jRandomSkills/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
2025-10-16 19:12:57 +02:00

126 lines
No EOL
6.1 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
namespace src.player
{
public static class PlayerOnTick
{
public static void Load()
{
Instance.RegisterListener<OnTick>(() =>
{
UpdateGameRules();
foreach (var player in Utilities.GetPlayers())
if (player != null && player.IsValid)
UpdatePlayerHud(player);
});
Instance.RegisterListener<OnMapStart>(OnMapStart);
}
private static void OnMapStart(string mapName)
{
Instance.GameRules = null;
Event.OnMapChange();
}
private static void InitializeGameRules()
{
if (Instance.GameRules != null) return;
var gameRulesProxy = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").FirstOrDefault();
if (gameRulesProxy != null)
Instance.GameRules = gameRulesProxy?.GameRules;
}
private static void UpdateGameRules()
{
if (Instance?.GameRules == null || Instance?.GameRules?.Handle == IntPtr.Zero)
InitializeGameRules();
else if (Instance != null && Config.LoadedConfig.FlashingHtmlHudFix && !Instance.GameRules.WarmupPeriod)
Instance.GameRules.GameRestart = Instance.GameRules?.RestartRoundTime < Server.CurrentTime;
}
private static void UpdatePlayerHud(CCSPlayerController player)
{
if (player == null) return;
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null || !skillPlayer.DisplayHUD) return;
string infoLine = "";
string skillLine = "";
string remainingLine = "";
bool showDescirptionHUD = skillPlayer.SkillDescriptionHudExpired >= DateTime.Now;
bool isDescription = true;
if (SkillData.Skills.IsEmpty)
{
infoLine = player.GetTranslation("your_skill");
skillLine = player.GetTranslation("none");
}
else if (skillPlayer.IsDrawing)
{
var randomSkill = SkillData.Skills.ToArray()[Instance.Random.Next(SkillData.Skills.Count)];
infoLine = player.GetTranslation("drawing_skill");
skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
}
else if (!skillPlayer.IsDrawing)
{
if (player?.IsValid == true && player?.PawnIsAlive == true)
{
var skillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
if (skillInfo != null)
{
infoLine = player.GetTranslation("your_skill");
skillLine = $"<font color='{skillInfo.Color}'>{player.GetSkillName(skillInfo.Skill, skillPlayer.SkillChance)}</font>";
if (skillInfo.Skill != Skills.None)
{
remainingLine = string.IsNullOrEmpty(skillPlayer.PrintHTML)
? showDescirptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : ""
: skillPlayer.PrintHTML;
isDescription = string.IsNullOrEmpty(skillPlayer.PrintHTML);
}
}
} else if (player?.IsValid == true)
{
if ((player.Team is CsTeam.Spectator or CsTeam.None && Config.LoadedConfig.DisableSpectateHUD) || AdminManager.PlayerHasPermissions(player, Config.LoadedConfig.DisableHUDOnDeathPermission))
return;
var pawn = player.Pawn.Value;
if (pawn == null) return;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == pawn?.ObserverServices?.ObserverTarget?.Value?.Handle);
if (observedPlayer == null) return;
var observeredPlayerSkill = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer.SteamID);
if (observeredPlayerSkill == null) return;
var observeredPlayerSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
if (observeredPlayerSkillInfo == null) return;
var observeredPlayerSpecialSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.SpecialSkill);
if (observeredPlayerSpecialSkillInfo == null) return;
string pName = observeredPlayerSkill.PlayerName;
if (pName.Length > 18)
pName = $"{pName[..17]}...";
var observerSkill = player.GetTranslation("observer_skill");
infoLine = string.IsNullOrEmpty(observerSkill) ? pName : $"{observerSkill} {pName}";
skillLine = $"<font color='{observeredPlayerSkillInfo.Color}'>{(observeredPlayerSkill.SpecialSkill == Skills.None
? player.GetSkillName(observeredPlayerSkillInfo.Skill, observeredPlayerSkill.SkillChance)
: $"{player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill)}({player.GetSkillName(observeredPlayerSkillInfo.Skill)})")}</font>";
if (showDescirptionHUD)
remainingLine = player.GetSkillDescription(observeredPlayerSkill.Skill, observeredPlayerSkill.SkillChance);
}
}
if (string.IsNullOrEmpty(skillLine)) return;
if (player == null || !player.IsValid) return;
Event.UpdateSkillHUD(player, infoLine, skillLine, remainingLine, isDescription);
}
}
}