65 lines
No EOL
3 KiB
C#
65 lines
No EOL
3 KiB
C#
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using jRandomSkills.src.player;
|
|
using jRandomSkills.src.utils;
|
|
using static jRandomSkills.jRandomSkills;
|
|
|
|
namespace jRandomSkills
|
|
{
|
|
public class Soldier : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Soldier;
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo == null) return;
|
|
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
|
|
playerInfo.SkillChance = newScale;
|
|
newScale = (float)Math.Round(newScale, 2);
|
|
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
|
|
}
|
|
|
|
public static void OnTakeDamage(DynamicHook h)
|
|
{
|
|
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
|
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
|
|
|
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
|
|
return;
|
|
|
|
CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
|
|
CCSPlayerPawn victimPawn = new(param.Handle);
|
|
|
|
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
|
return;
|
|
|
|
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
|
return;
|
|
|
|
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
|
|
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
|
|
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
|
|
if (playerInfo == null) return;
|
|
|
|
if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
|
|
{
|
|
float? skillChance = playerInfo.SkillChance;
|
|
param2.Damage *= skillChance ?? 1f;
|
|
}
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#09ba00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = 1.15f, float chanceTo = 1.35f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
|
|
{
|
|
public float ChanceFrom { get; set; } = chanceFrom;
|
|
public float ChanceTo { get; set; } = chanceTo;
|
|
}
|
|
}
|
|
} |