jRandomSkills/jRandomSkills - SRC Files/src/player/skills/QuickShot.cs
2025-02-25 01:49:34 +01:00

41 lines
No EOL
1.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class QuickShot : ISkill
{
private static Skills skillName = Skills.QuickShot;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#8a42f5");
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var weapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) continue;
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick", Server.TickCount);
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick", Server.TickCount);
}
}
}
}
}