jRandomSkills/jRandomSkills - SRC Files/src/player
Astra 8a514255c1 Cooldown override: follow bot takeovers, cover BlastShot and Dash
css_setoverride only reset cooldowns before UseSkill, checked against the
controller the skill ran on. After a bot takeover that's the bot (SteamID 0),
so the human's override was ignored; it now resolves to the controlling human.
Bots are keyed by slot, so overriding one bot no longer toggles all of them.

BlastShot and Dash trigger from OnTick, not UseSkill, so they never saw the
override. They check it now; BlastShot fires once per right-click press while
overridden instead of every tick.
2026-09-29 15:52:38 +01:00
..
skills Cooldown override: follow bot takeovers, cover BlastShot and Dash 2026-09-29 15:52:38 +01:00
BotManager.cs v1.2.3.b1 2026-07-26 17:49:36 +03:00
Debug.cs v1.2.3.b8 2026-08-20 18:23:13 +03:00
EntityEvents.cs v1.2.4.b3 2026-09-25 03:34:10 +03:00
ISkill.cs v1.2.3.b8 2026-08-20 18:23:13 +03:00
PerfLog.cs v1.2.3.b8 - fix: perf percentiles and duplicate entity log lines 2026-08-21 17:24:26 +03:00
PlayerEvents.cs Merge upstream v1.2.4.b3: native CSS traces, drop Ray-Trace 2026-09-25 12:20:39 +01:00
PlayerOnTick.cs Merge upstream v1.2.4.b3: native CSS traces, drop Ray-Trace 2026-09-25 12:20:39 +01:00
RoundEvents.cs Merge upstream v1.2.4.b3: native CSS traces, drop Ray-Trace 2026-09-25 12:20:39 +01:00