121 lines
No EOL
5.5 KiB
C#
121 lines
No EOL
5.5 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Drawing;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Wallhack : ISkill
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{
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private const Skills skillName = Skills.Wallhack;
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private static readonly ConcurrentDictionary<ulong, byte> playersInAction = [];
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private static readonly ConcurrentBag<(CDynamicProp, CDynamicProp, CsTeam)> glows = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach (var (info, player) in infoList)
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{
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if (player == null) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
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var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
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foreach (var glow in glows)
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{
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if (glow.Item3 != player.Team && (playerInfo?.Skill == skillName || (observerInfo != null && observerInfo?.Skill == skillName)))
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continue;
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var glowEntity1 = Utilities.GetEntityFromIndex<CBaseEntity>((int)glow.Item1.Index);
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if (glowEntity1 == null || !glowEntity1.IsValid) continue;
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var glowEntity2 = Utilities.GetEntityFromIndex<CBaseEntity>((int)glow.Item2.Index);
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if (glowEntity2 == null || !glowEntity2.IsValid) continue;
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info.TransmitEntities.Remove(glowEntity1.Index);
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info.TransmitEntities.Remove(glowEntity2.Index);
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}
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}
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}
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public static void NewRound()
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{
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foreach (var glow in glows)
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{
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if (glow.Item1 != null && glow.Item1.IsValid)
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glow.Item1.AcceptInput("Kill");
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if (glow.Item2 != null && glow.Item2.IsValid)
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glow.Item2.AcceptInput("Kill");
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}
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glows.Clear();
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playersInAction.Clear();
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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Event.EnableTransmit();
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playersInAction.TryAdd(player.SteamID, 0);
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if (glows.IsEmpty)
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SetGlowEffectForAll();
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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playersInAction.TryRemove(player.SteamID, out _);
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if (playersInAction.IsEmpty)
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NewRound();
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}
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private static void SetGlowEffectForAll()
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{
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foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.PawnIsAlive && p.Team is CsTeam.Terrorist or CsTeam.CounterTerrorist))
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{
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var enemyInfo = Instance.SkillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
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if (enemyInfo?.Skill == Skills.Ghost)
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return;
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var enemyPawn = enemy.PlayerPawn.Value;
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var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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if (modelGlow == null || modelRelay == null)
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return;
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modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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modelRelay.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
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modelRelay.Spawnflags = 256u;
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modelRelay.RenderMode = RenderMode_t.kRenderNone;
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modelRelay.DispatchSpawn();
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modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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modelGlow.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
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modelGlow.Spawnflags = 256u;
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modelGlow.Render = Color.FromArgb(1, 255, 255, 255);
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modelGlow.DispatchSpawn();
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modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
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modelGlow.Glow.GlowRange = 5000;
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modelGlow.Glow.GlowTeam = -1;
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modelGlow.Glow.GlowType = 3;
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modelGlow.Glow.GlowRangeMin = 100;
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modelRelay.AcceptInput("FollowEntity", enemyPawn, modelRelay, "!activator");
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modelGlow.AcceptInput("FollowEntity", modelRelay, modelGlow, "!activator");
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glows.Add((modelRelay, modelGlow, enemy.Team));
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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}
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}
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} |