) return;
bool defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw);
pawn.CameraServices.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
BlockWeapon(player, !defaultCam);
}
private static uint CreateCamera(CCSPlayerController player)
{
var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (camera == null || !camera.IsValid) return 0;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team).ToList();
if (enemies.Count == 0)
return 0;
var enemy = enemies[Instance.Random.Next(enemies.Count)];
var pawn = enemy.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null) return 0;
var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "distance");
pos.Z += pawn.ViewOffset.Z;
Server.NextFrame(() =>
{
camera.SetModel("models/actors/ghost_speaker.vmdl");
camera.Render = Color.FromArgb(0, 255, 255, 255);
camera.Teleport(pos, new QAngle(0, pawn.EyeAngles.Y, 0));
camera.DispatchSpawn();
camera.AcceptInput("SetParent", pawn, pawn, "!activator");
});
if (cameras.TryGetValue(player.SteamID, out var cameraInfo))
cameras.AddOrUpdate(player.SteamID, (cameraInfo.Item1, camera, pawn), (k, v) => (cameraInfo.Item1, camera, pawn));
else
cameras.AddOrUpdate(player.SteamID, (pawn.CameraServices.ViewEntity.Raw, camera, pawn), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera, pawn));
return camera.EntityHandle.Raw;
}
private static void BlockWeapon(CCSPlayerController player, bool block)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var weapon in pawn.WeaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount;
weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount;
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5da", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Distance { get; set; } = distance;
}
}
}