jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Thief.cs
ByDexter 7292ab1787 QoE Update — 2
## Added

- **`Spectator` use cooldown** (`UseCooldown` in skillsInfo.json, default 0.5s) — every press destroyed and recreated the camera prop, with no rate limit.
- **`SkillUtils.ClearCursesFor(playerIndex)`** — clears a leaving player's curse bookkeeping from both sides (as curser and as victim).
- **`SkillUtils.AnyCurseCapacity(player)`** — reports whether a player still has  any enemy left that is under the curse limit.
- **`Spectator.PlayerDisconnect`** handler.
- **`Thief`** added to the curse skill set.

## Changed

- **`CurseSkillPerPlayer` is ignored in GameMode 1 (TeamSkills), 2 (SameSkills) and 5 (Debug).**
- **Curse target menus no longer go empty.** When every living enemy is already at the limit, the menu falls back to the unfiltered list and the claim is forced through.
- `C4Camouflage` `MaxPerServer` -1 -> 1
2026-07-31 01:38:50 +03:00

229 lines
No EOL
10 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class Thief : ISkill
{
private const Skills skillName = Skills.Thief;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid && SkillUtils.HasMenu(p)))
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) continue;
var enemies = SkillUtils.GetSelectableEnemies(player, true);
ConcurrentBag<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void NewRound()
{
foreach (var player in PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid))
SkillUtils.CloseMenu(player);
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (commands == null || commands.Length == 0)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
string enemyId = commands[0];
if (!uint.TryParse(enemyId, out uint enemyIndex))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null || !enemy.IsValid)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
StealSkill(player, enemy);
}
public static void EnableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = SkillUtils.GetSelectableEnemies(player, true);
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
SkillUtils.CreateMenu(player, menuItems);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName)}",
border: !PlayerManager.GetTickPlayers().Any(p => p != null && p.Team == player.Team && p != player) ? "tb" : "t");
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SpecialSkill = Skills.None;
SkillUtils.CloseMenu(player);
}
private static void StealSkill(CCSPlayerController player, CCSPlayerController enemy)
{
if (player == null || enemy == null) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
if (playerInfo == null || enemyInfo == null) return;
var enemySkill = enemyInfo.Skill;
bool ctSkill = Event.counterterroristSkills.Any(s => s.Name == enemySkill.ToString());
bool ttSkill = Event.terroristSkills.Any(s => s.Name == enemySkill.ToString());
uint playerIndex = player.Index;
uint enemyIndex = enemy.Index;
if ((player.Team == CsTeam.Terrorist && ctSkill) || (player.Team == CsTeam.CounterTerrorist && ttSkill))
{
Instance.AddTimer(.1f, () =>
{
var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (e == null || !e.IsValid) return;
var p = Utilities.GetPlayerFromIndex((int)playerIndex);
if (p == null || !p.IsValid) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(p);
if (playerEvent == null || !playerEvent.IsValid) return;
if (!player.IsBot)
Instance.SkillAction(skillName.ToString(), "EnableSkill", [p]);
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("thief_incorrect_skill", e.PlayerName));
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
return;
}
SkillUtils.CloseMenu(player);
Instance.AddTimer(.1f, () =>
{
var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (e == null || !e.IsValid) return;
var p = Utilities.GetPlayerFromIndex((int)playerIndex);
if (p == null || !p.IsValid) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(p);
if (playerEvent == null || !playerEvent.IsValid) return;
var pInfo = PlayerManager.GetPlayerByIndex(p.Index);
if (pInfo == null) return;
pInfo.Skill = enemySkill;
pInfo.SpecialSkill = skillName;
SkillUtils.CloseMenu(p);
Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [p]);
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("thief_player_info", e.PlayerName));
if (SkillsInfo.GetValue<bool>(enemySkill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
{
float delay = Math.Max((float)(Event.GetFreezeTimeEnd() - DateTime.Now).TotalSeconds, 0);
Instance?.AddTimer(delay, () =>
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) return;
var info = PlayerManager.GetPlayerByIndex(player!.Index);
if (info?.Skill == enemySkill)
Instance?.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
else
Instance?.SkillAction(enemySkill.ToString(), "EnableSkill", [p]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
Instance.AddTimer(.1f, () =>
{
var eInfo = PlayerManager.GetPlayerByIndex(enemyIndex);
if (eInfo == null) return;
var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (e == null || !e.IsValid) return;
var enemyEvent = PlayerManager.GetPlayerFromEvent(e);
if (enemyEvent == null || !enemyEvent.IsValid) return;
Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [e]);
eInfo.SpecialSkill = enemySkill;
eInfo.Skill = Skills.None;
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("thief_enemy_info"));
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adaec7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
}
}
}