- Skill card and W/S/E target menu drawn as CCSCustomHudLayout panels via PanoramaManager (panorama/ sources), replacing PrintToCenterHtml and WASDMenuAPI; WASDMenuAPI.dll dropped - Custom status lines (cooldowns, charges) overwrite the description on the card; Medic keeps its description with the charge count below - css_setoverride toggles a per-player cooldown bypass - YourSkillChatInfo also gates the round-start skill description in chat - Language: "[css_useSkill]" becomes the configured button name, "Press ... key" wording, welcome message trimmed to its first line - Build against CounterStrikeSharp.API 1.0.375
100 lines
4.7 KiB
XML
100 lines
4.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net10.0</TargetFramework>
|
|
<ImplicitUsings>enable</ImplicitUsings>
|
|
<Nullable>enable</Nullable>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<Compile Remove="tools\**" />
|
|
<None Remove="tools\**" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<None Include="src\player\skills\TeamTeleport.cs" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- Matches the server pin (pre.sh CSS_VERSION). PanoramaManager below needs 1.0.374+,
|
|
the release that added the CCSCustomHudLayout API it drives. -->
|
|
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375" />
|
|
<PackageReference Include="MaxMind.Db" Version="5.1.0">
|
|
</PackageReference>
|
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
|
<!-- Drives the real Panorama skill HUD (see PlayerEvents.cs's UpdateSkillHUD) for skills
|
|
that don't set a custom PrintHTML override - see CLAUDE.md's "Panorama HUD" section for
|
|
why that's staged separately from the 36 skills that do. -->
|
|
<PackageReference Include="PanoramaManager" Version="0.4.1" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<Reference Include="RayTraceApi">
|
|
<HintPath>libs/RayTraceApi.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
|
|
|
|
<ItemGroup>
|
|
<Compile Update="Properties\Resources.Designer.cs">
|
|
<DesignTime>True</DesignTime>
|
|
<AutoGen>True</AutoGen>
|
|
<DependentUpon>Resources.resx</DependentUpon>
|
|
</Compile>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<EmbeddedResource Update="Properties\Resources.resx">
|
|
<Generator>ResXFileCodeGenerator</Generator>
|
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
</EmbeddedResource>
|
|
</ItemGroup>
|
|
|
|
<PropertyGroup>
|
|
<SourceLangDir>$(MSBuildProjectDirectory)\src\lang</SourceLangDir>
|
|
<ServerLangDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills\languages</ServerLangDir>
|
|
<SourceDLL>$(MSBuildProjectDirectory)\bin\$(Configuration)\$(TargetFramework)</SourceDLL>
|
|
<ServerDLL>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills</ServerDLL>
|
|
<SourceGamedataDir>$(MSBuildProjectDirectory)\src\gamedata</SourceGamedataDir>
|
|
<ServerGamedataDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\gamedata</ServerGamedataDir>
|
|
</PropertyGroup>
|
|
|
|
<!-- Copy language files to server directory -->
|
|
<Target Name="CopyLangFilesToServer" AfterTargets="Build">
|
|
<Message Text="Copying language files from $(SourceLangDir) to $(ServerLangDir)" Importance="High" />
|
|
<ItemGroup>
|
|
<LangFiles Include="$(SourceLangDir)\**\*.*" />
|
|
</ItemGroup>
|
|
<MakeDir Directories="$(ServerLangDir)" Condition="!Exists('$(ServerLangDir)')" />
|
|
<Copy SourceFiles="@(LangFiles)" DestinationFiles="@(LangFiles->'$(ServerLangDir)\\%(RecursiveDir)%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
|
|
</Target>
|
|
|
|
<!-- Copy compiled DLL to server directory -->
|
|
<Target Name="CopyDLLToServer" AfterTargets="Build">
|
|
<Message Text="Copying compiled DLL from $(SourceDLL) to $(ServerDLL)" Importance="High" />
|
|
<ItemGroup>
|
|
<CompiledDLL Include="$(SourceDLL)\jRandomSkills.dll" />
|
|
<CompiledDLL Include="$(SourceDLL)\jRandomSkills.pdb" />
|
|
<CompiledDLL Include="$(SourceDLL)\MaxMind.Db.dll" />
|
|
<CompiledDLL Include="$(SourceDLL)\Newtonsoft.Json.dll" />
|
|
<CompiledDLL Include="$(SourceDLL)\PanoramaManager.dll" />
|
|
<!-- No PanoramaManager.pdb here - the NuGet package doesn't ship one, unlike our own
|
|
local ProjectReference builds elsewhere in this repo. -->
|
|
</ItemGroup>
|
|
<MakeDir Directories="$(ServerDLL)" Condition="!Exists('$(ServerDLL)')" />
|
|
<Copy SourceFiles="@(CompiledDLL)" DestinationFiles="@(CompiledDLL->'$(ServerDLL)\\%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
|
|
</Target>
|
|
|
|
<!-- Copy gamedata files to server directory -->
|
|
<Target Name="CopyGamedataFilesToServer" AfterTargets="Build">
|
|
<Message Text="Copying gamedata files from $(SourceGamedataDir) to $(ServerGamedataDir)" Importance="High" />
|
|
<ItemGroup>
|
|
<GamedataFiles Include="$(SourceGamedataDir)\**\*.*" />
|
|
</ItemGroup>
|
|
<MakeDir Directories="$(ServerGamedataDir)" Condition="!Exists('$(ServerGamedataDir)')" />
|
|
<Copy SourceFiles="@(GamedataFiles)" DestinationFiles="@(GamedataFiles->'$(ServerGamedataDir)\\%(RecursiveDir)%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
|
|
</Target>
|
|
</Project>
|