jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Cypher.cs
2026-02-03 07:02:40 +01:00

372 lines
No EOL
15 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
using CS2TraceRay.Struct;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using System.Numerics;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace src.player.skills
{
public class Cypher : ISkill
{
private const Skills skillName = Skills.Cypher;
private static readonly ConcurrentDictionary<CCSPlayerController, PlayerSkill> playersInfo = [];
private static readonly object setLock = new();
private const string cameraPropModel = "models/props/de_train/hr_train_s2/train_electronics/train_electronics_security_camera_01.vmdl";
private const string cameraViewModel = "models/actors/ghost_speaker.vmdl";
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
jRandomSkills.Instance.AddToManifest(cameraPropModel);
jRandomSkills.Instance.AddToManifest(cameraViewModel);
}
public static void NewRound()
{
foreach (var playerSkill in playersInfo.Values)
KillCamera(playerSkill);
lock (setLock)
playersInfo.Clear();
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (playersInfo.TryGetValue(player, out var playerSkill))
ChangeCamera(playerSkill);
}
public static void EnableSkill(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.CameraServices == null) return;
playersInfo.TryAdd(player, new PlayerSkill
{
Player = player,
CameraProp = null,
CameraView = null,
CameraActive = false,
NextCamera = 0,
NoSpace = 0,
PlayerCameraRaw = player.PlayerPawn.Value.CameraServices.ViewEntity.Raw,
LastAngle = QAngle.Zero
});
}
public static void DisableSkill(CCSPlayerController player)
{
if (playersInfo.TryGetValue(player, out var playerSkill))
{
ChangeCamera(playerSkill, true);
KillCamera(playerSkill);
}
playersInfo.TryRemove(player, out _);
}
private static void KillCamera(PlayerSkill playerSkill)
{
if (playerSkill.CameraView != null && playerSkill.CameraView.IsValid)
{
playerSkill.CameraView.AcceptInput("Kill");
playerSkill.CameraView = null;
playerSkill.CameraActive = false;
}
if (playerSkill.CameraProp != null && playerSkill.CameraProp.IsValid)
{
playerSkill.CameraProp.EmitSound("SolidMetal.BulletImpact");
playerSkill.CameraProp.AcceptInput("Kill");
playerSkill.CameraProp = null;
}
playerSkill.NextCamera = Server.TickCount + SkillsInfo.GetValue<float>(skillName, "Cooldown") * 64;
}
public static void OnTick()
{
foreach (var playerSkill in playersInfo.Values)
{
if (playerSkill.CameraActive && playerSkill.CameraView != null && playerSkill.CameraView.IsValid)
{
var pawn = playerSkill.Player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
{
DisableSkill(playerSkill.Player);
continue;
}
playerSkill.CameraView.Teleport(null, pawn.V_angle);
}
UpdateHUD(playerSkill);
}
}
private static void ChangeCamera(PlayerSkill player, bool forceToDefault = false)
{
player.CameraActive = forceToDefault ? false : !player.CameraActive;
if (player.CameraProp == null && !forceToDefault)
{
if (player.NextCamera > Server.TickCount) return;
player.CameraProp = CreateCameraProp(player.Player);
if (player.CameraProp == null)
{
player.NoSpace = Server.TickCount + (64 * 2);
return;
}
player.CameraView = CreateCameraView(player.Player);
if (player.CameraView == null) return;
}
var pawn = player.Player.PlayerPawn.Value;
if (player.PlayerCameraRaw == 0)
return;
BlockWeapon(player.Player, player.CameraActive);
Server.NextWorldUpdate(() =>
{
if (pawn != null && pawn.LifeState == (byte)LifeState_t.LIFE_ALIVE)
{
if (player.CameraActive && player.CameraProp != null)
{
if ( pawn.AbsRotation != null)
player.LastAngle = new QAngle(pawn.AbsRotation.X, pawn.AbsRotation.Y, pawn.AbsRotation.Z);
pawn.Teleport(null, player.CameraProp.AbsRotation);
}
else if (!forceToDefault)
pawn.Teleport(null, player.LastAngle);
}
if (player.CameraActive && player.CameraView != null)
{
pawn!.CameraServices!.ViewEntity.Raw = player.CameraView.EntityHandle.Raw;
SkillUtils.ApplyScreenColor(player.Player, 0, 0, 255, 20, 100, 1020);
Timer? cameraTimer = null;
ulong playerSteamID = player.Player.SteamID;
cameraTimer = jRandomSkills.Instance.AddTimer(2f, () =>
{
var target = Utilities.GetPlayerFromSteamId(playerSteamID);
if (target == null || !target.IsValid || !target.PawnIsAlive)
{
cameraTimer?.Kill();
return;
}
if (!playersInfo.TryGetValue(target, out var playerSkill) || playerSkill.CameraActive == false)
{
cameraTimer?.Kill();
return;
}
SkillUtils.ApplyScreenColor(target, 0, 0, 255, 20, 100, 1020);
}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
}
else
pawn!.CameraServices!.ViewEntity.Raw = player.PlayerCameraRaw;
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
});
}
private static CDynamicProp? CreateCameraProp(CCSPlayerController player)
{
var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic_override");
if (camera == null || !camera.IsValid) return null;
camera.Collision.SolidType = SolidType_t.SOLID_VPHYSICS;
camera.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(camera.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
camera.Entity!.Name = camera.Globalname = $"CypherCamera_{Server.TickCount}_{player.SteamID}";
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return null;
Vector? cameraVector = GetNewCameraPosition(player);
Vector diffVector = SkillUtils.GetForwardVector(playerPawn.V_angle) * 10;
if (cameraVector == null) return null;
cameraVector = new Vector(cameraVector.X + diffVector.X, cameraVector.Y + diffVector.Y, cameraVector.Z);
if (!CheckCameraPosition(cameraVector, player))
return null;
Server.NextFrame(() =>
{
camera.SetModel(cameraPropModel);
camera.Teleport(cameraVector, new QAngle(0, playerPawn.V_angle.Y + 180, 0));
camera.DispatchSpawn();
});
return camera;
}
private static CDynamicProp? CreateCameraView(CCSPlayerController player)
{
var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (camera == null || !camera.IsValid) return null;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return null;
Vector? cameraVector = GetNewCameraPosition(player);
Vector diffVector = SkillUtils.GetForwardVector(playerPawn.V_angle) * 25;
if (cameraVector == null) return null;
cameraVector = new Vector(cameraVector.X - diffVector.X, cameraVector.Y - diffVector.Y, cameraVector.Z);
if (cameraVector == null) return null;
Server.NextFrame(() =>
{
camera.SetModel(cameraViewModel);
camera.Render = Color.FromArgb(0, 255, 255, 255);
camera.Teleport(cameraVector, playerPawn.EyeAngles);
camera.DispatchSpawn();
});
return camera;
}
public static void OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return;
if (string.IsNullOrEmpty(param.Entity.Name)) return;
if (!param.Entity.Name.StartsWith("CypherCamera_")) return;
var nameParams = param.Entity.Name.Split('_')[2];
_ = ulong.TryParse(nameParams, out ulong steamID);
if (steamID == 0) return;
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player == null) return;
if (playersInfo.TryGetValue(player, out var playerSkill))
{
ChangeCamera(playerSkill, true);
KillCamera(playerSkill);
}
}
private static void BlockWeapon(CCSPlayerController player, bool block)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var weapon in pawn.WeaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount;
weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount;
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
}
}
private static Vector? GetNewCameraPosition(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return null;
Vector eyePos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + playerPawn.ViewOffset.Z);
Vector endPos = eyePos + SkillUtils.GetForwardVector(playerPawn.V_angle) * 4096f;
ulong solid = 0x1;
ulong window = 0x1000;
ulong passBullets = 0x2000;
ulong mask = solid | window | passBullets;
ulong contents = playerPawn.Collision.CollisionGroup;
CGameTrace trace = TraceRay.TraceShape(eyePos, endPos, mask, contents, player);
if (trace.HitWorld(out _))
{
Vector3 hitPost = trace.EndPos;
Vector3 normal = trace.Normal;
float offset = 8;
Vector finalPos = new(
hitPost.X + (normal.X * offset),
hitPost.Y + (normal.Y * offset),
hitPost.Z + (normal.Z * offset)
);
return finalPos;
}
return null;
}
private static bool CheckCameraPosition(Vector cameraVector, CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return false;
Vector endPos = cameraVector + SkillUtils.GetForwardVector(new QAngle(0, playerPawn.V_angle.Y + 180, 0)) * -5;
cameraVector += SkillUtils.GetForwardVector(new QAngle(0, playerPawn.V_angle.Y + 180, 0)) * 5;
ulong solid = 0x1;
ulong window = 0x1000;
ulong passBullets = 0x2000;
ulong mask = solid | window | passBullets;
ulong contents = playerPawn.Collision.CollisionGroup;
CGameTrace trace = TraceRay.TraceShape(cameraVector, endPos, mask, contents, player);
if (trace.HitWorld(out _))
return true;
return false;
}
private static void UpdateHUD(PlayerSkill playerSkill)
{
if (playerSkill == null || playerSkill.Player == null) return;
float cooldown = 0;
float time = (playerSkill.NextCamera - Server.TickCount) / 64;
cooldown = (int)Math.Ceiling(Math.Max(time, 0));
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == playerSkill?.Player?.SteamID);
if (playerInfo == null) return;
if (playerSkill.NoSpace >= Server.TickCount)
playerInfo.PrintHTML = $"<font color='#FF0000'>{playerSkill.Player.GetTranslation("cypher_nospace")}</font>";
else if (cooldown == 0)
playerInfo.PrintHTML = null;
else if (playerSkill?.CameraProp == null)
playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
public class PlayerSkill
{
public required CCSPlayerController Player { get; set; }
public CDynamicProp? CameraProp { get; set; }
public CDynamicProp? CameraView { get; set; }
public uint PlayerCameraRaw { get; set; }
public bool CameraActive { get; set; }
public float NextCamera { get; set; }
public float NoSpace { get; set; }
public required QAngle LastAngle { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#34ebd5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
}
}