128 lines
No EOL
5.6 KiB
C#
128 lines
No EOL
5.6 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Drawing;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Jester : ISkill
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{
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private const Skills skillName = Skills.Jester;
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private static bool jesterMode = false;
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private static bool jesterStarted = false;
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public static bool GetJesterMode() => jesterMode;
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private static readonly ConcurrentBag<CCSPlayerController> jesters = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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jesterStarted = false;
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foreach (var jester in jesters)
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if (jester != null && jester.IsValid)
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DisableSkill(jester);
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jesters.Clear();
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillUtils.ResetPrintHTML(player);
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if (player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
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SetPlayerColor(player.PlayerPawn.Value, true);
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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if (!jesterMode) return;
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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int hitgroup = @event.Hitgroup;
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if (!Instance.IsPlayerValid(victim)) return;
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var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
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if (!Instance.IsPlayerValid(attacker))
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{
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if (victimInfo?.Skill == skillName)
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SkillUtils.RestoreHealth(victim);
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return;
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}
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (attackerInfo?.Skill == skillName || victimInfo?.Skill == skillName)
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SkillUtils.RestoreHealth(victim);
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}
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public static void EnableSkill(CCSPlayerController _)
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{
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if (!jesterStarted)
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{
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var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
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var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
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float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
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Instance.AddTimer(wait, ChangeMode);
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jesterStarted = true;
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}
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}
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private static void ChangeMode()
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{
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if (Instance.SkillPlayer.Any(p => p.Skill == skillName))
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{
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jesterMode = !jesterMode;
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foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot && p.PawnIsAlive))
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{
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill == skillName)
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{
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SetPlayerColor(player.PlayerPawn.Value);
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player.ExecuteClientCommand("play sounds/weapons/taser/taser_charge_ready");
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}
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}
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var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
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var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
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float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
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Instance.AddTimer(wait, ChangeMode);
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}
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}
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private static void SetPlayerColor(CCSPlayerPawn pawn, bool forceDisable = false)
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{
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var color = jesterMode && !forceDisable ? Color.FromArgb(255, 128, 0, 128) : Color.FromArgb(255, 255, 255, 255);
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pawn.Render = color;
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Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
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}
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public static void OnTick()
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{
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if (SkillUtils.IsFreezeTime()) return;
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foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot && p.PawnIsAlive))
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{
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill == skillName)
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UpdateHUD(player);
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}
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}
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private static void UpdateHUD(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
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if (playerInfo == null) return;
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playerInfo.PrintHTML = $"{player.GetTranslation("jester_mode")}: <font color='{(jesterMode ? "#00ff00" : "#ff0000")}'>{player.GetTranslation(jesterMode ? "jester_on" : "jester_off")}</font>";
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float MinTime { get; set; } = minTime;
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public float MaxTime { get; set; } = maxTime;
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}
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}
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} |