## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
175 lines
No EOL
7 KiB
C#
175 lines
No EOL
7 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Core.Attributes;
|
|
using CounterStrikeSharp.API.Modules.Entities;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using src.utils;
|
|
using System.Collections.Concurrent;
|
|
using static src.jRandomSkills;
|
|
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
|
|
|
|
namespace src.player.skills
|
|
{
|
|
public class Jackal : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Jackal;
|
|
private static Timer? mainSkillTimer = null;
|
|
private static readonly ConcurrentDictionary<uint, uint?> activeTrails = [];
|
|
private static readonly ConcurrentDictionary<uint, byte> playersInAction = [];
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
|
Instance.AddToManifest(SkillsInfo.GetValue<string>(skillName, "particleName"));
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
if (mainSkillTimer != null)
|
|
{
|
|
mainSkillTimer.Kill();
|
|
mainSkillTimer = null;
|
|
}
|
|
|
|
foreach (var index in activeTrails.Keys)
|
|
EntityManager.DestroyPlayerEntities(index);
|
|
|
|
activeTrails.Clear();
|
|
playersInAction.Clear();
|
|
}
|
|
|
|
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
|
|
{
|
|
var snapshot = activeTrails.ToArray();
|
|
|
|
foreach (var (info, player) in infoList)
|
|
{
|
|
if (player == null || !player.IsValid) continue;
|
|
|
|
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
|
bool isJackalOwner = playerInfo?.Skill == skillName;
|
|
|
|
if (!isJackalOwner)
|
|
{
|
|
var targetHandle = player.Pawn.Value?.ObserverServices?.ObserverTarget.Value?.Handle ?? nint.Zero;
|
|
if (targetHandle != nint.Zero)
|
|
{
|
|
var observed = Utilities.GetPlayers()
|
|
.FirstOrDefault(p => p?.Pawn?.Value?.Handle == targetHandle);
|
|
if (observed != null && observed.IsValid)
|
|
{
|
|
var observedInfo = PlayerManager.GetPlayerByIndex(observed.Index);
|
|
if (observedInfo?.Skill == skillName)
|
|
isJackalOwner = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var (trackedPlayerIndex, relayIndex) in snapshot)
|
|
{
|
|
if (relayIndex == null) continue;
|
|
|
|
var trailOwner = Utilities.GetPlayerFromIndex((int)trackedPlayerIndex);
|
|
if (trailOwner == null || !trailOwner.IsValid) continue;
|
|
|
|
var relayEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)relayIndex);
|
|
if (relayEntity == null || !relayEntity.IsValid) continue;
|
|
|
|
if (player.Team == trailOwner.Team || !isJackalOwner)
|
|
if (info.TransmitEntities.Contains(relayEntity.Index))
|
|
info.TransmitEntities.Remove(relayEntity.Index);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void CreatePlayerTrail(CCSPlayerController? player)
|
|
{
|
|
if (player == null || !player.IsValid) return;
|
|
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null
|
|
|| playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || playerPawn.Health <= 0) return; ;
|
|
|
|
var relay = EntityManager.CreateTrackedPhysicsProp(player.Index);
|
|
if (relay == null || !relay.IsValid) return;
|
|
|
|
CBaseEntity target = playerPawn;
|
|
var entities = EntityManager.GetPlayerEntities(player.Index, "empty_prop");
|
|
|
|
if (entities.Count > 0)
|
|
{
|
|
var entity = Utilities.GetEntityFromIndex<CDynamicProp>((int)entities[0]);
|
|
if (entity != null && entity.IsValid)
|
|
target = entity;
|
|
}
|
|
|
|
relay.AcceptInput("SetParent", target, relay, "!activator");
|
|
|
|
var particle = EntityManager.CreateTrackedParticleSystem(
|
|
player.Index,
|
|
SkillsInfo.GetValue<string>(skillName, "particleName"));
|
|
|
|
if (particle != null && particle.IsValid && target.AbsOrigin != null)
|
|
{
|
|
Vector pos = new(target.AbsOrigin.X, target.AbsOrigin.Y, target.AbsOrigin.Z);
|
|
if (entities.Count > 0) pos.Z -= 30;
|
|
|
|
particle.Teleport(pos);
|
|
particle.AcceptInput("SetParent", relay, particle, "!activator");
|
|
particle.AcceptInput("Start");
|
|
}
|
|
|
|
activeTrails[player.Index] = relay.Index;
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
if (player == null || !player.IsValid) return;
|
|
|
|
Event.EnableTransmit();
|
|
playersInAction.TryAdd(player.Index, 0);
|
|
|
|
var opponents = Utilities.GetPlayers()
|
|
.Where(p => p != null
|
|
&& p.IsValid
|
|
&& p.Team != player.Team
|
|
&& p.PawnIsAlive
|
|
&& (p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
|
|
.ToArray();
|
|
|
|
mainSkillTimer ??= Instance.AddTimer(2.5f, () => UpdateAllTrails(),
|
|
CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT | CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
|
|
|
SkillUtils.ForceFullUpdateToAll();
|
|
}
|
|
|
|
private static void UpdateAllTrails()
|
|
{
|
|
foreach (var player in Utilities.GetPlayers())
|
|
CreatePlayerTrail(player);
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
if (player == null || !player.IsValid) return;
|
|
uint playerIndex = player.Index;
|
|
|
|
playersInAction.TryRemove(playerIndex, out _);
|
|
EntityManager.DestroyPlayerEntities(playerIndex);
|
|
activeTrails.TryRemove(playerIndex, out _);
|
|
|
|
if (playersInAction.IsEmpty && mainSkillTimer != null)
|
|
{
|
|
mainSkillTimer.Kill();
|
|
mainSkillTimer = null;
|
|
}
|
|
|
|
SkillUtils.ForceFullUpdateToAll();
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 1, Rarity rarity = Rarity.Common, string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
|
|
{
|
|
public string ParticleName { get; set; } = particleName;
|
|
}
|
|
}
|
|
} |