## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
126 lines
No EOL
5.9 KiB
C#
126 lines
No EOL
5.9 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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namespace src.player.skills
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{
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public class Deactivator : ISkill
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{
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private const Skills skillName = Skills.Deactivator;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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foreach (var player in Utilities.GetPlayers())
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SkillUtils.CloseMenu(player);
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in Utilities.GetPlayers())
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{
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if (!SkillUtils.HasMenu(player)) continue;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray();
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ConcurrentBag<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
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}
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex)) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; }
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null)
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{
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player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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DeacitvateSkill(player, enemy);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray();
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
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}
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SpecialSkill = Skills.None;
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SkillUtils.CloseMenu(player);
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}
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private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
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if (playerInfo != null)
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{
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playerInfo.Skill = Skills.None;
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playerInfo.SpecialSkill = skillName;
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player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("deactivator_player_info", enemy.PlayerName));
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}
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if (enemyInfo != null)
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{
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Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]);
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enemyInfo.SpecialSkill = enemyInfo.Skill;
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enemyInfo.Skill = Skills.None;
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enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("deactivator_enemy_info"));
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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}
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}
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} |