jRandomSkills/jRandomSkills - SRC Files/src/player/skills/AntyFlash.cs
2025-08-21 02:12:25 +02:00

39 lines
No EOL
1.3 KiB
C#

using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class AntyFlash : ISkill
{
private static Skills skillName = Skills.AntyFlash;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#D6E6FF");
Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
{
var player = @event.Userid;
var attacker = @event.Attacker;
var playerPawn = player.PlayerPawn.Value;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName)
playerPawn.FlashDuration = 0.0f;
else if (attackerInfo?.Skill == skillName)
playerPawn.FlashDuration = 7.0f;
return HookResult.Continue;
});
}
}
}