- Skill card and W/S/E target menu drawn as CCSCustomHudLayout panels via PanoramaManager (panorama/ sources), replacing PrintToCenterHtml and WASDMenuAPI; WASDMenuAPI.dll dropped - Custom status lines (cooldowns, charges) overwrite the description on the card; Medic keeps its description with the charge count below - css_setoverride toggles a per-player cooldown bypass - YourSkillChatInfo also gates the round-start skill description in chat - Language: "[css_useSkill]" becomes the configured button name, "Press ... key" wording, welcome message trimmed to its first line - Build against CounterStrikeSharp.API 1.0.375
630 lines
23 KiB
JSON
630 lines
23 KiB
JSON
{
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"none": "无",
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"none_desc": "你没有任何技能",
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"aimbot": "自动瞄准",
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"aimbot_desc": "你击中的每颗子弹都算作爆头",
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"aimlock": "自",
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"aimlock_desc": "按 [css_useSkill] 瞄准距离最近的敌人",
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"anomaly": "异常",
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"anomaly_desc": "按 [css_useSkill] 回到几秒钟前",
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"antyflash": "防闪",
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"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
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"antyhead": "铁头",
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"antyhead_desc": "你不会受到爆头伤害",
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"areareaper": "区域收割者",
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"areareaper_desc": "你可以选择一个安放区进行禁用",
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"areareaper_incorrect_site": "未找到此炸弹安放区。",
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"areareaper_no_site": "未找到任何炸弹安放区。",
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"areareaper_select_info": "选择你想禁用的炸弹安放区:",
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"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
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"areareaper_used_info": "你的能力已被使用。",
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"areareaper_teammates_info": "{0} 区域已禁止安放炸弹。",
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"areareaper_bombsite_disabled": "该炸弹安放区已被禁用!",
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"armored": "覆甲",
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"armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)",
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"armored_desc2": "你的受到伤害倍率是:{0}x",
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"assassin": "刺客",
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"assassin_desc": "从背后攻击敌人时造成更高的伤害",
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"astronaut": "宇航员",
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"astronaut_desc": "回合开始时你会获得随机重力值",
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"astronaut_desc2": "你的随机重力是:{0}x",
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"bankrupt": "破产",
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"bankrupt_desc": "选择一个玩家让他失去所有钱",
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"bankrupt_enemy_info": "你破产了。",
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"bankrupt_player_info": "玩家“{0}”已破产。",
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"bankrupt_select_info": "选择玩家破产:",
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"baseball": "棒球手",
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"baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死",
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"behind": "背身",
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"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
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"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
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"blademaster": "我的刀能档子弹!",
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"blademaster_desc": "持刀时,你有很高几率格挡子弹",
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"bounty": "悬赏",
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"bounty_desc": "对一名敌人悬赏,击杀他的人可以获得赏金",
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"bounty_select_info": "选择一名玩家:",
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"bounty_player_info": "你对 '{0}' 悬赏了 {1}$。",
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"bounty_enemy_info": "有人对你悬赏了 {0}$。",
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"bounty_claimed_info": "你击杀了 '{0}',获得 {1}$。",
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"bunnyhop": "连跳大佬",
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"bunnyhop_desc": "你获得自动连跳的能力",
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"c4camouflage": "C4伪装",
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"c4camouflage_desc": "你持有炸弹时隐形",
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"carefulbullets": "谨慎开火",
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"carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害",
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"carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。",
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"carefulbullets_disable_info": "打空子弹不会再受到伤害。",
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"carefulbullets_player_info": "'{0}' 现在必须更加谨慎。",
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"carefulbullets_select_info": "空枪会伤害玩家:",
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"catapult": "飞起来!",
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"catapult_desc": "你有随机几率将敌人向上弹射",
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"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
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"chameleon": "变色龙",
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"chameleon_desc": "你击杀的第一名玩家会把技能传给你",
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"chameleon_copied_info": "已复制技能:{0}",
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"chameleon_wrong_team_info": "'{0}' 的技能你的队伍无法使用。",
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"chicken": "小鸡",
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"chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值",
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"chillout": "悠闲",
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"chillout_desc": "放置炸弹需要更长的时间",
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"cutter": "剑圣",
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"cutter_desc": "用刀刀人可立即杀死敌人",
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"cypher": "相机",
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"cypher_desc": "按 [css_useSkill] 创建/切换摄像机",
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"cypher_nospace": "相机必须与墙壁呈直角放置",
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"darkness": "黑暗",
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"darkness_desc": "对选定的敌人施加黑暗效果",
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"darkness_enemy_info": "让灯光熄灭。",
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"darkness_disable_info": "灯光恢复了。",
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"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
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"darkness_select_info": "选择你想施加黑暗效果的玩家:",
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"deactivator": "禁用者",
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"deactivator_desc": "选择一个玩家以禁用其技能",
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"deactivator_enemy_info": "你的技能已被禁用。",
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"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
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"deactivator_select_info": "选择你想禁用其技能的玩家:",
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"deaf": "聋子",
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"deaf_desc": "选择一个玩家以静音其所有声音",
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"deaf_enemy_info": "你的耳机已退出游戏。",
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"deaf_disable_info": "你的听力恢复了。",
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"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
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"deaf_select_info": "选择你想静音其所有声音的玩家:",
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"disarmament": "除你武器!",
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"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
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"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
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"distancer": "测距仪",
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"distancer_desc": "你可以看到与最近敌人的距离",
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"dash": "冲刺",
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"dash_desc": "执行第二次跳跃来进行冲刺",
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"dracula": "吸血鬼",
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"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
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"duplicator": "复制者",
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"duplicator_desc": "选择一个玩家以复制其技能",
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"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
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"duplicator_select_info": "选择你想复制其技能的玩家:",
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"dwarf": "小矮人",
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"dwarf_desc": "回合开始时获得随机角色大小",
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"dwarf_desc2": "你的体型倍率是:{0}x",
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"empgrenade": "电磁脉冲手雷",
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"empgrenade_desc": "被你的手雷伤到的人会暂时失去雷达和准星",
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"empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。",
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"enemyspawn": "传送敌人出生点",
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"enemyspawn_desc": "按 [css_useSkill] 传送到敌人出生点",
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"expensiveammo": "expensiveammo",
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"expensiveammo_desc": "expensiveammo_desc",
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"expensiveammo_disable_info": "expensiveammo_disable_info",
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"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
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"expensiveammo_player_info": "expensiveammo_player_info: {0}",
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"expensiveammo_select_info": "expensiveammo_select_info",
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"explodingbarrel": "explodingbarrel",
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"explodingbarrel_desc": "explodingbarrel_desc",
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"explosiveshot": "爆炸射击",
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"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
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"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
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"falconeye": "鹰眼",
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"falconeye_desc": "按 [css_useSkill] 激活俯视视角",
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"fastreload": "快速装弹",
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"fastreload_desc": "按 [css_useSkill] 重新装填你当前持有的武器",
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"flash": "闪电",
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"flash_desc": "回合开始时获得随机玩家速度",
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"flash_desc2": "你的速度倍率是:{0}x",
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"fortnite": "堡垒之夜玩家",
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"fortnite_desc": "按[css_useSkill]创建可破坏路障",
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"fragilebomb": "脆弱炸弹",
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"fragilebomb_desc": "射击炸弹会对其造成伤害",
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"fragilebomb_bomb_health": "炸弹生命值",
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"friendlyfire": "奶妈",
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"friendlyfire_desc": "射击队友会治愈他们",
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"frozendecoy": "冰冻诱饵",
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"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
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"gambler": "赌徒",
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"gambler_desc": "从提供的列表中选择一个技能。",
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"gambler_select_info": "选择你的技能:",
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"gambler_more": "#00FF00|刷新 ${0}",
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"gambler_no_money": "钱不够。",
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"ghost": "幽灵",
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"ghost_desc": "你完全隐形,但是只能用刀",
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"giant": "giant",
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"giant_desc": "giant_desc",
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"giant_desc2": "giant_desc2: {0}x",
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"giant_disable_info": "giant_disable_info",
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"giant_enemy_info": "giant_enemy_info: {0}x",
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"giant_player_info": "giant_player_info: {0} {1}",
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"giant_select_info": "giant_select_info",
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"glaz": "烟雾头盔",
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"glaz_desc": "你可以看透烟雾弹",
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"glitch": "故障",
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"glitch_desc": "禁用选定敌人的雷达",
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"glitch_enemy_info": "你的雷达已被禁用。",
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"glitch_disable_info": "你的雷达恢复正常了。",
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"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
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"glitch_select_info": "选择你想禁用其雷达的玩家:",
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"glue": "黏性",
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"glue_desc": "你的手榴弹会粘在墙上",
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"godmode": "我就是神",
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"godmode_desc": "按 [css_useSkill] 在短时间内变得无敌",
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"godmode_off": "无敌状态已禁用",
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"godmode_on": "无敌状态已启用",
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"grapple": "钩爪",
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"grapple_desc": "按 [css_useSkill] 向准星所指位置发射钩爪并将自己拉过去",
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"grapple_no_anchor_info": "没有可以钩住的表面。",
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"grapple_pulling_info": "拉动中",
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"gravitydecoy": "重力诱饵",
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"gravitydecoy_desc": "你的诱饵会改变附近所有人的重力",
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"grenadier": "投弹手",
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"grenadier_desc": "你拥有无限高爆手雷",
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"healingsmoke": "治疗烟雾",
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"healingsmoke_desc": "你的烟雾弹会治疗",
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"heavyweight": "重量级",
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"heavyweight_desc": "推开你或让你减速的技能对你无效",
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"hermit": "隐士",
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"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
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"holyhandgrenade": "神圣手榴弹",
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"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
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"homingnades": "追踪手雷",
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"homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人",
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"hotbomb": "烫手山芋",
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"hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害",
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"hotbomb_hint": "小心,炸弹很烫!",
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"hotbomb_disable_info": "炸弹不再烫手了。",
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"iana": "全息图",
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"iana_desc": "按 [css_useSkill] 可控制你的全息影像数秒",
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"illiterate": "文盲",
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"illiterate_desc": "只要你还活着,你的敌人就无法阅读",
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"illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。",
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"illusionist": "幻术师",
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"illusionist_desc": "按 [css_useSkill] 部署一个直线行走的幻象",
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"impostor": "间谍",
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"impostor_desc": "回合开始时你获得敌方玩家模型",
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"infiniteammo": "无限弹药",
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"infiniteammo_desc": "你为所有武器获得无限弹药",
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"inheritance": "继承",
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"inheritance_desc": "当队友阵亡时,你可以接管他的技能",
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"inheritance_select_info": "选择要继承的技能:",
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"inheritance_player_info": "你继承了 '{0}' 的技能。",
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"jackal": "追踪者",
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"jackal_desc": "每个对手都会留下痕迹",
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"jammer": "干扰器",
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"jammer_desc": "选择一个玩家以禁用其准星",
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"jammer_enemy_info": "你的准星已被禁用。",
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"jammer_disable_info": "你的准星恢复正常了。",
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"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
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"jammer_select_info": "选择你想禁用其准星的玩家:",
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"jester": "小丑",
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"jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
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"jester_mode": "小丑模式",
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"jester_on": "开",
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"jester_off": "关",
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"jumpban": "瘸子",
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"jumpban_desc": "选择一个玩家使其无法跳跃",
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"jumpban_enemy_info": "有人切断了你的腿。",
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"jumpban_disable_info": "你的双腿恢复正常了。",
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"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
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"jumpban_select_info": "选择无法跳跃的玩家:",
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"jumpcurse": "jumpcurse",
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"jumpcurse_desc": "jumpcurse_desc",
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"jumpcurse_disable_info": "jumpcurse_disable_info",
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"jumpcurse_enemy_info": "jumpcurse_enemy_info",
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"jumpcurse_player_info": "jumpcurse_player_info: {0}",
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"jumpcurse_select_info": "jumpcurse_select_info",
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"jumpingjack": "开合跳",
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"jumpingjack_desc": "跳跃会恢复生命值",
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"killerflash": "致命闪光",
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"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
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"knockback": "knockback",
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"knockback_desc": "knockback_desc",
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"lifeswap": "生命交换",
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"lifeswap_desc": "选择一个玩家以交换生命值",
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"lifeswap_enemy_info": "有人借走了你的生命值。",
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"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
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"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
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"longknife": "剑气攻击",
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"longknife_desc": "刀具攻击造成的伤害无视距离",
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"longzeus": "电击狙",
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"longzeus_desc": "电击枪无论距离多远都能造成伤害",
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"magneticdecoy": "磁性诱饵",
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"magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边",
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"magneto": "万磁王",
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"magneto_desc": "所有敌方手雷都会被你弹开",
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"magnifier": "伸脖子",
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"magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
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"magnifier_enemy_info": "你的视野已被扭曲!",
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"magnifier_disable_info": "你的视力恢复正常了。",
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"magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
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"magnifier_select_info": "选择需要放大的玩家:",
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|
||
"medic": "医疗兵",
|
||
"medic_desc": "按 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||
|
||
"miner": "炸弹矿工",
|
||
"miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸",
|
||
|
||
"moneyswap": "税务员",
|
||
"moneyswap_desc": "选择一个玩家以交换金钱",
|
||
"moneyswap_enemy_info": "税务局找上你了。",
|
||
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
|
||
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
|
||
|
||
"deathbomb": "死亡炸弹",
|
||
"deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
|
||
"deathbomb_explosion": "砰!",
|
||
|
||
"nemesis": "宿敌",
|
||
"nemesis_desc": "被你标记的玩家会受到额外伤害",
|
||
"nemesis_select_info": "选择一名玩家:",
|
||
"nemesis_player_info": "你标记了 '{0}'。",
|
||
"nemesis_enemy_info": "你被标记为宿敌,现在会受到所有人的额外伤害。",
|
||
|
||
"nightmare": "nightmare",
|
||
"nightmare_desc": "nightmare_desc",
|
||
"nightmare_disable_info": "nightmare_disable_info",
|
||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||
"nightmare_select_info": "nightmare_select_info",
|
||
|
||
"ninja": "忍者",
|
||
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
|
||
|
||
"nonades": "手雷免疫者",
|
||
"nonades_desc": "手榴弹对你不造成伤害",
|
||
|
||
"norecoil": "专注",
|
||
"norecoil_desc": "射击时无后坐力",
|
||
|
||
"noclip": "无碰撞",
|
||
"noclip_desc": "按 [css_useSkill] 在短时间内启用无碰撞模式",
|
||
|
||
"oneshot": "一击必杀",
|
||
"oneshot_desc": "击中敌人立即杀死他们",
|
||
|
||
"onlyhead": "金刚“身”",
|
||
"onlyhead_desc": "你只会在头部受到伤害",
|
||
|
||
"paweljumper": "左脚踩右脚",
|
||
"paweljumper_desc": "你将获得随机数量的额外跳跃机会",
|
||
"paweljumper_desc2": "你获得 {0} 次额外跳跃",
|
||
|
||
"phoenix": "凤凰",
|
||
"phoenix_desc": "你有随机几率在死亡后复活",
|
||
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
|
||
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
|
||
|
||
"psychicdefusing": "心灵感应拆弹",
|
||
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
|
||
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
|
||
|
||
"pilot": "飞行员",
|
||
"pilot_desc": "在有限时间内飞行。双击跳跃飞行",
|
||
"pilot_hud_info": "燃料",
|
||
|
||
"planter": "自由下包者",
|
||
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
|
||
"planter_planting": "安放炸弹中 ({0})...",
|
||
|
||
"poison": "毒药",
|
||
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
|
||
"poison_enemy_info": "你被毒害了。",
|
||
"poison_disable_info": "你已免疫毒素。",
|
||
"poison_player_info": "玩家 '{0}' 已被毒害。",
|
||
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
|
||
|
||
"primaryban": "手枪局",
|
||
"primaryban_desc": "选择一个玩家使其无法使用步枪",
|
||
"primaryban_enemy_info": "你无法再使用步枪。",
|
||
"primaryban_disable_info": "你现在可以再次使用步枪了。",
|
||
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
|
||
"primaryban_select_info": "选择禁止使用步枪的玩家:",
|
||
|
||
"prosthesis": "假肢",
|
||
"prosthesis_desc": "手臂和腿部防弹",
|
||
|
||
"punisher": "惩罚者",
|
||
"punisher_desc": "你会积攒受到伤害的一部分,并加到下一次命中上",
|
||
"punisher_released_info": "你造成了 {0} 点额外伤害,并回复了同样的生命值。",
|
||
|
||
"push": "推力者",
|
||
"push_desc": "你有随机几率在击中敌人时将其推回",
|
||
"push_desc2": "你击退敌人的几率为:{0}%",
|
||
|
||
"pyro": "火男",
|
||
"pyro_desc": "燃烧瓶会恢复生命值",
|
||
|
||
"quickshot": "快速射击",
|
||
"quickshot_desc": "你的子弹射击速度加快",
|
||
|
||
"radarhack": "雷达外挂",
|
||
"radarhack_desc": "雷达上可以看到敌人",
|
||
|
||
"rambo": "兰博",
|
||
"rambo_desc": "回合开始时你获得随机数量的生命值",
|
||
|
||
"randomweapon": "随机武器",
|
||
"randomweapon_desc": "按 [css_useSkill] 获得随机武器",
|
||
|
||
"rezombie": "重生僵尸",
|
||
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
|
||
|
||
"reactivearmor": "反应装甲",
|
||
"reactivearmor_desc": "装甲吸收首次受到的伤害",
|
||
|
||
"regeneration": "再生",
|
||
"regeneration_desc": "每隔几秒恢复生命值",
|
||
|
||
"replicator": "复制者",
|
||
"replicator_desc": "按 [css_useSkill] 创建一个造成伤害的复制体",
|
||
|
||
"retreat": "撤退",
|
||
"retreat_desc": "按 [css_useSkill] 返回出生点",
|
||
|
||
"returntosender": "发送他们房子!!!",
|
||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||
|
||
"rewind": "回溯",
|
||
"rewind_desc": "按 [css_useSkill] 在原地留下标记,稍后回到那里",
|
||
"rewind_pending_info": "回溯:{0}",
|
||
|
||
"richboy": "富少",
|
||
"richboy_desc": "回合开始时你获得随机数量的钱",
|
||
|
||
"ricochet": "跳弹",
|
||
"ricochet_desc": "你的子弹会从墙上弹开,并且仍能击中敌人",
|
||
|
||
"robinhood": "罗宾汉",
|
||
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
|
||
|
||
"rubber": "橡胶子弹",
|
||
"rubber_desc": "你的子弹会显著减慢玩家速度",
|
||
|
||
"saper": "工兵",
|
||
"saper_desc": "你可以更快地放置和拆除炸弹",
|
||
|
||
"secondlife": "第二次机会",
|
||
"secondlife_desc": "死亡后你会以相同生命值复活",
|
||
|
||
"shade": "阴影",
|
||
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
|
||
"shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
|
||
"shade_nospace": "无可用空间",
|
||
|
||
"shortbomb": "短引信",
|
||
"shortbomb_desc": "炸弹爆炸速度快得多",
|
||
|
||
"silent": "无声",
|
||
"silent_desc": "你的脚步和跳跃对其他玩家无声",
|
||
|
||
"smoker": "烟瘾大",
|
||
"smoker_desc": "你的烟雾弹永远用不完",
|
||
|
||
"sniperelite": "狙击精英",
|
||
"sniperelite_customname": "狙击精英技能",
|
||
"sniperelite_desc": "按 [css_useSkill] 将当前武器替换为AWP",
|
||
|
||
"soldier": "士兵",
|
||
"soldier_desc": "你有随机伤害倍率",
|
||
"soldier_desc2": "你的伤害倍率是:{0}x",
|
||
|
||
"soundmaker": "声音制造者",
|
||
"soundmaker_desc": "你会不时听到玩家的惨叫声",
|
||
|
||
"spectator": "观察者",
|
||
"spectator_desc": "按 [css_useSkill] 旁观一个随机敌人",
|
||
|
||
"swapposition": "位置交换",
|
||
"swapposition_desc": "按 [css_useSkill] 与随机敌人交换位置",
|
||
|
||
"teleporter": "传送者",
|
||
"teleporter_desc": "你与被击中的敌人交换位置",
|
||
|
||
"thief": "小偷",
|
||
"thief_desc": "你可以从选定玩家那里偷取技能",
|
||
"thief_enemy_info": "你的技能被偷走了。",
|
||
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
|
||
"thief_select_info": "选择你想偷取其技能的玩家:",
|
||
"thief_incorrect_skill": "此技能无法选择!",
|
||
|
||
"thirdeye": "第三只眼",
|
||
"thirdeye_desc": "按 [css_useSkill] 激活第三人称视角",
|
||
|
||
"thorns": "荊棘",
|
||
"thorns_desc": "你的对手将承受其对你造成伤害的一部分",
|
||
|
||
"throwingknife": "投掷飞刀",
|
||
"throwingknife_desc": "按 [css_useSkill] 扔出飞刀。但要小心其他人",
|
||
|
||
"toxicsmoke": "毒烟",
|
||
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
|
||
|
||
"tripwire": "tripwire",
|
||
"tripwire_desc": "tripwire_desc",
|
||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||
"tripwire_placed_info": "tripwire_placed_info",
|
||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||
|
||
"truearmor": "真实护甲",
|
||
"truearmor_desc": "你受到的一部分伤害由护甲承担,而不是生命值",
|
||
|
||
"voodoo": "巫毒",
|
||
"voodoo_desc": "被你标记的敌人也会受到你所受伤害的一部分",
|
||
"voodoo_select_info": "选择一名玩家:",
|
||
"voodoo_player_info": "你把 '{0}' 绑到了你的巫毒上。",
|
||
|
||
"wallhack": "透视",
|
||
"wallhack_desc": "你可以通过墙壁看到敌人",
|
||
|
||
"watchmaker": "钟表匠",
|
||
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
|
||
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
|
||
"watchmaker_tt": "回合时间延长了 {0} 秒。",
|
||
|
||
"weaponsswap": "武器交换",
|
||
"weaponsswap_desc": "按 [css_useSkill] 与随机敌人交换武器",
|
||
"weaponsswap_hud_info2": "你没有可交换的武器",
|
||
|
||
"weightless": "失重",
|
||
"weightless_desc": "你的手雷不受重力影响,且飞行速度更快",
|
||
|
||
"wildthrow": "乱扔道具",
|
||
"wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家",
|
||
"wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky",
|
||
"wildthrow_enemy_info": "你投掷手雷时太紧张了。",
|
||
"wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。",
|
||
"wildthrow_select_info": "选择一名玩家:",
|
||
|
||
"zeus": "宙斯",
|
||
"zeus_desc": "电击枪立即充能",
|
||
|
||
"your_skill": "你当前的技能",
|
||
"enemy_skill": "敌人的技能",
|
||
"observer_skill": "玩家的技能",
|
||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!",
|
||
"drawing_skill": "抽取技能",
|
||
"disabled_weapon": "你无法使用这把武器",
|
||
|
||
"hud_info": "再等 {0} 秒",
|
||
"hud_info_no_enemy": "未找到敌人",
|
||
"active_hud_info": "还剩 {0} 毫秒有效",
|
||
|
||
"skills_menu": "技能列表",
|
||
"no_player": "未找到匹配的玩家。",
|
||
"duplicate_player": "找到多个同名玩家。",
|
||
"selectplayerskill_command": "输入 /t",
|
||
"selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
|
||
"curse_limit_info": "已达到 {0} 的诅咒效果上限",
|
||
|
||
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
|
||
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
|
||
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
|
||
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
|
||
"done_setskill": "技能已设置",
|
||
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
|
||
"for_setskill": "为",
|
||
|
||
"invalid_map": "地图名称输入错误!",
|
||
"loading_map": "正在加载新地图",
|
||
|
||
"pause": "比赛已暂停。",
|
||
"unpause": "比赛已恢复。",
|
||
"healed": "你已被治疗。",
|
||
"game_start": "游戏开始!",
|
||
"reload": "语言和配置已重新加载。",
|
||
"hud_on": "HUD已启用。",
|
||
"hud_off": "HUD已禁用。",
|
||
|
||
"vote_started": "投票开始:'{0}'",
|
||
"vote_timeout": "投票'{0}'超时!",
|
||
"vote_wait": "您需要等待才能开始另一轮投票!",
|
||
"vote_same_wait": "您需要等待才能再次发起相同投票!",
|
||
"vote_not_enough_players": "投票人数不足!",
|
||
"vote_alredy_voted": "您已投票!",
|
||
"vote_vote": "投票",
|
||
|
||
"bombsite_a": "炸弹安放区A",
|
||
"bombsite_b": "炸弹安放区B",
|
||
"bombplanted": "炸弹已安装完毕{0}秒后引爆",
|
||
|
||
"teammate_skills": "你队友的技能",
|
||
|
||
"summary": "上一回合总结",
|
||
|
||
"menu_controlls_scroll": "W/S - 滚动",
|
||
"menu_controlls_padding": " | ",
|
||
"menu_controlls_select": "E - 选择"
|
||
}
|