## Added - **`Spectator` use cooldown** (`UseCooldown` in skillsInfo.json, default 0.5s) — every press destroyed and recreated the camera prop, with no rate limit. - **`SkillUtils.ClearCursesFor(playerIndex)`** — clears a leaving player's curse bookkeeping from both sides (as curser and as victim). - **`SkillUtils.AnyCurseCapacity(player)`** — reports whether a player still has any enemy left that is under the curse limit. - **`Spectator.PlayerDisconnect`** handler. - **`Thief`** added to the curse skill set. ## Changed - **`CurseSkillPerPlayer` is ignored in GameMode 1 (TeamSkills), 2 (SameSkills) and 5 (Debug).** - **Curse target menus no longer go empty.** When every living enemy is already at the limit, the menu falls back to the unfiltered list and the claim is forced through. - `C4Camouflage` `MaxPerServer` -1 -> 1
229 lines
No EOL
10 KiB
C#
229 lines
No EOL
10 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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namespace src.player.skills
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{
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public class Thief : ISkill
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{
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private const Skills skillName = Skills.Thief;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid && SkillUtils.HasMenu(p)))
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) continue;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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ConcurrentBag<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
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}
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void NewRound()
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{
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foreach (var player in PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid))
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SkillUtils.CloseMenu(player);
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (commands == null || commands.Length == 0)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null || !enemy.IsValid)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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StealSkill(player, enemy);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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if (player == null || !player.IsValid) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
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}
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SkillUtils.CreateMenu(player, menuItems);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName)}",
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border: !PlayerManager.GetTickPlayers().Any(p => p != null && p.Team == player.Team && p != player) ? "tb" : "t");
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (player == null) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SpecialSkill = Skills.None;
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SkillUtils.CloseMenu(player);
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}
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private static void StealSkill(CCSPlayerController player, CCSPlayerController enemy)
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{
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if (player == null || enemy == null) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (playerInfo == null || enemyInfo == null) return;
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var enemySkill = enemyInfo.Skill;
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bool ctSkill = Event.counterterroristSkills.Any(s => s.Name == enemySkill.ToString());
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bool ttSkill = Event.terroristSkills.Any(s => s.Name == enemySkill.ToString());
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uint playerIndex = player.Index;
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uint enemyIndex = enemy.Index;
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if ((player.Team == CsTeam.Terrorist && ctSkill) || (player.Team == CsTeam.CounterTerrorist && ttSkill))
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{
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Instance.AddTimer(.1f, () =>
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{
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var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (e == null || !e.IsValid) return;
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var p = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (p == null || !p.IsValid) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(p);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (!player.IsBot)
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Instance.SkillAction(skillName.ToString(), "EnableSkill", [p]);
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("thief_incorrect_skill", e.PlayerName));
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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return;
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}
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SkillUtils.CloseMenu(player);
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Instance.AddTimer(.1f, () =>
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{
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var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (e == null || !e.IsValid) return;
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var p = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (p == null || !p.IsValid) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(p);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var pInfo = PlayerManager.GetPlayerByIndex(p.Index);
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if (pInfo == null) return;
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pInfo.Skill = enemySkill;
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pInfo.SpecialSkill = skillName;
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SkillUtils.CloseMenu(p);
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Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [p]);
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("thief_player_info", e.PlayerName));
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if (SkillsInfo.GetValue<bool>(enemySkill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
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{
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float delay = Math.Max((float)(Event.GetFreezeTimeEnd() - DateTime.Now).TotalSeconds, 0);
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Instance?.AddTimer(delay, () =>
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{
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var player = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (player == null || !player.IsValid) return;
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var info = PlayerManager.GetPlayerByIndex(player!.Index);
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if (info?.Skill == enemySkill)
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Instance?.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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else
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Instance?.SkillAction(enemySkill.ToString(), "EnableSkill", [p]);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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Instance.AddTimer(.1f, () =>
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{
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var eInfo = PlayerManager.GetPlayerByIndex(enemyIndex);
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if (eInfo == null) return;
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var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (e == null || !e.IsValid) return;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(e);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [e]);
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eInfo.SpecialSkill = enemySkill;
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eInfo.Skill = Skills.None;
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("thief_enemy_info"));
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adaec7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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}
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}
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} |