jRandomSkills/jRandomSkills - SRC Files/src/player/skills/KillerFlash.cs
2025-02-25 01:49:34 +01:00

35 lines
No EOL
1.3 KiB
C#

using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class KillerFlash : ISkill
{
private static Skills skillName = Skills.KillerFlash;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#57bcff");
Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
{
var player = @event.Userid;
var attacker = @event.Attacker;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo?.Skill == skillName && playerInfo?.Skill != Skills.AntyFlash && player?.PlayerPawn.Value.FlashDuration >= 1)
player?.PlayerPawn?.Value?.CommitSuicide(false, true);
return HookResult.Continue;
});
}
}
}