117 lines
No EOL
4.6 KiB
C#
117 lines
No EOL
4.6 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class EnemySpawn : ISkill
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{
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private const Skills skillName = Skills.EnemySpawn;
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private static readonly float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
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private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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SkillPlayerInfo.Clear();
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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UpdateHUD(player, skillInfo);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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};
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.Remove(player.SteamID);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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float cooldown = 0;
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if (skillInfo != null)
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{
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float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
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cooldown = Math.Max(time, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
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string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (skillInfo.CanUse)
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{
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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playerPawn.Teleport(GetEnemySpawnVector(player));
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}
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}
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}
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private static Vector GetEnemySpawnVector(CCSPlayerController player)
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{
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var abs = player!.PlayerPawn!.Value?.AbsOrigin;
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var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.CounterTerrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
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if (spawns.Count != 0)
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{
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var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
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if (randomSpawn.AbsOrigin != null)
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return randomSpawn.AbsOrigin;
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}
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return abs == null ? new Vector(0, 0, 0) : new Vector(abs.X, abs.Y, abs.Z);
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff8c92", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 15f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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{
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public float Cooldown { get; set; } = cooldown;
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}
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}
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} |