jRandomSkills/jRandomSkills - SRC Files
ByDexter 7292ab1787 QoE Update — 2
## Added

- **`Spectator` use cooldown** (`UseCooldown` in skillsInfo.json, default 0.5s) — every press destroyed and recreated the camera prop, with no rate limit.
- **`SkillUtils.ClearCursesFor(playerIndex)`** — clears a leaving player's curse bookkeeping from both sides (as curser and as victim).
- **`SkillUtils.AnyCurseCapacity(player)`** — reports whether a player still has  any enemy left that is under the curse limit.
- **`Spectator.PlayerDisconnect`** handler.
- **`Thief`** added to the curse skill set.

## Changed

- **`CurseSkillPerPlayer` is ignored in GameMode 1 (TeamSkills), 2 (SameSkills) and 5 (Debug).**
- **Curse target menus no longer go empty.** When every living enemy is already at the limit, the menu falls back to the unfiltered list and the claim is forced through.
- `C4Camouflage` `MaxPerServer` -1 -> 1
2026-07-31 01:38:50 +03:00
..
libs v1.21.1.b8 2026-04-26 10:36:05 +02:00
Properties v1.10.0 2026-02-03 07:02:40 +01:00
src QoE Update — 2 2026-07-31 01:38:50 +03:00
GlobalSuppressions.cs v1.1.7 2025-09-24 03:18:32 +02:00
jRandomSkills.csproj Update gamedata for latest CS2 update, bump CounterStrikeSharp to 1.0.371 2026-07-12 16:52:39 +03:00
jRandomSkills.sln Changes at csproj to copy lang and dlls after compilation 2026-02-12 22:46:50 -03:00