jRandomSkills/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
2025-09-12 02:24:04 +02:00

106 lines
No EOL
4.6 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class ToxicSmoke : ISkill
{
private const Skills skillName = Skills.ToxicSmoke;
private static readonly int smokeDamage = Config.GetValue<int>(skillName, "smokeDamage");
private static readonly float smokeRadius = Config.GetValue<float>(skillName, "smokeRadius");
private static readonly List<Vector> smokes = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
smokes.Clear();
}
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
public static void OnEntitySpawned(CEntityInstance entity)
{
var name = entity.DesignerName;
if (name != "smokegrenade_projectile") return;
var grenade = entity.As<CBaseCSGrenadeProjectile>();
if (grenade == null || !grenade.IsValid || grenade.OwnerEntity == null || !grenade.OwnerEntity.IsValid || grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
if (pawn == null || !pawn.IsValid || pawn.Controller == null || !pawn.Controller.IsValid || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
var player = pawn.Controller.Value.As<CCSPlayerController>();
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
Server.NextFrame(() =>
{
var smoke = entity.As<CSmokeGrenadeProjectile>();
smoke.SmokeColor.X = 255;
smoke.SmokeColor.Y = 0;
smoke.SmokeColor.Z = 255;
});
}
public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
smokes.Add(new Vector(@event.X, @event.Y, @event.Z));
}
public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
smokes.RemoveAll(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z);
}
private static void AddHealth(CCSPlayerPawn player, int health)
{
if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
player.Health += health;
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
player.EmitSound("Player.DamageBody.Onlooker");
if (player.Health <= 0)
player.CommitSuicide(false, true);
}
public static void OnTick()
{
foreach (Vector smokePos in smokes)
foreach (var player in Utilities.GetPlayers())
if (Server.TickCount % 17 == 0)
if (player != null && player.IsValid && player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid)
if (player.PlayerPawn.Value.LifeState == (byte)LifeState_t.LIFE_ALIVE && player.PlayerPawn.Value.AbsOrigin != null)
if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= smokeRadius)
AddHealth(player.PlayerPawn.Value, -smokeDamage);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int smokeDamage = 2, float smokeRadius = 180) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public int SmokeDamage { get; set; } = smokeDamage;
public float SmokeRadius { get; set; } = smokeRadius;
}
}
}