145 lines
No EOL
6.3 KiB
C#
145 lines
No EOL
6.3 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Drawing;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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namespace src.player.skills
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{
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public class Spectator : ISkill
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{
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private const Skills skillName = Skills.Spectator;
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private static readonly ConcurrentDictionary<ulong, (uint, CDynamicProp, CCSPlayerPawn)> cameras = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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foreach (var camera in cameras)
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if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
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camera.Value.Item2.AcceptInput("Kill");
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cameras.Clear();
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}
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public static void WeaponPickup(EventItemPickup @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var pawn = player!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item1 != pawn.CameraServices.ViewEntity.Raw)
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BlockWeapon(player, true);
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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ChangeCamera(player);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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ChangeCamera(player, true);
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
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{
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var pawn = cameraInfo.Item3;
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if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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ChangeCamera(player, true);
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}
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}
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private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
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{
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uint orginalCameraRaw;
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uint newCameraRaw;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2 != null && cameraInfo.Item2.IsValid)
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{
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orginalCameraRaw = cameraInfo.Item1;
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cameraInfo.Item2.AcceptInput("Kill");
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newCameraRaw = CreateCamera(player);
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} else
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{
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orginalCameraRaw = pawn.CameraServices.ViewEntity.Raw;
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newCameraRaw = CreateCamera(player);
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}
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if (newCameraRaw == 0) return;
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bool defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw);
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pawn.CameraServices.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
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Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
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BlockWeapon(player, !defaultCam);
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}
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private static uint CreateCamera(CCSPlayerController player)
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{
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var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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if (camera == null || !camera.IsValid) return 0;
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var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team).ToList();
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if (enemies.Count == 0)
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return 0;
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var enemy = enemies[Instance.Random.Next(enemies.Count)];
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var pawn = enemy.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null) return 0;
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var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "distance");
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pos.Z += pawn.ViewOffset.Z;
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Server.NextFrame(() =>
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{
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camera.SetModel("models/actors/ghost_speaker.vmdl");
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camera.Render = Color.FromArgb(0, 255, 255, 255);
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camera.Teleport(pos, new QAngle(0, pawn.EyeAngles.Y, 0));
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camera.DispatchSpawn();
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camera.AcceptInput("SetParent", pawn, pawn, "!activator");
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});
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo))
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cameras.AddOrUpdate(player.SteamID, (cameraInfo.Item1, camera, pawn), (k, v) => (cameraInfo.Item1, camera, pawn));
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else
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cameras.AddOrUpdate(player.SteamID, (pawn.CameraServices.ViewEntity.Raw, camera, pawn), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera, pawn));
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return camera.EntityHandle.Raw;
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}
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private static void BlockWeapon(CCSPlayerController player, bool block)
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{
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if (player == null || !player.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
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foreach (var weapon in pawn.WeaponServices.MyWeapons)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount;
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weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount;
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Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
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Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5da", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float Distance { get; set; } = distance;
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}
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}
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} |