jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Thorns.cs
2025-09-24 03:18:32 +02:00

36 lines
No EOL
1.5 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Thorns : ISkill
{
private const Skills skillName = Skills.Thorns;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
if (victimInfo?.Skill == skillName && victim!.PawnIsAlive && attacker!.PawnIsAlive)
{
SkillUtils.TakeHealth(attacker.PlayerPawn.Value, (int)(@event.DmgHealth * SkillsInfo.GetValue<float>(skillName, "healthTakenScale")));
attacker.EmitSound("Player.DamageBody.Onlooker");
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float healthTakenScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float HealthTakenScale { get; set; } = healthTakenScale;
}
}
}