jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Glue.cs
2025-09-12 02:24:04 +02:00

41 lines
No EOL
1.6 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Glue : ISkill
{
private const Skills skillName = Skills.Glue;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void OnEntitySpawned(CEntityInstance entity)
{
var name = entity.DesignerName;
if (!name.EndsWith("_projectile"))
return;
var grenade = entity.As<CBaseCSGrenadeProjectile>();
if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
if (pawn == null || !pawn.IsValid || pawn.Controller == null || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
var player = pawn.Controller.Value.As<CCSPlayerController>();
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
grenade.Bounces = 555;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fff52e", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
}
}
}