jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
2026-02-03 07:02:40 +01:00

170 lines
No EOL
6.8 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
public class Darkness : ISkill
{
private const Skills skillName = Skills.Darkness;
private static readonly ConcurrentDictionary<ulong, byte> playersInDark = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
lock (setLock)
{
foreach (var player in Utilities.GetPlayers())
{
if (playersInDark.ContainsKey(player.SteamID))
DisableSkill(player);
SkillUtils.CloseMenu(player);
}
playersInDark.Clear();
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null) return;
DisableSkill(player);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in Utilities.GetPlayers())
{
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
if (playerInfo.SkillUsed)
{
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
if (enemy == null)
{
player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SetUpPostProcessing(enemy);
playerInfo.SkillUsed = true;
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("darkness_player_info", enemy.PlayerName));
enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("darkness_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
lock (setLock)
{
SetUpPostProcessing(player, true);
SkillUtils.CloseMenu(player);
}
}
private static void SetUpPostProcessing(CCSPlayerController player, bool turnOff = false)
{
if (player == null || !player.IsValid) return;
ulong playerSteamID = player.SteamID;
lock (setLock)
{
if (!turnOff)
{
playersInDark.TryAdd(playerSteamID, 0);
ApplyColor(player);
Timer? darkTimer = null;
darkTimer = Instance.AddTimer(5f, () => {
if (!playersInDark.ContainsKey(playerSteamID))
{
darkTimer?.Kill();
return;
}
var target = Utilities.GetPlayerFromSteamId(playerSteamID);
if (target == null || !target.IsValid)
{
darkTimer?.Kill();
return;
}
if (target.PawnIsAlive)
ApplyColor(player);
}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
}
else
{
SkillUtils.ApplyScreenColor(player, r: 0, g: 0, b: 0, a: 0, duration: 200, holdTime: 0);
playersInDark.TryRemove(player.SteamID, out _);
}
}
}
private static void ApplyColor(CCSPlayerController player)
{
SkillUtils.ApplyScreenColor(player,
r: SkillsInfo.GetValue<int>(skillName, "R"),
g: SkillsInfo.GetValue<int>(skillName, "G"),
b: SkillsInfo.GetValue<int>(skillName, "B"),
a: SkillsInfo.GetValue<int>(skillName, "A"),
duration: 100,
holdTime: 3000);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int r = 0, int g = 0, int b = 0, int a = 230) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int R { get; set; } = r;
public int G { get; set; } = g;
public int B { get; set; } = b;
public int A { get; set; } = a;
}
}
}