191 lines
8 KiB
C#
191 lines
8 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Admin;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using src.utils;
|
|
using static CounterStrikeSharp.API.Core.Listeners;
|
|
using static src.jRandomSkills;
|
|
|
|
namespace src.player
|
|
{
|
|
public static class PlayerOnTick
|
|
{
|
|
public static void Load()
|
|
{
|
|
Instance.RegisterListener<OnTick>(() =>
|
|
{
|
|
UpdateGameRules();
|
|
if (Server.TickCount % 2 != 0) return;
|
|
|
|
if (PerfLog.Enabled && Server.TickCount % 1920 == 0)
|
|
{
|
|
int server = Utilities.GetAllEntities().Count(e => e != null && e.IsValid);
|
|
var (tracked, owners) = EntityManager.GetStatistics();
|
|
PerfLog.Info($"ENTITIES server={server} tracked={tracked} owners={owners}");
|
|
}
|
|
|
|
long perfStart = PerfLog.Start();
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
if (player != null && player.IsValid)
|
|
UpdatePlayerHud(player);
|
|
}
|
|
PerfLog.Sample("OnTick(hud)", perfStart);
|
|
});
|
|
|
|
Instance.RegisterListener<OnMapStart>(OnMapStart);
|
|
Instance.RegisterListener<OnMapEnd>(OnMapEnd);
|
|
}
|
|
|
|
private static void OnMapStart(string mapName)
|
|
{
|
|
Instance.GameRules = null;
|
|
Event.OnMapChange();
|
|
BotManager.Initialize();
|
|
}
|
|
|
|
private static void OnMapEnd()
|
|
{
|
|
PerfLog.Info("===== MAP END (clean map change) =====");
|
|
Debug.WriteToDebug("===== MAP END (clean map change) =====");
|
|
BotManager.Stop();
|
|
}
|
|
|
|
private static void InitializeGameRules()
|
|
{
|
|
if (Instance.GameRules != null) return;
|
|
var gameRulesProxy = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").FirstOrDefault();
|
|
|
|
if (gameRulesProxy != null)
|
|
Instance.GameRules = gameRulesProxy.GameRules;
|
|
}
|
|
|
|
private static void UpdateGameRules()
|
|
{
|
|
if (Instance?.GameRules == null || Instance.GameRules.Handle == IntPtr.Zero)
|
|
InitializeGameRules();
|
|
else if (Instance != null && Config.LoadedConfig.EnableFlashingHtmlHudFix && !Instance.GameRules.WarmupPeriod)
|
|
Instance.GameRules.GameRestart = Instance.GameRules.RestartRoundTime < Server.CurrentTime;
|
|
}
|
|
|
|
private static void UpdatePlayerHud(CCSPlayerController player)
|
|
{
|
|
if (player == null || !player.IsValid || player.IsBot) return;
|
|
|
|
// No skill HUD during warmup or after the match ended.
|
|
var gameRules = Instance?.GameRules;
|
|
if (gameRules == null || gameRules.WarmupPeriod == true || gameRules.GamePhase >= 5) return;
|
|
|
|
var skillPlayer = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index);
|
|
if (skillPlayer == null || !skillPlayer.DisplayHUD) return;
|
|
|
|
var now = DateTime.Now;
|
|
|
|
if (player.PawnIsAlive && skillPlayer.SkillHudExpired < now) return;
|
|
|
|
string infoLine = string.Empty;
|
|
string skillLine = string.Empty;
|
|
string remainingLine = string.Empty;
|
|
|
|
bool showDescriptionHUD = skillPlayer.SkillDescriptionHudExpired >= now || Config.LoadedConfig.DisplayAlwaysDescription;
|
|
bool isDescription = true;
|
|
|
|
var skills = SkillData.Skills;
|
|
|
|
if (skills == null || skills.IsEmpty)
|
|
{
|
|
infoLine = player.GetTranslation("your_skill");
|
|
skillLine = player.GetTranslation("none");
|
|
}
|
|
else if (skillPlayer.IsDrawing && player.PawnIsAlive)
|
|
{
|
|
int skillCount = skills.Count;
|
|
|
|
if (skillCount > 0)
|
|
{
|
|
var skillsArray = skills.ToArray();
|
|
var randomSkill = skillsArray[Instance.Random.Next(skillCount)];
|
|
|
|
infoLine = player.GetTranslation("drawing_skill");
|
|
skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (player.PawnIsAlive)
|
|
{
|
|
var skillInfo = SkillData.GetInfo(skillPlayer.Skill);
|
|
|
|
if (skillInfo != null)
|
|
{
|
|
infoLine = player.GetTranslation("your_skill");
|
|
skillLine = $"<font color='{skillInfo.Color}'>{player.GetSkillName(skillInfo.Skill, skillPlayer.SkillChance)}</font>";
|
|
|
|
if (skillInfo.Skill != Skills.None)
|
|
{
|
|
remainingLine = string.IsNullOrEmpty(skillPlayer.PrintHTML)
|
|
? (showDescriptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : "")
|
|
: skillPlayer.PrintHTML;
|
|
|
|
isDescription = string.IsNullOrEmpty(skillPlayer.PrintHTML);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((player.Team is CsTeam.Spectator or CsTeam.None && Config.LoadedConfig.DisableSpectateHUD)
|
|
|| AdminManager.PlayerHasPermissions(player, Config.LoadedConfig.DisableHUDOnDeathPermission))
|
|
return;
|
|
|
|
var pawn = player.Pawn.Value;
|
|
if (pawn?.ObserverServices == null) return;
|
|
|
|
var observerTarget = pawn.ObserverServices.ObserverTarget?.Value;
|
|
if (observerTarget == null || !observerTarget.IsValid) return;
|
|
|
|
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p =>
|
|
p != null && p.IsValid && p.Pawn?.Value?.Handle == observerTarget.Handle);
|
|
|
|
if (observedPlayer == null) return;
|
|
|
|
var observedEvent = PlayerManager.GetPlayerEvent(observedPlayer);
|
|
if (observedEvent == null || !observedEvent.IsValid) return;
|
|
|
|
var observedSkill = PlayerManager.GetPlayerByIndex(observedEvent.Index);
|
|
if (observedSkill == null) return;
|
|
|
|
var observedSkillInfo = SkillData.GetInfo(observedSkill.Skill);
|
|
var observedSpecialInfo = observedSkill.SpecialSkill != Skills.None
|
|
? SkillData.GetInfo(observedSkill.SpecialSkill)
|
|
: null;
|
|
|
|
string primaryName = player.GetSkillName(observedSkill.Skill, observedSkill.SkillChance);
|
|
string primaryColor = observedSkillInfo?.Color ?? SkillsInfo.GetValue<string>(Skills.None, "color");
|
|
string pName = System.Net.WebUtility.HtmlEncode(observedSkill.PlayerName);
|
|
|
|
if (pName.Length > 18)
|
|
pName = $"{pName[..17]}...";
|
|
|
|
var observerSkill = player.GetTranslation("observer_skill");
|
|
infoLine = string.IsNullOrEmpty(observerSkill) ? pName : $"{observerSkill} {pName}";
|
|
|
|
if (observedSkill.SpecialSkill == Skills.None || observedSpecialInfo == null)
|
|
skillLine = $"<font color='{primaryColor}'>{primaryName}</font>";
|
|
else
|
|
{
|
|
string specialName = player.GetSkillName(observedSpecialInfo.Skill);
|
|
skillLine = $"<font color='{observedSpecialInfo.Color}'>{specialName}({primaryName})</font>";
|
|
}
|
|
|
|
if (showDescriptionHUD)
|
|
remainingLine = player.GetSkillDescription(observedSkill.Skill, observedSkill.SkillChance);
|
|
}
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(skillLine)) return;
|
|
if (SkillUtils.HasMenu(player)) return;
|
|
|
|
Event.UpdateSkillHUD(player, infoLine, skillLine, remainingLine, isDescription);
|
|
}
|
|
}
|
|
}
|